Hi,
I’ve been spending quite a few hours over the last couple of days coming up with a scoring and matchmaking system which I believe will revolutionize and massively improve the WvW experience for all!
I have designed these solutions with the following criteria:
- It must reduce the impact of population imbalance at different timezones
- It must still count “nightcapping” as an equal scoring opportunity to “Primetime”
- It must reduce the “For the Tick” mentality and make capping any time equal.
- It must NOT include mechanics which would confuse people
- It must avoid possible exploitation
- It must dissuade double teaming but not eliminate it as a tactic.
- IT MUST BE SIMPLE TO IMPLEMENT (bolded for devs!)
Scoring system changes
- Split the day into 8 timezones of 3 hours.
- After 2 hours an 50 minutes scores are counted and reset during a 10 minute breathing period. (Ideal for bathroom breaks!)
- Winner of that time period gets 2 points, Second place gets 1 point, last gets zip!
- “ticks” are reduced to 1 minute intervals, which means that a cap at anytime guarantees at least 5 “ticks” of points for that objective. (no more capping an objective for 0 points as enemy recapped 30 seconds before tick…)
- At end of the week, if 2 servers are equal points, the last 3 hour period gets added on again. makes that last period before reset extra special for 2 head to head servers!
But calculating a tick every minute isn’t possible is it?
Whilst this sounds tricky, all that needs to happen in reality is that the number in the current tick box gets added to a running total for the 3 hour period.
The current tick box is already real time, and adding 2 numbers together is trivial.
At the end of the 3 hours (2:50) a bit more needs to happen with changing scores to points, adding points on to total, clearing scores etc, so I have allowed a 10 minute grace period. during these 10 minutes ticks do not happen, but you can still flip objectives, fight etc but points don’t start accumulating until the 10 minutes are up.
You could display a victory text on the screen if you wanted some fanfare!
An idea of how 24 hours of points could look are here:
http://imgur.com/onA3JAY
What is most obvious with this change is that servers, whilst able to get a decent lead, can never completely destroy a days worth of activity with just 3 hours of 600-0-0 ppt.
The most obvious example of this is in the Drakkar Lake, Miller’s Sound, Ring of fire MU.
In the real world after 3 days they are ~60k points ahead. This would require the other two servers to not only get a better PPT than DL, but also by a huge margin.
In the suggested improved version, 1 day of slightly better that DL ppt can close the gap or even overtake DL.
By allowing PPT score to be less relevant than simply being more than the enemy allows for more fights, less runaway scores and thus more morale and more fun!!!
Matchmaking Changes
1or2 up 1or2 down…
At the end of a matchup, the matchmaking server randomly decides if T1 is going to drop 1 or 2 servers. The rest of the servers follow suit!
This basically means that
- The winning server will ALWAYS climb up to the next tier (except in T1)
- The loosing server will ALWAYS drop down a tier (Except T9).
- Second place could go up OR go down!
This removes the temptation to double team, as the second place wants to beat first to guarantee to go up. Last place will not help second place, as they will want to get a 50/50 chance to climb the ladder!
It also has the benefit of matchups changing 100% every week.
Here is an example of how this weeks EU matchups could change if the following results come in (completely not accurate btw!!)
http://imgur.com/7tXZFeU
As you can see, from the start, the 2 possible outcomes are very different. This adds variety which is always a good thing!
And that about covers the suggestions
Again, none of these changes are HUGE to implement (though not a 10 minute fix)
None of these changes involve fancy buffs or calculations behind the scenes
All of these changes will improve the matchups and the enjoyment of all involved.
Please give feedback or faults you see!