Some suggestions for WvW better than Golems

Some suggestions for WvW better than Golems

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Posted by: Vihar.5780

Vihar.5780

I haven’t posted in a very long time here, I just play the game. I am strictly a WvW/EotM player, and have been since beta.

I have some thoughts and suggestions, as has many, many others. about how to improve WvW, and NONE of mine include any stupid golem zergs……but at least this clownish idea motivated me to make my post, because ANet clearly needs a little help on how to improve WvW….so here are mine…

1. Suckers walk. Whomever places in third place, drops a tier, whomever wins, moves up a tier.
This makes every week meaningful, and we can actually play different servers more than once a year.

2. WvW Legendary gear and skins. Let us use our badges and ranks to earn Legendary gear and unique skins that can ONLY be earned through accumulated badges.

3. Guilds need to be able to buy a commander tag that only guild members can see. This is “Guild Wars”, give guilds better tools to use to function as guilds.

4. A change in the points earned system, get rid of the “on the tick” mechanic. Here is how…
A) Lower the base points given for towers, keeps, and supply camps.
Increase the points earned for objectives every time they advance a tier.
C) Points are awarded whenever a yak successfully delivers to an objective…when a Yak gets into Hills, the controlling factions gets points for Hills. Owning both camps adjacent to Hills gives the controlling team a chance to earn points twice as quickly. Also, make yaks faster with each upgrade, and make their guards meaningful.
This will spread out objectives in such a way that yaks will be actively guarded, and actively hunted, helping to alleviate the uber-blob problem in WvW. Also, single parties will be much more useful and meaningful than they are now.
Also, this will vary the value of keeps and towers, creating additional strategic considerations about attacking and defending keeps and towers.

5. Rotate in PVE maps, everything from Orr maps to Divinity’s Reach, into WvW. Incorporate something into existing maps as objectives, and add them into the WvW maps. Replace the Waypoints with special objectives like in EoTM, throw those maps into the WvW community, and call it a day.
Can you imagine the street fights in Divinity’s Reach, or Black Citadel?

6. Give guilds WvW XP, just the way they get XP for PVE crap. Let guilds earn buffs or something by spending that WvW XP, just like they get buffs for PVE stuff.

7. Let players spend badges buying food that gives buffs for WvW only..something like this…
WvW Oil = Deal +10% damage to players in WvW, lasts 30 minutes.
WvW wax = -1% damage from players in WvW, can be applied to each piece of armor.

These are my ideas. I am sure many will disagree. I know many prefer BlobVP and zerging around. I think my suggestions would allow for both blobbing as well as rewarding factions that use multiple groups to tackle multiple objectives.

I believe my notion of the new points system would demand a significant range of groups and tasks, and make WvW more exciting and dynamic. I believe the Suckers Walk mechanic might make WvW feel like it actually means something, and every day, every hour, actually counts for something.

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Posted by: Truska.2064

Truska.2064

Big props to the OP. I like and support every single 1 of your suggestions.

It’s so refreshing to read a well put together, coherent and constructive post, in the middle of so many meaningless, trollish and missinformed ones that plague these forums. Not to mention ANet’s feedback to the them… (Golem Rush Event!?! Really?)

My most def +1.

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Posted by: Entenkommando.5208

Entenkommando.5208

Number 1 is a very bad idea. In the end you will either constantly move up and down in your tiers and roflstop/get roflstomped in the other tier or be stuck for ever as second in your tier.
Everything else looks very nice, even though I guess that the proposed point system wouldn’t change a lot about the current tactics. Take 2 full zerker mesmers that engage completely stealthed, burst down the dolly and stealth away for ever. And inbetween there will still be a 60-70 blob running on the map. The upgrade system is a nice idea but in the end you will have your main keep upgraded and all other incomes will be decided by flipping wooden keeps again. Just besides that the server with most coverage (and auto upgrading keeps) will generate even more incoming points during off times.

Let’s see what the new maps bring. Looking at the past we will have to deal with the new conditions again for ~2 years without any changes…

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: sephiroth.4217

sephiroth.4217

I strongly agree with 2. WvW Legendary gear and skins. Let us use our badges and ranks to earn Legendary gear and unique skins that can ONLY be earned through accumulated badges.

