SoR in a nutshell, thank you Indo!

SoR in a nutshell, thank you Indo!

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Posted by: Jahn.7019

Jahn.7019

The funny thing is, none of SoR leaders actually post on these boards so your point is a moot one.

But overall, everyone should do less trolling.

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Posted by: Urrid.4593

Urrid.4593

Ah, a T1 forum post. Icky. Icky.

edit: how do you blend up 1,000 players and fit them inside a nutshell? Seems, messy.

Coral -Mesmer- Omnomnivore and TC’er.

(edited by Urrid.4593)

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Posted by: Liquid.9672

Liquid.9672

The funny thing is, none of SoR leaders actually post on these boards so your point is a moot one.

But overall, everyone should do less trolling.

I’m sure you’re aware why Indo doesn’t post on these forums right?

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: Zikory.6871

Zikory.6871

Story time!? :-)

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Shaojack.3871

Shaojack.3871

Ah, a T1 forum post. Icky. Icky.

edit: how do you blend up 1,000 players and fit them inside a nutshell? Seems, messy.

There is a good chance you guys will find out for yourselves soon. =D

Brojack (80 Thief) / Shaojack(80 Warrior) / Shaokuma(80 Guardian) / Shaojax(80 Ranger)

Sanctum of Rall

SoR in a nutshell, thank you Indo!

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Posted by: JJBigs.8456

JJBigs.8456

start thread,

never post again,

watch storm erupt..

profit???

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Posted by: Amurond.4590

Amurond.4590

Congratulations Stormbluff Rall!

~ The Server I Play On Is Better Than The Server You Play On ~
- Kudzu, Dreamer, Frostfang, Eternity, Flameseeker Prophecies ~
~Nevermore, HOPE, Moot, Incinerator, Meteorlogicus, Howler ~

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Posted by: B Rad.5416

B Rad.5416

“Our enemy might outnumber us” well now you outnumber your enemy, congratulations on proving yet again that wvw is more about coverage and numbers than skill and organization.

B Rad 80 Thief | Scrúbs 80 Guardian | Aquaholic 80 Elementalist |
Keyser Soze 80 Warrior | Muted 80 Mesmer | Crim De La Crim 80 Necro |
Server: Jade Quarry

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Posted by: SykkoB.9465

SykkoB.9465

soo many angry posts lOL doesn’t anyone get that the dude who created this doesn’t play on SOR and doesn’t share sor’s views as a server

NOW cut the bullkitten trolling and get back to having fun

plzz look at post history of OP and let that speak for itself he is a troll nothing else

SykkoB[Twl]
SOR

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Posted by: Ascii.9726

Ascii.9726

GW2 rendition of Indo Xx.

Attachments:

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: Peetee.9406

Peetee.9406

I always pictured Indo as Gordon Ramsay and Cel as Adele tbh.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Hebril Amolebin.9817

Hebril Amolebin.9817

I think people who think it is just a numbers game haven’t seen some of the tactics I have. I have been on both the winning and losing side to these tactics, and they are incredibly effective.

What usually happens (in SoR, anyway. Since I’ve seen other servers do this I assume they do it, too) is we get into mumble or raidcall or something like that with each other, and then we have a commander who is good enough to actually command on the field give orders. We’ll do our standard “how many guardians, how many staff elementalists, how many necromancers, how many mesmers” tallying to get our specs before we run off.

Then, we’ll try every method in the book to take other people down. What we’ll do a lot of the time is we’ll break off into two distinct groups that travel together: the melee group and the range group. The melee group is full of thieves, guardians, warriors, mesmers, and a few support players. The range group is full of elementalists, necromancers, engineers, rangers, and also some support players or players that don’t quite fit the bill.

The two groups, often times having individual commanders, will act differently. The melee group will hold point while the range group attacks form afar. The melee group will push while the range group will provide support to push. The melee group will self sacrifice while the range group retreats. The melee group will siege while the range group provides defense for that siege. Ultimately, with a series of walls and pulls, the melee group provides the most DPS, and by charging forward they can fragment enemy groups while getting tons of kills. The most important tactic is pincer formation, in which we attack an enemy group from two angles. Since they can only look one way and support tends to only function in one way, a well done pincer maneuver can put the end on a larger and superiorly equipped zerg.

Then there are also the class specific tactics that get used. The mesmers are often on the melee group because they have veil, and the melee group will often stack veil so they can run in undetected, then burst DPS the center of an enemy zerg as hard as possible inside of a time warp. Once the core of the zerg is either dead or dying, their strategy falls apart and lets the rangers control and kill them off. As the necro I often run in the melee group so I can use spectral wall to give everyone protection, and then use Putrid Mark in the melee train to transfer their conditions away, making the melee train nigh unstoppable for 8 seconds. When you have 10 or so people bashing everything in sight with a hammer and greatsword, those 8 seconds means victory. Antoher thing done is the groups will bunch up, while having an elementalist/engy drop a fire field so they can spam blast finishers to stack up 25 stacks of might, and once that is enough they’ll use a light field to get massive retaliation. Often times the best weapon against an arrow cart is mass retaliation, so knowing when to stack might and when to stack retaliation is quite important for the zerg. The elementalists with staves will use the lightning field to stun the enemy, while guardians will use warding to lock opponents down and defend a spot, and then necromancers will use well of corruption to remove stability, making a big control spot at a choke point in which everyone can use everything else and obliterate whomever comes through. This controlling choke point tactic is capable of downing zergs of nearly any size when done right, due to how zergs tend to trail behind themselves as time goes on.

