Server – Far Shiverpeaks
Skill Lag Matchup FSP-BB-PIKEN BB Desert BL
Server – Far Shiverpeaks
I don’t have problem. Maybe you run inside blob.
Seafarer’s Rest EotM grinch
Update
2 Hours after reset still on BB Desert BL, When the queues were gone on other borders and EBG.
We still had a massive 3 way fight inside Desert BL Garrison. The skilllag was almost gone.
It really looks like 1 Server is hosting 4 maps at the same time.
My calculation of map population is about 80 people on each side. So thats 240 People per map.
That’s almost 1000 people clicking stuff at the same time over 4 maps.
So assuming there servers run with 1Gbit uplink, is about 1Mbit per player bandwith remaining.
All we know for sure is that movement is priority over skill activation.
So like 80% of the bandwith is reserved for movement while the rest of the 20% is for skill activation. Well do the math there we all know what happens then, before the fight starts its impossible to click any skill!
Any thoughts on this? Can this be fixed by Link aggregation? Maybe install a 10Gbit ethernet?
Maybe actually try to have seperate servers for each map? It should be possible with all those Gem sales…
Allthough it is probally not worth it anymore when 2 hours after reset almost all maps are empty.
Server – Far Shiverpeaks
(edited by soulsugger.5726)
Doesnt this happen anywhere if 3 servers blobs clashes.I mean SM is pretty known for this,even before any linkings happened.
That´s what you get for band waggoning
^Salty comment, from T3 guy? Which doesen’t make any sense.
I don’t have problem. Maybe you run inside blob.
It doesen’t matter where you are. When there is lag on the border everyone will have it.
(edited by Timelord.8190)