Simple solution to the WvW population imbalance

Simple solution to the WvW population imbalance

in WvW

Posted by: Slamz.5376

Slamz.5376

There must be an easy way to see what your team’s population currently is in each WvW map (ideally, this would also show the queue, but population display is priority).

This allows all players to quickly and easily assess where their efforts may best be spent.

Red Borderland: 20% full
Blue Borderland: 40% full
Green Borderland: 15% full
Eternal Battleground: 20% full

Currently, people just pick where they want to go more or less at random, and you end up with an example like the above. The team could actually fill one world to 95% capacity but there’s no way to know this or effectively communicate it. They could be having fun in 1 zone rather than being crushed in 4.

.

Ideally, this information should also be available from world selection. People looking to transfer should be able to see what worlds are full and what worlds aren’t. Ideally, queue depth would also be displayed but just seeing current population levels would be an immense help.

Arenenet, you simply aren’t giving us the information we need to make good decisions. You expect players to arrive at good, informed decisions presumably because we are psychic technomagicians, able to glean this information from the vibrations of your servers.

(We are not psychic technomagicians.)

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

Simple solution to the WvW population imbalance

in WvW

Posted by: Athanasius.3875

Athanasius.3875

So very much agreed. The game has to know the current populations in order to manage the enter/queueing to the zones, so why can’t we also see it (yes, I know, the client and zone you’re in just requests entry, and gets told yes or no, it doesn’t necessarily know the numbers… so new code needs putting in to export the current populations out of the WvW zones).