I haven’t posted in a very long time here, I just play the game. I am strictly a WvW/EotM player, and have been since beta.
I have some thoughts and suggestions, as has many, many others. about how to improve WvW, and NONE of mine include any stupid golem zergs……but at least this clownish idea motivated me to make my post, because ANet clearly needs a little help on how to improve WvW….so here are mine…
1. Suckers walk. Whomever places in third place, drops a tier, whomever wins, moves up a tier.
This makes every week meaningful, and we can actually play different servers more than once a year.
2. WvW Legendary gear and skins. Let us use our badges and ranks to earn Legendary gear and unique skins that can ONLY be earned through accumulated badges.
3. Guilds need to be able to buy a commander tag that only guild members can see. This is “Guild Wars”, give guilds better tools to use to function as guilds.
4. A change in the points earned system, get rid of the “on the tick” mechanic. Here is how…
A) Lower the base points given for towers, keeps, and supply camps.
Increase the points earned for objectives every time they advance a tier.
C) Points are awarded whenever a yak successfully delivers to an objective…when a Yak gets into Hills, the controlling factions gets points for Hills. Owning both camps adjacent to Hills gives the controlling team a chance to earn points twice as quickly. Also, make yaks faster with each upgrade, and make their guards meaningful.
This will spread out objectives in such a way that yaks will be actively guarded, and actively hunted, helping to alleviate the uber-blob problem in WvW. Also, single parties will be much more useful and meaningful than they are now.
Also, this will vary the value of keeps and towers, creating additional strategic considerations about attacking and defending keeps and towers.
5. Rotate in PVE maps, everything from Orr maps to Divinity’s Reach, into WvW. Incorporate something into existing maps as objectives, and add them into the WvW maps. Replace the Waypoints with special objectives like in EoTM, throw those maps into the WvW community, and call it a day.
Can you imagine the street fights in Divinity’s Reach, or Black Citadel?
6. Give guilds WvW XP, just the way they get XP for PVE crap. Let guilds earn buffs or something by spending that WvW XP, just like they get buffs for PVE stuff.
7. Let players spend badges buying food that gives buffs for WvW only..something like this…
WvW Oil = Deal +10% damage to players in WvW, lasts 30 minutes.
WvW wax = -1% damage from players in WvW, can be applied to each piece of armor.
These are my ideas. I am sure many will disagree. I know many prefer BlobVP and zerging around. I think my suggestions would allow for both blobbing as well as rewarding factions that use multiple groups to tackle multiple objectives.
I believe my notion of the new points system would demand a significant range of groups and tasks, and make WvW more exciting and dynamic. I believe the Suckers Walk mechanic might make WvW feel like it actually means something, and every day, every hour, actually counts for something.