Simple solution to the wvw imbalance...

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Posted by: Dordane.5412

Dordane.5412

Balance the numbers in each map. All this talk about server rankings and who is “better” in wvw is a joke. Every match I’ve seen boils down to who can maintain maximum population the longest. Every time when the 24 hr matches started the scores were fairly even until late night or early morning one server with the greater population gains momentum and takes over everything. Once they fortify and pile up siege the other two teams just leave and the cycle repeats the next day.

This is of course compounded with the ridiculous idea of letting people have unlimited free server transfers. This makes about as much sense as me playing a baseball game and in the 2nd inning I just change teams if my team is losing.

Make every map only allow equal numbers of players on all sides and then maybe these scores will mean something. It may not prevent “night capping” because to do that you would have to kick out people from the teams with higher population and that’s just not practical. It may give the “losing teams” a better chance to get back in the fight the next day if they aren’t met with 10-1 numbers against them though.

Of course doing this would greatly increase the ques on the more heavily populated servers causing massive amounts of QQing. Pardon me if I don’t shed a tear for all the clowns that flocked to the “winning” servers and then complain about 3 hr ques. One thing you can always count on is people doing what is in their own best interest. Unless it is in some way beneficial to move from high population to low ones, the current situation will continue. I think being in a que all night might encourage some people.

This won’t solve everything, but it might help. All of the complaining about server alliances and cheating just shows how difficult it is to design anything when people try harder to game the system than they do to play the game. The lengths people will go to just to make sure they don’t have to face a fair fight is amusing.

“Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” -Albert Einstein

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Posted by: Coffee.6394

Coffee.6394

All this talk about server rankings and who is “better” in wvw is a joke. Every match I’ve seen boils down to who can maintain maximum population the longest.

All of the complaining about server alliances and cheating just shows how difficult it is to design anything when people try harder to game the system than they do to play the game. The lengths people will go to just to make sure they don’t have to face a fair fight is amusing.

“Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” -Albert Einstein

a game with a stacked deck (or two) is no test of skill. bragging rights happen when there are nine innings (barring extras to break a tie), and there are a predetermined number of players on offense and defense at all times, trading hits til one ball team comes out victorious.

the rating for servers atm is based on a large number of things, with only one of those things being which servers are actually better at wvw.

i love this game. gw2 is just what many of us were hoping for in a stagnant genre. the developers did a spectacular job.

who knows? maybe if we had more options for more “balanced” pvp besides spvp (too much like RA/TA for this cat’s taste), these things wouldn’t be such an issue… just a suggestion.

keep up the good work AN.

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Posted by: Scynthetic.1236

Scynthetic.1236

NO. No no no no no. I do NOT want my play time dictated by the enemy server’s bed time. I typically play for a few hours during prime time, and then a few hours late night/early morning. Besides that, this could be extremely easily abused. Got a 400 pt per tick score right now? Perfect! Get your alliance to log out and enjoy your lead that CAN’T be taken now.

BWT, I play on Blackgate. We do pretty well but our night crew definitely needs some help, so don’t try to accuse me of defending anything because it’s an advantage to me.

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Posted by: Coffee.6394

Coffee.6394

NO.

sorry, do you feel called out? seems people on forums lately have been doing a lot of brainstorming for solutions to problems with wvw balance, glitches, queue times and the like. me? i love a close game that has me sitting on the edge of my seat the entire time repeatedly performing olympic-quality /headdesks at key moments…

alliance? eh? who is blackgate playing atm?

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Posted by: Scynthetic.1236

Scynthetic.1236

Nah, I don’t feel like he’s picking on me specifically. I’ve seen a lot of suggestions for doing something about the imbalance lately myself. The problem is that most of them will make it worse instead of better, and generally screw the people that don’t play during “normal” hours. I’d much rather see something along the lines of an extra map being opened when 2 of the 3 servers have over 50 or so people sitting in their respective ques. Honestly though, I think the first step has to be to lock out free transfers to high pop servers and then go from there.

We’re matched with CD and GoM right now. GoM has fallen out of the race for now, but we’ve been having an awesome battle with CD since the match up started.

