Somewhat insane idea

Somewhat insane idea

in WvW

Posted by: godhammel.4691

godhammel.4691

I have a somewhat insane idea that would change up WvW quite a bit. As it stands now—the zerg is by far the most powerful thing in WvW. the bigger the zerg, the better off you are in WvW.

So my idea—give every class an elite skill that does more damage based on the number of people you hit with it. They wouldn’t be ranged, just the area around you that is affected. I’m seeing brave suicide runs into the middle of zergs to desperately try and break up the zerg to give the rest of your group a fighting chance.

I think this would really give the small groups in WvW a fighting chance against the zergs. And result in several commanders having to co-ordinate with each other in smaller groups rather than arguing over which commander should be tagged and which should untag.

What do you think? I think it sounds fun.

Mass destruction is always fun.

Somewhat insane idea

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

Reminds me of that thing in GW1 that Necros would do – Necro Bombing I think they called it. Could take out an entire cap point in Jade Quarry.

That would be awesome actually, taking out an entire zerg.

Somewhat insane idea

in WvW

Posted by: Mizhas.8536

Mizhas.8536

Guys…

WvW was like that in the first place and Anet nerfed it to the ground.
Mesmers AoE quickness nerf, confusion nerf, retal nerf, AoE 5 target cap nerf all theese led to the actual situation of maximun zerging.
Before nerfs people used to destroy zergs with no more than 15 players. Now organiced groups need +25 to even thinking about facing a +40 group.

The funny thing is that most of those nerfs we’re in order to prevent zerging.
Guess what? It happened the other way round.