Some Dumb and Unoriginal Ideas for ANet

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: deriven.1465

deriven.1465

Tyler, Gaile, and the ANET team … thank you for listening to us. I know that “listening” does not equate to “doing”. I certainly appreciate the dialogue.

Since you’re making the effort, I’ll make the effort of writing out some ideas. Why not? Some of these may be original, probably not. All ideas are considered independent from one another but some do work well together.

inb4 .. my ideas are dumb, unoriginal, written before, etc. I apologize in advance for not searching and reading the entirety of the supernet interhighway.

Replace Dolyaks with players

Have players perform the duty of supply runs. Something that BDO sort of brought to my mind. A player would go to a supply camp, press and hold F (I guess) to start stacking up supply on their back or whatever, then slowly make the trek to a destination — being encumbered and all. Note: a trek doesn’t start until the stacking of supply is complete .. just like Dolyaks. Only X number of people can stack up supply, based on a camp’s bonuses. Supply cannot be “used”. It can only be “delivered”.

Same abilities for Dolyaks may be applied to this user. Same death reaction (where supply drops from them) may be applied to this user. People following this user will get the same perks as following a Dolyak.

Why?

  • To turn off one aspect of the autonomousness of WvW by giving players another role
  • To reduce the zerg/blob on a map by creating more small groups
  • To increase the need and purpose of small groups
  • To give the supply run more immersion

Replace supply-to-siege with craft-to-seige

Instead of grabbing supply and rushing to a spot to use it, have players create siege parts with supply at camps, towers, and forts. Then when parts are ready, a player can drop down a siege blueprint and other players — with the right parts — can construct the siege. If I recall, Dark Age of Camelot did this.

Crafting can be done everywhere. But supply camps would be best as tower/fort supply would further diminish.

Make them tradeable. Mailable? Separation of roles between crafters from fighters. Crafters craft and send to the front lines via carrier.

Replace or add some WvW abilities to increase crafting .. maybe as a whole or for specific siege.

Possibly even increase/decrease effectiveness of siege based on crafted parts’ quality (eg basic wheels + fine uprights + exotic battering ram = x% effectiveness). The higher the quality, the longer the crafting takes or the more supply it needs from the camp.

Do NOT however require crafting to need anything else by supply from the camp. Don’t make this too complicated.

Do NOT allow siege parts to carry over reset night. Defeats the purpose then.

Why?

  • Promotes another reason to keep a camp and protect it
  • For reset nights, stops the mad rush to forts and towers because siege parts first must be made. This implicitly breaks down zerging/blobbing because there is no mad rush with numbers to a fort/tower until parts are available
  • Introduces more proactive strategy and planning by making sure people have the right parts versus just having supply
  • Increase players’ participation and feeling of worth, such as those that do not want to fight outright

Diminish ownership over time

Introduce NPCs that would slowly get stronger to overcome a camp, tower, or fort. They would appear and attack the owned properties sentries and mercenaries and eventually be so strong that they will win — unless players start paying attention and kill them. (Claimed places would be more able to defend themselves.)

In order for these NPCs to reduce strength, players will need to kill the NPC lead (eg a bandit commander). Then the following NPC lead will be a lower class NPC (eg a bandit lieutenant).

Interval of NPC “event” would be consistent with WvW population.

NPCs need to be strong enough to not be a one-shot. Maybe introduce a break bar?

Why?
This idea stems from night-capping and/or passive ownership being a problem. The best solution I could think of was to eventually make the ownership of a property go neutral if no one is around over time.

Now scouts have another role when watching over a tower or fort. Gives them something else to do. Maybe even reward them with some bags. If siege-crafting were introduced, gives crafters a break from the grind — and maybe bags.

Add more territory

Overwhelm WvW with enough borderlands that players have to break the zerg in order to maintain their score.

For every X number of servers in a server-link, increase the number of borderlands by Y.

For simplicity, let’s say the borderland is EBG for now. Hopefully this would promote the creation of another EBG-like borderland where all three servers have ownership and no one has an advantage.

Examples:

2 servers in a server-link. Let’s say Y = X/2. Add 1 more borderland.
3 servers in a server-link. Y = X/2. Add 1 more borderland.
4 servers in a server-link. Y = X/2. Add 2 more borderlands.

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: Knob.6835

Knob.6835

Yes!!! And let’s turn EB into an all water battleground. Finally a map we can all agree on.

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: RodOfDeath.5247

RodOfDeath.5247

Dude….it’s over. Just spend the rest of your days in wvw having fun and messing around. This is just another mmo ship passing by in the night nothing more.

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: Diku.2546

Diku.2546

Dude….it’s over. Just spend the rest of your days in wvw having fun and messing around. This is just another mmo ship passing by in the night nothing more.

Gotta agree…yeah…epic game mode…now shifting to becoming just another mmo.

It’s a soup sandwich scenario…with No vision…imho

Time to shift gears.

I’m sure that those that voted for this will have to reckon with what they’ve chosen…sooner than they can imagine.

The WvW Ecosystem is gonna be severely damaged in the Long Term, but it’s going to be very depressing to see it struggle in the coming months if not years.

Peace,
Diku

(edited by Diku.2546)

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

First off, why would you want to get rid of Fluffies? Secondly, some players are trolls, imagine needing that one last piece for a sup ac at south Bay, but Bob has it in his inventory and went to north camp to wait on the 4 min RI.

Sorrows Furnace
[HaHa] Hazardous Hallucination

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: deriven.1465

deriven.1465

First off, why would you want to get rid of Fluffies? Secondly, some players are trolls, imagine needing that one last piece for a sup ac at south Bay, but Bob has it in his inventory and went to north camp to wait on the 4 min RI.

Good point. We get trolls now with supply. Ugh!

As for fluffies? What if you were transformed into one? And your skills reflected the abilities that a claimed supply camp provided? Hmm .. might be strange though. Yak-slapping would have a whole new meaning.

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Dude….it’s over. Just spend the rest of your days in wvw having fun and messing around. This is just another mmo ship passing by in the night nothing more.

In the state game is and with the presented solutions… as much they try to make game a better experience for everyone, they are not changing what originates the problems :\

I dont see fun in this game i guess :\

(…).

(…)
The WvW Ecosystem is gonna be severely damaged in the Long Term, but it’s going to be very depressing to see it struggle in the coming months if not years.

Peace,
Diku

Sadly thats gw2 overall not only WvW, maybe wvw will just suffer from a deisgn that hardly can envolve, and needs to be covered with gimmicks and more spam wars.

Due its design, WvW it is the same as spent 4years playing plant VS zombies.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: Cerby.1069

Cerby.1069

T
Replace Dolyaks with players

Ever see that movie enemy at the gates with Jude Law? You know the scene with the Russian prisoner, dressed as a german soldier, crying as he was forced to crawl through the snow trench to repair the german telephone lines? Remember what happened next? ya…that is what i thought of when reading dis.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Some Dumb and Unoriginal Ideas for ANet

in WvW

Posted by: deriven.1465

deriven.1465

T
Replace Dolyaks with players

Ever see that movie enemy at the gates with Jude Law? You know the scene with the Russian prisoner, dressed as a german soldier, crying as he was forced to crawl through the snow trench to repair the german telephone lines? Remember what happened next? ya…that is what i thought of when reading dis.

Netflix doesn’t have it on streaming. Argh! I’ll rent it on Amazon and get back to you.