Since they removed WvW from map completion due to many PvE players complaining they were being forced to play a game mode they did not enjoy to make their legendary, I feel that WvW players should have access to buying legendaries through WvW map completion + badges + ectos and WXP rank. I also feel there should be a reward track that could take maybe 3-6 months to complete in PvP for legendary weapons.

With those options, Legendary weapons would be available to all players equally and not just those who enjoy/tolerate PvE.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: DeWolfe.2174

DeWolfe.2174

3. Guilds need to be able to buy a commander tag that only guild members can see. This is “Guild Wars”, give guilds better tools to use to function as guilds.

This is World vs World.
Worlds > Guilds

[AwM] of Jade Quarry.

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Posted by: Johje Holan.4607

Johje Holan.4607

1. Suckers Walk.

  • As mentioned above this wouldn’t work as a permanent method of matchmaking. However, as an Event Week it would be an awesome idea. And may be exactly what WvW has been looking for.
  • Glicko would need to be turned off for the week. But if the team that moved up or down actually “doesn’t lose” or “doesn’t win” respectively, they could stay in that tier.
  • It would create variety. And if done periodically, it could help rebalance servers that get stuck in the wrong tier due to mass exodae or bandwaggoning.

5. Rotate in PvE maps.

  • This would be so awesome!
  • It would free Anet from having to design new maps that take 2+ years each. And it would provide great variety and freshness to WvW like nothing else could.
  • Probably not possible though. Anet seems to not have the ability to swap maps from week to week. This is why the new HoT WvW maps are replacing the Alpine Maps and not going into a rotation. Hopefully they can solve this technical limitation and do this though since I think this would be the single greatest thing to happen to WvW since launch.

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Posted by: Dawdler.8521

Dawdler.8521

I strongly agree with 2. WvW Legendary gear and skins. Let us use our badges and ranks to earn Legendary gear and unique skins that can ONLY be earned through accumulated badges.

Np, just hand it to the guy that made achievements.

Precursors are 500 million badges, if you want to buy legendaries directly its 10 billion badges.

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Posted by: Entenkommando.5208

Entenkommando.5208

I strongly agree with 2. WvW Legendary gear and skins. Let us use our badges and ranks to earn Legendary gear and unique skins that can ONLY be earned through accumulated badges.

Np, just hand it to the guy that made achievements.

Precursors are 500 million badges, if you want to buy legendaries directly its 10 billion badges.

Why bother with badges? Finish all the wvw achievements and you get your legendary.
I love the idea of having those skins but we all know that anet is casual friendly.
It would either be like wvw achievements or involve a kitten ton of pve to get it.
And ques would get even worse with everyone farming for those legendaries.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Vihar.5780

Vihar.5780

Number 1 is a very bad idea. In the end you will either constantly move up and down in your tiers and roflstop/get roflstomped in the other tier or be stuck for ever as second in your tier.

I do agree that there would be some of this in the beginning, however, I believe that the extremely lop sided server strengths are a by product of the Glicko system. Glicko encourages server stacking, and we have had 3 years of server stacking to 3 servers.

There will always be imbalances, don’t get me wrong. I don’t think my idea is a cure all, but as long as we stick with Glicko, then the game is designed for server stacking and stagnation.

What it boils down to is;

1. Do you prefer facing the same two servers every week for 6 to 12 months straight, maybe longer?

2. Do you prefer new matchups every week, with all the unpredictable consequences and mismatches?

The other benefit of my ideas, which I think may be getting overlooked here, is that with the scoring system I suggest, even an overmatched server can still field small teams of yak hunters and camp flippers and make a difference in the score, much moreso than they can now. They can stop the other server gaining score by killing yaks, even if they can’t flip towers and keeps.

As for the very legitimate concern about yaks being sniped by mesmers and/or thieves, that is easily solved by making them Veterans. That would make it so that guarding it would be easier, and killing it would require defeating the guards first, generally.