Skill vs Gear: Math and Logic
Is this a true statement:
In a duel, the closer 2 people’s skills are evenly matched, the more important gear becomes in a duel.
Now I didn’t say how much more important, but that generally speaking it does become more important.
your thoughts plz
ascended gear is a total of 15% cushion now for players with full ascendeds now in terms of damage. If you look at armor defense and celestial stats the gain becomes much larger. And with the emphasis on stats this gain becomes much greater. Already that 15% can carry your missed dodge, or cause instant death to your foe where as if you were in exotic gear your foe could react and kill you. The amount this changes could be extremely bad for the pvp community when they join WvW. New players who want to join WvW will be discouraged by the ever growing power gap between ascendeds and full exotic. It will force players moving from pvp to wvw to spend months grinding boring pve content. Ascended gear should not be a huge difference in terms of stats for pvp purposes because it affects fights heavily and does not promote more skillful play than your opponents to win. Instead it allows you to gain the upper hand via farming ( a skill less activity).
There is more to this then just skill and gear.
Remember balance in this game is based upon “rock / paper / scissors” So assuming player A is running a “Rock” build and player B is running a “Scissors” build or even a hybrid, if those 2 players have exact same skill level and exact same gear level, player A will still win by far, most of the times. RNG and pure luck will give player B his/hers only wins.
Now, assuming both players are running “Rock” builds, then yes, edge will go to the player with better gear, however, that margin is tiny in comparison where the traits are concerned as “Rock vs. Rock” duels are far few and inbetween. It is a rare chance when 2 players of same conterbuild meet, but it does happen and I can tell you from experience, those are the best fights. Thats when you say GG, thanks for the fights to your opponent in the most altruistic sense.
Your chances of beating a player that has a 10% stat bonus of ascended over exotics are by far better then beating a player that is in exotics, while you are wearing ascended, but he is running a counter build to you while you aren’t running a counter build to him. You will still get owned by the guy in exotics, it just takes somewhere between 3-10 seconds longer, trust me, been there done that on both ends.
Exception being here are perhaps warriors, mesmers and thieves whos escape mechanism CDs may reset within that timeperiod and they will run away causing a tie. But even within that group, most of the time, if you play right, you will make sure that will not be the case when you burn down their low health.
(edited by Tongku.5326)
There is more to this then just skill and gear.
Remember balance in this game is based upon “rock / paper / scissors” So assuming player A is running a “Rock” build and player B is running a “Scissors” build or even a hybrid, if those 2 players have exact same skill level and exact same gear level, player A will still win by far, most of the times. RNG and pure luck will give player B his/hers only wins.
Now, assuming both players are running “Rock” builds, then yes, edge will go to the player with better gear, however, that margin is tiny in comparison where the traits are concerned as “Rock vs. Rock” duels are far few and inbetween. It is a rare chance when 2 players of same conterbuild meet, but it does happen and I can tell you from experience, those are the best fights. Thats when you say GG, thanks for the fights to your opponent in the most altruistic sense.
Your chances of beating a player that has a 10% stat bonus of ascended over exotics are by far better then beating a player that is in exotics, while you are wearing ascended, but he is running a counter build to you while you aren’t running a counter build to him. You will still get owned by the guy in exotics, it just takes somewhere between 3-10 seconds longer, trust me, been there done that on both ends.
Exception being here are perhaps warriors, mesmers and thieves whos escape mechanism CDs may reset within that timeperiod and they will run away causing a tie. But even within that group, most of the time, if you play right, you will make sure that will not be the case when you burn down their low health.
Not all builds are direct counters to one another and I’m not suggesting that these matches are always of evenly skilled players, but it really does not matter. A 10% gain in capability results in a 10% great win rate – end of discussion. The avg players will win 10% more fights with ascended gear vs other exactly avg players who are stuck with 10% less optimal gear when you run through infinite scenarios.
A duel in WvW is a mixed bag because anyone can have anything.
A duel in sPvP is not a mixed bag because it comes down to stat, rune, and sigil choice. No noise like ascended, food, etc.
GW2 isn’t duel based.
