Solutions for WvWvW population unbalance
sounds like a good ideea to create more servers,would be nice to have a 50 servers or more ranked ,u could get closer rankings grouping & more
ok ok gms, i know you are not taking this into account so im doing the work 4 u.
there is a huge problem in WvW, the game matches servers by score, but like it or not score is determined by population of the server, no matter how good a server may be if its 1v200. and in the end, because of hopelesness and people giving up, WvW in this servers end up dead.
so, this are some solutions we came up with(various ppl contributed to this im just gathering it up).
1) Population Balance: yes i know this sucks, but the first( and probably most effective) would be to plainly force people to move servers, ofc, this sucks, so you MUST give compensation to any player that volunteers to change server
2) guilds: we know things are not achieved 1 by 1, so maybe as an incentive for whole guilds to move servers they should get some sort of influence gain boost or something, only temporal ofc, but that would compensate the losses that they may endure because of server change(if there is any)
3) ok, the first 2 suggestions are uthopic, i know. so here comes the last and maybe best.
players that transfer servers for FREE have to move to a lower ranked server than their original server. ofc, if you pay you can choose, it would suck if you coudnt.
give your ideas on this, because really, our server Ruins of Surmia, is an underpopulated server that isnt going anywhere and people will not hold up for another 2 weeks in this situation.
sounds like a good ideea to create more servers,would be nice to have a 50 servers or more ranked ,u could get closer rankings grouping & more
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