*There needs to be a place for melee. As it is, playing as melee in WvW is a great way to lose money via repairs. Forget sieges, all combat degenerates into ranged AoE spam. This means that the battles line are always standing apart, so there’s no way for melee to get involved without horribly overextending from the rest of the group.
*Correct me if I’m wrong, but population caps need to be altered. As it is they seem to simply put a population cap on each map area, but they don’t care who’s filling it. So you could have 499 of one realm, 1 of another, and 0 of the last, and the game would be fine with it (assuming 500 is the limit, I’m not sure). If it’s not already, put the map’s population cap to a certain number from each realm.
*There needs to be an incentive for players to enter WvW even when they’re losing or outnumbered. The Outmanned buff is weak stuff.
*Abilities need to stop being able to travel through the freaking walls and gates. That is so bloody stupid.
Case in point, AoE going both ways through gates ruins the ability to both repair and assault. Like today, the enemy team set up a catapult inside the tower and just kept launching it at the gate. Because it was theirs it did no damage to the gate, but its AoE would go right through and damage and throw everyone back o the other side. I refuse to believe that ANet wanted that kind of playstyle.)
*Walls should not instantly reappear as soon as someone taps it with a hammer, they need to hit a certain percentage before they come back.
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