Simple fix to reduce/remove zergs in wvw
Its only since the patch that I realised how lame it is. My first thought was a health or damage decreaser once it gets above a certain amount of players in an area IE 1% less damage if over 30 players etc etc. I don’t know if theres a better idea, but I really hope something is integrated into the game that reduces the full on zerg mentality that is in the game. And I don’t believe its possible for the players to just adapt. The system needs to adapt so its not so beneficial to play this way.
Its only since the patch that I realised how lame it is. My first thought was a health or damage decreaser once it gets above a certain amount of players in an area IE 1% less damage if over 30 players etc etc. I don’t know if theres a better idea, but I really hope something is integrated into the game that reduces the full on zerg mentality that is in the game. And I don’t believe its possible for the players to just adapt. The system needs to adapt so its not so beneficial to play this way.
I’d love to see them drop the AoE cap. It wouldn’t be so rewarding to stack.
Simple fix to reduce zergs now that there are wvw points/xp to grind… make each location/event worth a set amount of points and have it so 1 person gets 100% but if 2 people are there they split it and if 3 people are there they 33% etc… this right here fixes zerging for the sake of zerging. You will still have some zerging to take keeps and possibly towers and such but if you don’t like zergs attacking keeps you don’t belong in wvw.. any kind of defended keep takes more than a couple players.
Pvp Inc. [PvP]
Ferguson’s Crossing