After much thought I have come up with a solution to balance WvW on all servers regardless of Time-Zone. To eliminate servers recruiting for coverage, and force guilds on stacked servers to transfer to other servers.
The solution is a soft-cap and a hard-cap. Queuing based on the numbers in que across all 3 servers, per borderland.
If a soft-cap was set at 20 people per borderland and EB. It would stop massive influx of enemy players into a borderland. It would force more defensive play and promote commanders to rely upon their minds instead of the size of their zerg.
Every wvw zone should have a hard cap based upon what the servers can handle. If the servers can only handle 240 simultaneous players then the hard cap should be 80 per world. I suspect the servers ability is much lower. It feels like they can only handle 120 players on the world before players start experiencing skill lag.
WvW queuing should be based upon the total number of players in a borderland relative to the world with the lowest number of players currently in that wvw zone. Example: If world 1 has 19 people in green borderland and world 2 and world 3 have 20 then players form world 2 and 3 will start entering que. Once world 1 has 20 people in the borderland and 1 more player wishing to enter the que it will allow the first player in que from each world into the borderland. This will continue till either the hardcap is reached or there is no longer any players in que for one of the worlds.
To combat inactivity or players taking up spots in a borderland the afk timer should start after 3 minutes. If a player has not moved a relative amount of distance, within that period of time, then they are considered afk. The crafting stations should be removed, to stop crafters from taking wvw slots. You may ask what about sentries. With a lower amount of players your sentry should be moving from point to point within a keep or tower and therefore they will not be considered afk.
Free server transfers for 1 month after it has been implemented. To encourage guilds to move server transfers should be free for a period of one month. This will allow wvw guilds to distribute themselves to different servers, without the 92gold drama. That is how much it cost me to transfer Saturday 9/21/13.
If this was implemented every server would be on even ground in terms of coverage. There would be no time slot that any server did not have at least 20 players wishing to wvw in each borderland. Guilds would transfer to those servers that have lower ques freeing up the ques on stacked servers and then even themselves out, over that month period of free transfers. Zergs would become a thing of the past and highly coordinated havoc teams would rule wvw. The only time you would see a zerg is in peak hours where all 3 servers have a bunch of people wanting to wvw. If the scores were also reset every 3 months. You can implement seasons. Summer, Fall, Winter, Spring you get the point. Whichever server does the best will of done so based on the merits of commanders and it’s people, not due to stacking it’s coverage. I feel this would encourage an extremely competitive form of wvw game play.
Please chime in with your thoughts.