WvW is won by population and 24×7 wall clock coverage. Ascended isn’t going to overcome numbers.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
builds are a huge factor as well, not just skill and exotic vs ascended. the game has a lot of hardcountering that isnt obvious and can drastically affect a match, even on the scale of taking a single trait sometimes.
head here to discuss wvw without fear of infractions
Your base stats will rise so the final difference wont be that large.
Btw i think they will balance the stats.
Also a big problem we cant buy cele stats
Just the WvW
R3200+
It’s more about consistency.
They remove applied strength/fortitude because it gives old players a statistical advantage over new players. But they not only leave Ascended, they even buff the statistical advantage from Ascended.
It’s sure as frick a lot easier to get to the world rank needed to get the WvW buffs than it is to get a full set of Ascended.
Either both go or both stay. Why should playing pve get you a statistical advantage in wvw? But if playing wvw gets you a stastitical advantage it’s bad? This is honestly just a load of crap.
Is this a true statement:
In a duel, the closer 2 people’s skills are evenly matched, the more important gear becomes in a duel.
Now I didn’t say how much more important, but that generally speaking it does become more important.
your thoughts plz
The answer is “No”.
Because the trait selection, utilities, healing skill, elite, and weapon set, chosen for us by each is extremely more important then gear.
https://www.youtube.com/watch?v=6q3em9s5I4c
Not that big of a deal the only time gear will really start to matter is when certain builds are close enough that inherent class advantages are overcome and that certain traits and skills are tailored so that a class doesn’t have an inherent advantage over the other. wich based on my experience and opinion starts happening more often then not the moment you come accross silver ranked and upper tiered players. thier builds will still have a certain specialiation aka dps, or support or something else, but thier skill level and traits are tailored so that inherent class weaknesses such as cc or condi’s are kept to a minimum and then, only then you can say gear matters. But let’s say even if ascended gear is a 10 to 15 percent increase in overall base stats. It’s entirely justified.
Like you have people either farming like crazy or spending tons of gold to get those pieces. Let them enjoy that stuff rather then go: ‘’the whole only skill matters route’’ this game is not a figthing game, wvw is not solely a figting game, wvw infact heavily depends on certain factors independent of actuall skill level to make the day such as siege, wvw masteries, banners, fortification bonuses, communication programs such as ts3, map bonuses, fortifications, npc’s and much more.
So let them have ascended gear or some kind of foodbuff or any kind of attainable bonus that influence base stats. if you consider the time spent and how those little stat advantages stack up to wvw as a whole. it means nothing.
I will assume that this is a veiled attempt at making a point of ascended being better gear.
Logic cannot answer the question unless you specify builds. You cant take two warriors, have them duke it out and then whine about one having better gear than the other. Even if one was ascended, chances are high the other had completely different gear. Anyone of them could win. Hell it could have been cleric vs sinister for all we know.
So no, gear does not become “more important” in a duel. Unless you know what build the enemy has, you have no idea if you are lucky or unlucky in your choice of duel – and that’s completely ignoring the skill factor, where you can completely negate damage by doing the right thing at the right time.
If GW2 players had 500K HP and did on average 1K dps, then sure we could argue that the gear having 1.1K dps on average will probably win a long duel. But not when a single dodge can avoid someone taking 1/3rd of your hp and allow you a free shot at taking half theirs. Even something as simple as poison at the right time can cause victory.
(edited by Dawdler.8521)
Well the ascended stat increase has been debunked and removed. The stats are going to remain as they are per CJ’s response in a new thread.
I think it’s gonna come down to the number of pact airstrikes, though. I was hoping EBG would remain untouched as the HoT borderlands changes look rather bad :\
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Truth is that since the meta has changed away from the Hammertrain other professions have become much more viable as commanders.
In the Hammertrain meta it was important for a commander to be a tanky frontliner with a lot of stability.
Currently the meta includes more posturing and ranged skirmishing, so the need for a tanky/high-stability frontliner is diminished.
A duel in WvW is a mixed bag because anyone can have anything.
A duel in sPvP is not a mixed bag because it comes down to stat, rune, and sigil choice. No noise like ascended, food, etc.
GW2 isn’t duel based.
WvW is won by population and 24×7 wall clock coverage. Ascended isn’t going to overcome numbers.
While I don’t disagree with much of what you say it is a factor because many times 1v1’s happen while trying to flip camps.