So I've been reading about balancing...

So I've been reading about balancing...

in WvW

Posted by: Mr X.6098

Mr X.6098

I’ve been reading a lot of scattered complaints on various sites about how the current population distribution within WvW is handled. I did some thinking and wanted to hear more on the subject.

(As I understand it) Current Method-

I have no real grudge against the current state. In fact I think it will probably balance out and it is the best choice for the game. At the moment the only restriction is a population cap. Let’s say the population cap is at 100 per server. In the current system numbers such as these could appear at anytime during a WvW match, Server A 50/100, Server B 95/100, and lastly Server C 43/100. These numbers are clearly messed up at that time. However, every server has its peak times and down times so in theory A and C will have their turn at some point. This is not always the case. B could be at 50/100 but A and C could end up in a stalemate at 87 to 90 players. They would fight to no gain and B would eventually own all during their unopposed peak time. There are a million other factors one could come up with when looking at the system. So the system works in a perfect world however this is not a perfect world. Things might even out as they go on or they might not.

Dynamic Capping Method-

This is another idea that simply sounds good but would not apply to the game very well. The main idea behind this method is that there will always be an equal or similar amount of players. This sounds good right or does it? Let’s say Server A, B, and C have 100/100. All three decline, the new numbers end up being A: 80/100, B: 70/100, C: 55/100. C is once again still at a disadvantage. And since A and B are still at high populations no new players can join significantly increasing que time. Further on there is a major Decline. Now all three servers have 20 people. Neither server can acquire more people because it’s capped to stay equal. Que times are hugely increased once more. It would also take much longer to reach max population on all 3 servers. So once again the idea has its benefits but even more negatives. I personally do not like this idea.

Little radical idea of mine-

What if it were possible to have the worlds filled on every server without actually having to have any players even being around? Sounds like crazy talk at first but I think this idea is pretty practical. Some people on here may have played the Star Wars Battlefront games in the past. Remember how each side was equal in the massively scaled battles? This is because of the use of Npcs. Some of you might groan at the fact of adding npcs but what if they were made viable to command and control. So lets go back to servers A, B, C all 3 are now capped due to AI players. It’s during peak time for B so 100/100 of the players are alive not Npcs. A and C however, will still be at 100/100 even though only about 50% are actually human players. I really believe that if this were to work it would really help balance the worlds and make battles more interesting. There are no disadvantages that I can see other than the AI might be terrible, but I think terrible is a lot better than being outnumbered 2 to 1. At least with this it would be more like 2 to 1.4.

Really though, what other ideas do you guys have to help A, B, and C be balanced? And what do you think of my radical idea that will probably never happen? lol

(edited by Mr X.6098)

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Posted by: mcl.9240

mcl.9240

My idea: Give the matchmaking system enough time (several months) to stabilize the match-ups before people run around demanding changes to WvWvW.

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Posted by: Mr X.6098

Mr X.6098

Yeah like I said the system in place now could still work but I’d still like to hear other opinions and discussions. For some reason I’m very interested in this topic lol.

Edit and it hasn’t seem to hurt us much on Stormbluff Isle so I have no real grudge just trying to have some discussion.

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Posted by: albotelho.2931

albotelho.2931

My idea: Give the matchmaking system enough time (several months) to stabilize the match-ups before people run around demanding changes to WvWvW.

^ +1

Turig Wolfsbane Norn Guardian
Rangrorn Charr Necromancer
Ultimate Legion [UL]

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Posted by: Mog.1589

Mog.1589

Thank you for taking the time to post.

However I am going with how about we let the already in place system work itself out and let A.Net do there jobs.

They after all wrote a algorithm to figure all this out. Algorithms that collect info like that only get better over TIME with more DATA.

I am sure they are monitoring and adjusting as needed.

/sigh so many people think they are some kind of expert on the subject and have all the solution yet how many of these people posting this data up actually work in the field? How many work at A.Net or design MMOs. What experience do they really have on this subject to give an education opinion. Most probably none.

In summary let A.Net do their job and let the system do its job and in the meantime play thekittengame and stop complaining.

[LGN] Legion For We Are Many – a Blackgate guild

So I've been reading about balancing...

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Posted by: Mr X.6098

Mr X.6098

I’m not complaining, I just wanted to read a few ideas, like I said I find this whole topic interesting. I 100% agree with letting the game play out. In my opinion it will work in the end. I have no grudge against the current system. I’m only analyzing other ideas. :\

I did type this up kinda quick, sorry if comes off like I’m complaining. I really was just interested in what people think about the whole situation.

(edited by Mr X.6098)

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Posted by: Flarenza.8150

Flarenza.8150

Waiting for things to stabilize is a good idea, problem is most people have only one reaction.
http://www.youtube.com/watch?v=3Azz-6oT08c

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Posted by: Gaslov.9164

Gaslov.9164

I agree with capping population size to a percentage above the lowest population. 15% is probably a good number.

However, there should also be a threshold where this cap does not exist. I think the minimum cap should be 45 players.

(edited by Gaslov.9164)

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Posted by: Mr X.6098

Mr X.6098

Gaslov, that would help in stabilizing a capping method although I would still not like the increase in que time :\ Ques are already a nightmare at times on SBI but I understand the benefit to having a cap as well. Oh well I guess we just wait and see on what Arenanet plans to do or if they will have to do anything. I’m assuming they will be able to match up servers pretty well once everything settles down. Interesting point though.

Still interested to see what someone thinks WvW would be like using my “radical” idea lol.