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Posted by: Aedgyth.4790

Aedgyth.4790

Rewarding a server for not turning up is not a solution – losing heavily – there should be no case where you are better of not partaking in W3 than actually fighting

“guys were losing – all log out of W3 and come back later – we will screw their server that way”

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Posted by: GaiusJuliusCasear.7253

GaiusJuliusCasear.7253

Make it automatically reset for 15-30min if a server has 80% of all the maps.

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Posted by: Nick.3926

Nick.3926

I agree with OP. This would further increase the queues on the heavy populated servers, but at the same time it would give people an incentive to move off of them and onto lower pop servers.

As of right now there are queues on the higher pop servers, but I don’t believe that they are severe enough to make most people consider switching to a losing server.

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Posted by: Dordane.5412

Dordane.5412

Well mass logging out won’t do anything unless the high pop team got kicked out and as I said that’s just not practical. I wouldn’t want to get kicked out of a game because the other team left either. As things are now the team that locks up the whole map has 100 people running around spawn camping. Then when the other teams log in and see the mess they just leave. Having an unplayable match during many hours of the day helps no one. Unless some mechanism is used to better balance these matches, wvw is just going to be a side feature that most people don’t even bother with any more.

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Posted by: Corvindi.5734

Corvindi.5734

NO. No no no no no. I do NOT want my play time dictated by the enemy server’s bed time. I typically play for a few hours during prime time, and then a few hours late night/early morning. Besides that, this could be extremely easily abused. Got a 400 pt per tick score right now? Perfect! Get your alliance to log out and enjoy your lead that CAN’T be taken now.

BWT, I play on Blackgate. We do pretty well but our night crew definitely needs some help, so don’t try to accuse me of defending anything because it’s an advantage to me.

Agreed. Ridiculous and also easy to exploit in at least two ways. Probably more.

Now if a world has massive numbers and the other two have only a few on the map, the points could tick a bit slower at any hour of the day and that wouldn’t be too exploitable (especially if any attempts to exploit were met with permabans, hint hint Anet), but to lock people out completely in pvp as large scale as WvW? Bad idea.

“…we don’t expect you to be forced into dungeons at endgame.”

~ArenaNet

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Posted by: Dordane.5412

Dordane.5412

You already are locked out. If the map is full you sit in a que now right? What is the difference? Why does the notion of even teams scare people? Do you really think an entire server will refuse to log in at all for a whole 2 weeks just to spite the other team? You must not play wvw much to think that anything approaching that lvl of coordination is possible…..

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Posted by: CardboardBox.6087

CardboardBox.6087

numbers wont change a thing if you cant get them organized. a 100 random pugs zerging around vs 80 from an organized guild on a map, my money is on the organized guild.

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Posted by: Dordane.5412

Dordane.5412

yes, but you can’t tell me that 20 people no matter how good they are can stop the most unorganized zerg of 100 either. The numbers don’t have to match exactly, but as it is now, it’s just plain broken. Every single match the team that fails to keep the map at max population loses ground and eventually gets wiped off the map.

Oh and by the way who had the great idea of giving the winning team stat bonuses and the team with less players gets an exp buff? Really, what good is an exp buff when you can’t even get out of your own spawn area. Those things should be reversed if anything.

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Posted by: CardboardBox.6087

CardboardBox.6087

yes, but you can’t tell me that 20 people no matter how good they are can stop the most unorganized zerg of 100 either. The numbers don’t have to match exactly, but as it is now, it’s just plain broken. Every single match the team that fails to keep the map at max population loses ground and eventually gets wiped off the map.

Oh and by the way who had the great idea of giving the winning team stat bonuses and the team with less players gets an exp buff? Really, what good is an exp buff when you can’t even get out of your own spawn area. Those things should be reversed if anything.

like i said..numbers isnt as key a difference as organization and the orbs. Plenty of servers have the numbers..they just dont queue because of how uncoordinated they are, leading to big losses. Fix how orbs work and how organized alliances have such huge advantages, and people will start to queue up again if they know they have a fighting chance.