The thieves are excellent at bursting down troublesome targets. I’m not talking about those wimpy ambush thieves that attack for no reason. I’m talking about coordinated thieves that target a single guardian or elementalist or memser in the group, and hit them at the same time. This takes out the time warp or the portal or the lighting field or whatever is causing the problem. The rangers and engineers provide wonderful offensive pressure at maximum range, and the rangers can provide great single target pressure at that range as well.

Honestly I feel so bad we cant play with you. With us being on SFR in Eu. I can tell you this any Eu server will beat any Usa server any time any where. As for SOR you are the usa version of Vz only blobing… have fun destroying the game. We will have our fun with other people playing on lowe tears trying to run in guilds and small groups.

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Posted by: baseballguy.4865

baseballguy.4865

SoS really thanks both TC and SoR for bring our rankings and and letting yours slide down the Cliffside???? Pun intended. Nice to see Blackgate become #1

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Posted by: Nor.2057

Nor.2057

Taking the chance to attempt to describe what i saw of SoR during our havock “zerg stomp groups”,perhaps the two things that impressed me most would be that this server has one of the most amazing multiple time coverages ive seen since the Titan Alliance , mostly on the NA and EU times , for that i applaud the effort of bringing so much assistance and activeness into your WvW , what i won’t miss is that how those Gigantic ridiculous zergs of players (the Red Sea of SoR i called em) would continously roam the battlefield, i don’t think ive ever before seen that amount of players-blob in any coverage…i mean ZvZ exists but they had something above zergs O-O , only SoR could bring back the Culling and the Skill Lag…thus making majority of the fights against em a boring lagfest. (cant think how this be fun for em as well :S) and im sure many of their guilds are amazingly effective but wow some of those mega zergs overshadows their effectiveness i bet…so iwont miss that xD , and im very happy of the normal ZvZ against BG and DB atm ^^ (no culling or skill lag)

pd: is it true that SoR doesn’t allow having most of their guild membes not being on a in-guild voip channels during WvW and have em all instead on the main-server TS to more effectively en-mass players to a bigger blob?

||Acolytes|| Sanctum of Rall||Destiny’s End||

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Posted by: morrolan.9608

morrolan.9608

Taking the chance to attempt to describe what i saw of SoR during our havock “zerg stomp groups”,perhaps the two things that impressed me most would be that this server has one of the most amazing multiple time coverages ive seen since the Titan Alliance , mostly on the NA and EU times , for that i applaud the effort of bringing so much assistance and activeness into your WvW , what i won’t miss is that how those Gigantic ridiculous zergs of players (the Red Sea of SoR i called em) would continously roam the battlefield, i don’t think ive ever before seen that amount of players-blob in any coverage…i mean

I have, from JQ and BG.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: puddintay.5786

puddintay.5786

Lot’s of bashing going here lol. I can only say this from my perspective as others have from theirs. JQ and BG are pretty good but my exp with them is this….they run in mass numbers all the time, there is always a group camped at each tower or keep almost 24/7 or at least when I play. My only deal was this…..with all that talent they would never engage in a fight unless they had twice the numbers it seemed. If we had 20 in JQ land they would not fight unless they had 50. BG was the same way but in the last month or so they just seemed to give up. Only time we could get a good fight is when I was in a dagger squad and after a camp or two they would muster about 20 for us 5. If they saw more then that they would never attack.

Now I am sure others will have different stories and say the same thing about SoR and at some times it probably was true but I never saw the numbers on our side that I saw on theirs lol. In the end folks the servers have changed and complaining about this or that is usueless. Only thing JQ and BG can do is make a come back and the only thing SoR can do is try and keep their place. All this crying here is pointless. So if you really want to make a point get your butts in gear and make a come back.

Oh as for the EU dude boasting about his players being able to beat any of our servers….since it will never happen your claim or point is not only silly but carries no weight unless you can prove it. So go back to your server and we will fight here on ours unless you plan on moving your whole server here somehow. If you could I am sure any server here would welcome the challenge. Until then….we can’t hear you lol.


Demon Eye Kyo (Necro) SoR
MacktheKnife (Thief)
Dakkhon BlackBlade (Ranger)

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Posted by: Righteous Sen.1053

Righteous Sen.1053

lol at people getting kitten over e-ego-inflation.