Some thoughts about WvW servers.

Some thoughts about WvW servers.

in WvW

Posted by: TheAndoman.9317

TheAndoman.9317

Since the WvW team seems to be open to suggestions to make the game better and more enjoyable, I thought that I’d add my thoughts.

First, remove the server references from WvW. Draw upon history to utilize guild alliances. About a month before the beginning of a cycle (we’ll arbitrarily say three months), each guild leader declares allegiance, for their entire guild, to an alliance.
An alliance having numbers roughly equal to the average of the current linked server setup. So an alliance could be made up of a few very large guilds or many smaller ones, or any other combination, thereof.

To help with some of the lingering “server pride” stuff, you can give all of the worlds being defended by the alliances new names, again based on Tyrian history.

Eliminate the current tiers and have the cycle involve rotations of six worlds.

Finally, add another map. Keep desert borderlands, and enlarge alpine to a comparable size. This gives each borderland a distinct feel.
Enable gliding, create anti-glide tactics.
Perhaps archers, or siege at objectives could gain a “sink” like attack to make it very difficult to fly into them in small groups.

Honestly, though, the best thing that you could do is to kill off blobbing by making it far less effective. Perhaps diminished returns, the more allies in the area the less rewards, or less damage.

Some thoughts about WvW servers.

in WvW

Posted by: Dawdler.8521

Dawdler.8521

First, remove the server references from WvW. Draw upon history to utilize guild alliances. About a month before the beginning of a cycle (we’ll arbitrarily say three months), each guild leader declares allegiance, for their entire guild, to an alliance.
An alliance having numbers roughly equal to the average of the current linked server setup. So an alliance could be made up of a few very large guilds or many smaller ones, or any other combination, thereof.

Impossible.

Guilds are an integral part of the game that are cross-server and you are able to join 5 at a time, which enable things like community guilds in WvW.

Your change would remove that completely because its incompatible with current GW2 guild implementation. Change that and it impacts everything, not just a “simple” WvW alliance mechanic.

If these alliances are supposed to work with that guild setup, its so ripe for abuse its not even funny. Just band together and have a 500 man dummy guild sign up on the enemy side and enjoy the easy matchup while the enemy wonder why they never see that guild, lol.

Some thoughts about WvW servers.

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Posted by: Trajan.4953

Trajan.4953

So…

EOTM?

Hmm, it’s already here, go play it.

CCCP….

Some thoughts about WvW servers.

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Posted by: zinkz.7045

zinkz.7045

Impossible.

It isn’t impossible at all, they would just have to implement it so a player can only play for one alliance per match up.