Night capping is an issue no matter how you look at it. The people saying just recruit more oceanic/eu players are wrong. There is a finite amount of people from those time zones and want to play with others during their prime time. So they naturally cluster together creating a few 24/7 servers. How is a #12 server going to convince them to move at this point? So telling people to recruit more Oceanic/EU isn’t a solution.
Others think we should just make points stop counting during a certain frame of time. The problem there is that the players playing during that time feel like their contributions are worthless. I can certainly understand that feeling but on the flip side keeping things as they are means that most of the US primetime players feel like their contributions are already worthless. So no solution there.
Then we have those that think ranking will fix it. Sorry to say that isn’t the case. Even if 3 night capping servers get matched together for a 2 week period, two of those worlds will lose. That means they will then be put against other servers, servers that don’t have a strong night crew. Waiting for ranking to sort it out still leaves some servers in a hopeless situation at some point and that is what we are trying to avoid.
The problem is that we need a system that doesn’t allow one realm to gain an insurmountable score because of them fighting against no one. The two ideas that I’ve come up with:
Make it so towers/keeps/forts/etc earn bonus points the longer they are held that are then awarded to the world that captures that point. It is like the bonus XP on mobs that haven’t been killed in a long time. Basically the idea is that when a world captures everything overnight they accrue the bonus XP. Once the towers/keeps/etc are retaken the point gap closes. Something in the order of 75% of the total value earned by that point is probably needed. So if a tower is captured at 3am and retaken at 3 pm it will accrue 120 pts, upon capture it will then award 90 points. There are some issues like when it should start getting bonus points, how much, etc. It might sound like devaluing points overnight but in reality it promotes taking what you can hold.
Another idea is completely change the scoring system. Piggyback off the event system and only award points based on taking objectives and defending objectives. So even if the entire map gets taken over night that world only gets the points for capping those objectives 1 time. Possibly make it so upgraded objectives are worth more points. You could also tack on players kills at 1 pt each. The problem here is tweaking the event threshold and disabling free transfers so griefers can’t go out to an enemy keep, spark a repel the invaders, then leave, or just do continual death runs. There is also a problem where this could promote players not attacking since they might just be giving the other realm points.
Other things like a weighted points system could also be used. The points could change value based on the population average of the 3 worlds at that time. The basic idea being that defended objectives should be worth more than undefended.
That’s just a few of my ideas and they are by no means perfect. You’re not going to please 100% of the players, but I think we can at least find a better system that allows both NA, EU, and Oceanic players to contribute without the run away scores that make it feel hopeless.