So we're sugar coating horrible balance?
Yup.
ANet’s professions team refuses to take competitive play into consideration when designing new skills, traits, and multiplayer interactions.
This is just another facade to make the game/format look better than it is.
ANet in the past two years has made it very, very clear: Find another game if you don’t like PvE.
Or what I did: Another hobby entirely.
It’s the sad truth, but competitive play in this game has been rapidly declining since HoT. Many haven’t noticed it because they’ve done an amazing job covering it up.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Thanks for your response DeceiverX. I agree, it is indeed very sad. I am keeping an eye on Crowfall in hopes of a better option. Sadly, it is very far away from being even close to finished. I may be very disappointed. However, what have I got to lose, right?
Crowfall looks underfunded and is missing a lot of essential development talent to make it take off. Clunky and over-simplified are not a good mix.
All hope pretty much remains in C:U. For now, I’ll take to a real-life battlefield with SCA.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
The wvw team does not handle profession balance for this game. Would you like them to sit around doing nothing for wvw or work on other gw2 projects other than wvw while you wait for balance to happen?
Just because there is a problem that we players agree is top of the stack in balance, doesn’t mean they shouldn’t work on other problems in the meantime, which wvw rewards were, a problem since day one.
In any case the only time we may ever see a major shift in balance will be when the expansions come out and new elite specs are being introduced, but I don’t expect traits to be revamped again nor do I expect the new direction of condition/boon combat balance to be reverted.
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet
That’s why most people have moved on to other games now. We do have some options. Other games have their problems, but they’re infinitely better than gw2 as far as pvp balance goes. I don’t know if Anet is either completely ignorant, or just lazy. For some odd reason they refuse to separate balance between wvw and pve when its painfully obvious that pve balance does not work at all for wvw.
Balance is fine for pve where bosses have billions of hp and stand still. Its not ok for players. Why is that so hard for them to understand? I mean seriously even my 10 year old nephew who just started getting into playing video games can understand why there should be a separation of skills in ANY game between pvp and pve. So why can’t Anet understand something that even a child can comprehend? Do they have people below 10 years old on the balance team?
You want low skill/high reward?
http://epicmagemanuever.ytmnd.com/
LoL Still gives me a chuckle after all these years. Thanks, WoW!
The wvw team does not handle profession balance for this game. Would you like them to sit around doing nothing for wvw or work on other gw2 projects other than wvw while you wait for balance to happen?
Just because there is a problem that we players agree is top of the stack in balance, doesn’t mean they shouldn’t work on other problems in the meantime, which wvw rewards were, a problem since day one.
In any case the only time we may ever see a major shift in balance will be when the expansions come out and new elite specs are being introduced, but I don’t expect traits to be revamped again nor do I expect the new direction of condition/boon combat balance to be reverted.
I am aware of this. I’m not criticizing the WvW team but how the game is being handled in general.
Profession balance defines the success of WvW regardless of what the WvW team does. Sorry, but any developments made by the WvW team are meaningless if people aren’t having fun fighting.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Is that the idea? Throw more rewards and shiny things at new and veteran players so hopefully nobody notices how this mode still has zero balance? How can you have a competitive game mode with the current state of balance? Rewards are great, but the power creep has gotten absurd. You do realize that there are many who have quit over the past year because the skill floor in the game has gotten to absolute zero right?
Failure to address the horrible balancing in the game mode will render the good will of trying to breathe new life into the game mode pointless. The short term excitement will revert back to the same old drab story about how awful it is to PvP in this game. I commend your efforts for trying to make WvW desirable. However, you have got to start balancing this mode. A start would be designating WvW as a separate balancing over the other modes.
I left about three months ago and as exciting as it is to see this new patch, I will not even bother coming back to the same old cheesy, low skill, low risk high reward combat that you have turned PvP into. I will be watching to see if balancing is addressed into the future.
This is greatly worded and basically what everyone with like minds are thinking. The only problem is that anet will not read it and will ignore it cuz it goes against what they believe. Its like telling the wind how to solve world hunger and expecting change. Its not going to happen. We shouldn’t have to wait for expansions to balance a game that’s needed balance since day 1. And if the only balance comes in the form of expansions then anet would be no better than the cashgrab companies out there putting out 5 mmo’s a year.
Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
A feature pack is not a balance patch. One does not exclude another.
Is that the idea? Throw more rewards and shiny things at new and veteran players so hopefully nobody notices how this mode still has zero balance? How can you have a competitive game mode with the current state of balance? Rewards are great, but the power creep has gotten absurd. You do realize that there are many who have quit over the past year because the skill floor in the game has gotten to absolute zero right?
Pretty much thats what it looks like yes.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
ANet’s balance team has always been severely understaffed and unimaginative. They are like what, two or three people? For a massive game like this? Not gonna work. That’s why we never see sweeping changes.
Is that the idea? Throw more rewards and shiny things at new and veteran players so hopefully nobody notices how this mode still has zero balance? How can you have a competitive game mode with the current state of balance? Rewards are great, but the power creep has gotten absurd. You do realize that there are many who have quit over the past year because the skill floor in the game has gotten to absolute zero right?
Failure to address the horrible balancing in the game mode will render the good will of trying to breathe new life into the game mode pointless. The short term excitement will revert back to the same old drab story about how awful it is to PvP in this game. I commend your efforts for trying to make WvW desirable. However, you have got to start balancing this mode. A start would be designating WvW as a separate balancing over the other modes.
I left about three months ago and as exciting as it is to see this new patch, I will not even bother coming back to the same old cheesy, low skill, low risk high reward combat that you have turned PvP into. I will be watching to see if balancing is addressed into the future.
Sugar coating is a nice way of putting it.
Many of us are playing this game and no other and watching as it is destroyed from inside.
Just because there is a problem that we players agree is top of the stack in balance, doesn’t mean they shouldn’t work on other problems in the meantime, which wvw rewards were, a problem since day one.
A lack of shinies is a bigger problem than the gameplay sucking?
Just because there is a problem that we players agree is top of the stack in balance, doesn’t mean they shouldn’t work on other problems in the meantime, which wvw rewards were, a problem since day one.
A lack of shinies is a bigger problem than the gameplay sucking?
Is that what I wrote there?
Just because profession balance/combat balance, is on top of the stack of problems (which I state again they don’t have much of, if any control over), doesn’t mean they shouldn’t work on other stuff like rewards.
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet
I think balance is quite good in this game. It still has room for improvement But still its pretty good other then conditions.. You just have to work on you’re build. If you what to compete. It just sounds to me you miss the point that it is a competition game mode.
I can agree there needs to be ways to split away from blobbing. But I wouldn’t call that balance.
(edited by Lionwait.4815)
Now they almost finished with the rewards thus there is enough playe base to play… Could they focus in the classes balance? That’s all i’m asking.
Speaking of which, is it me or are there more necro’s playing now? lol..
Now they almost finished with the rewards thus there is enough playe base to play… Could they focus in the classes balance? That’s all i’m asking.
I expect we will get a larger balamce patch after LS6 and the PvP season similar to how we got one before HoT beta weekend events.