So when ppl are at work in RL

So when ppl are at work in RL

in WvW

Posted by: Jojo.8973

Jojo.8973

Or sleeping, they obviously aren’t defending and gaining points in WvW. Is it set up for time zones to somewhat match up so it’s balanced? Where the diff servers have similar population amounts around the same times?

AHHHHH!!! THEY’VE TAKEN MY LEFT NIPPLE TIT!!!!

So when ppl are at work in RL

in WvW

Posted by: Sviel.7493

Sviel.7493

That’s pretty much impossible to do without people committing to play ahead of time. Each server has ups and downs and periods of being outnumbered or overwhelming. When it’s even, the game is about who can project more strength with less people. Unfortunately, due to heavy stacking in the past, some servers have so many bodies to throw around that strategy isn’t necessary.

Also, too many mechanics are completely broken when one side has more weight to throw around.

It might get better. Maybe. I really have no clue whether Anet is aware of the problems or interested in fixing them. I could be wrong about the real problems, too, but that doesn’t boost my confidence that Anet has it right.

So when ppl are at work in RL

in WvW

Posted by: Magnuzone.8395

Magnuzone.8395

They try to but it’s not so easy to implement I guess.

As and example Barauch Bay (SP) back in the day when they were no1 used to have a bunch of south american players causing havoc at night. They took everything. German servers also used to have entire zone blobs at night taking really everything. But all that seems to have stabilized a bit now.

There are also small differences that can have some effect. International EU servers tend to have their prime time at arond 8 pm, while some localized servers have it later. So they end up with their zergs when many ppl that have jobs or school to go to are logging off. This was also a problem earlier, not so much now imo.

Some servers also have dedicated players that wake up really early in the morning, ppt:ing for 2 hours before they go to school or work. Also hard to defend against.

I think a lot of the changes to WvW that adressed this problem have worked as much as possible.

So when ppl are at work in RL

in WvW

Posted by: Sviel.7493

Sviel.7493

On that note, Anet deserves credit for implementing skirmishes. It went a long way towards solving the big picture problem of runaway off-hours scores being the main decider in a match.

They have been far less concerned? successful? at the small-picture stuff, like making sure the game is still fun to play when you’re not the guy with the big stick.

So when ppl are at work in RL

in WvW

Posted by: Junkpile.7439

Junkpile.7439

On that note, Anet deserves credit for implementing skirmishes. It went a long way towards solving the big picture problem of runaway off-hours scores being the main decider in a match.

They have been far less concerned? successful? at the small-picture stuff, like making sure the game is still fun to play when you’re not the guy with the big stick.

But problem is that people still don’t care about winning. They don’t defend, don’t use siege, guilds just watch while own side get wiped and do on. I want game mode where players play game like it should be played.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

So when ppl are at work in RL

in WvW

Posted by: Sviel.7493

Sviel.7493

You’re right, though I would say those problems stem from small-picture stuff. Few people defend because, unless you have a comparable zerg, no amount of skill/preparation will allow you to succeed. Thus, there’s not really a point.

Realistically, not every enemy zerg that comes knocking knows what they’re doing, though. I can still repel some/most depending on the server if I catch them before they hit an objective. This is less because of the tools I have and more because they refuse to make use of the tools they have. Thus, I still defend…but I’m not blind to the problems.

I think they’ve gone as far as they can in terms of making people care about the score, though. Maybe if they awarded bonus pips based on tier, there’d be more incentive to win…as long as high tier servers remain locked, it shouldn’t cause a mass exodus like before.