https://www.youtube.com/watch?v=qsby6rYkxS8
Solo Max camp w Neutrals Full Aggro
https://www.youtube.com/watch?v=qsby6rYkxS8
I have been soloing fully upgraded camps with or without offensive mercenaries (hyleks, dredge or ogres). If the fully upgraded camp has both dolyaks (+ their guards obviously) and mercenaries full aggro makes it very risky and sometimes I have failed it. Well over 10 veterans attacking you at same time is risky.
Doing the full aggro capture is the easiest with a reaper and minion master necro can also that do with relative easy (but much slower than reaper). Another profession which can do that easily is a ranger, especially as a druid bunker. Druid bunker is not fast to kill all, but it can safely aggro 10+ enemies and still stay alive and keep the pet alive.
Scrapper engineer can probably easily do it as well, but I still play my own pre-HoT core engineer build. Engineers have a lot of cleave with the grenade/bomb/mortar kit, plus tons of blind and CC.
I have also soloed similar fully upgraded camp with full aggro using shoutbow warrior LB+Sw+Wh after the recent “balance” update. Everybody tells me warrior is trash. Surely it does do any speed record there as a support build, but eventually all those enemies of that fully upgraded camp die.
I have seen enemy roamers often use trapper LB meditation guardians, so I guess that build can also easily solo a fully upgraded camp. And I would imagine a daredevil thief should do that with ease as well.
Done full aggro on T3+dredge on my scrapper, but yeah doing it on reaper is complete faceroll. Reaper is by far the most OP elite specs since HoT so its not exactly surprising.
I cap full camps on a mostly zerker ranger. The only real problem one I had since the HoT launch has been a T3 camp with an iron guards buff running.
Couldn’t kill the guards fast enough on that and they were respawning as fast as I could kill them. Still 2 could have handled it easily and some might solo it.
Necro durability and Reaper being designed to function optimally while against multiple foes makes sense it’s the strongest class to do so; I can’t say any other professions were designed to optimally perform while handling many foes at once.
Ranger/druid is also very easy to do this with, if not easier than the Reaper, depending on build. Scrapper’s in third as they’re just better than the reaper. Warrior can do it fairly easily, though this is build-dependent, a friend of mine does it frequently on his guard and ele, I’ve witnessed a few mesmers do it (it takes some time for them, but doable) and I’ve done it on my thief, though my record is far from perfect, and I certainly run a build not at all meant to take out camps to begin with.
Pretty much comes down to baiting the chainstun and either isolating or grouping targets as needed. Otherwise it’s not too bad.
Dredge drive me insane with the boons and daze-locking, though.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
You can do it with Scrapper. Hardest is with Hyleks, but with full reflects running doable.
Time your dodges to avoid the stuns, reflect like crazy and cleave.
The best ones are when I run in, don’t realize the Hyleks are there and have the wrong skills up.
I have done this many times solo on a thief. A fully upgraded camp along with those mercenary guards helping out. I have also done this with as many as two of the enemy in camp. No kiting involved unless mid battle just to retreat a bit and get some INI. I generally go right to the meat of the camp where the biggest blob is.
Use condition coupled with caltrops and daggerstorm . Trait SOM. Daggerstorm acts as a big heal as does the caltrops.
If you consider only npc killing time, zerker staff ele is fastest but tends to blow up big time if anyone comes around to defend the camp.
If you consider only npc killing time, zerker staff ele is fastest but tends to blow up big time if anyone comes around to defend the camp.
Yeah. zerker staff ele does a very good job at solo camping even with mercs and upgrades but a mistake or a ‘surprise’ can often prove disastrous.