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Posted by: DirtyHoudini.2917

DirtyHoudini.2917

Because it’s all zerging. They force you to collide in really confined areas where you either go forward or backwards..There’s no terrain advantage, or duels that happen, it’s just focus fire the closest person and than step forward

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Posted by: Scynthetic.1236

Scynthetic.1236

There’s no terrain advantage,

I’m sorry, but this seriously made me laugh.

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Posted by: tluv.5821

tluv.5821

NO!

Why punish those who can only get on at night? Such as myself.

If your server is worried about why all their stuff is gone over night, well, start recruiting night players. Not the other’s fault.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: Igolbug.7295

Igolbug.7295

Some servers don’t even have to recruit, they just have to get their players into WvW at night.

Friday night we had Red zerg everything and had almost the entire map. Players realized we were losing so started Queueing for WvW at night rather than Karma train it up.

Tonight we Zerged it up and Red has unmanned buff, they started losing and left WvW because of it.

Igolbug – 80 Elementalist
The Owl Exterminators
Crystal Desert

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Posted by: Estus.1726

Estus.1726

I believe that Anet seriously underestimated the difficulty of matching up servers to provide a relative appearance of being competitive.

I say that based only on my experience from server jumping over the weekend. I took advantage of free transfers to see what match-ups were close. I stopped after the 4th transfer. All the maps showed one dominate server holding 75% of the map, or more.

As things stand now, I believe it was too early to move to longer match-ups. I don’t agree that the winning side ought to be punished by limiting how many can enter WvW.

In short, I’m unfortunately in a position where I can point out what issues I see, but cannot offer a viable solution. I’m confident however Anet WILL resolve these problems eventually.

[RE] Isendale – Tarnished Coast
“Did you see that? Tell me you saw that!”

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Posted by: Garenthal.1480

Garenthal.1480

It seems like the best solution. Something needs to be done swiftly due to just how frustrating WvW is for many people on smaller servers. I literally saw about thirty people attacking two people desperately trying to defend an objective. I assumed it was mindless swarming until I saw that many other points in the map were just as heavily populated by the enemy.

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Posted by: Xia.3485

Xia.3485

Since when is WvW supposed to be competitive balanced PvP? And bragging about WvW ranking, seriously?

All it takes is organization and participation. Get your server WvW guild up and running and take back control. Don’t ask arena net to balance this around solo players with gimmick buffs and special rules.

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Posted by: Dethwar.1768

Dethwar.1768

ANET’s server balancing is not perfect – but its prettykittenclose and on the right track. The only real mistake I see that they have made is not being able to transfer guild perks over with the moves (I haven’t tested out – this is from others posting). This discourages guilds to switch for free since they’d lose all accumulated guild benefits and buffs. If it was easy to transfer as a guild – we’d see more movement to less populated servers.

ANET has it so that people balance the servers so they can play and enjoy the game. I spoke to someone on Isle of Janthir (US Prime Time player) who had recently transferred off of HoD looking for shorter queue times and a server with overnight presence (a server with good potential) like Isle of Janthir. So yeah, people are transferring off – but its not an overnight thing and it takes time.

Limiting player’s time is a horrible idea. ANET just has to make it so that there are no penalties for transferring off populated servers – and as it stands today there is.

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Posted by: anathemawhite.6879

anathemawhite.6879

Since when is WvW supposed to be competitive balanced PvP? And bragging about WvW ranking, seriously?

All it takes is organization and participation. Get your server WvW guild up and running and take back control. Don’t ask arena net to balance this around solo players with gimmick buffs and special rules.

I agree with this gentleman here.
It is a WAR, not a championship.
Though I agree with making server transfer cost some (or even a lot of) money. Therefore, people who is ‘stuck’ in a losing server would not just so easily move to a winning server, instead they think of a way to win the WAR. (or worse case scenario, they get depressed and stop playing WvWvW)
Just make it that the more population a server has, the more the cost to transfer to that server.

Misfortune falls upon us

(edited by anathemawhite.6879)

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Posted by: Spryt.8012

Spryt.8012

Now with longer time servers are matched Anet may be able to get some good data on times when points are gained and things are capped. So if a server is capping a lot during night/early mornings they could maybe match them against other servers that do the same.

Also as match times go longer there is more time to catch up and also more interest in upgrading keeps to make them harder for a smaller group to flip during night.