Spawn siege, when will it stop!

Spawn siege, when will it stop!

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Posted by: Ipea.2974

Ipea.2974

When will anet do something about the people that place siege in locations that have the siege deployment blocked buff???

I am tired of seeing trebs build in Citadel to hit garrison and the two north towers. Its just complete cheese and Anet you really need to do something about it.

Why not just add in a large wall all the way around the spawn area so anything that people do place to build is no good just like you did with the treb fix hitting bay from garrison 24/7 a long time back.
I report people i see building/using them as the siege should be built there.

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Posted by: Michelangelo.1742

Michelangelo.1742

Not sure if the fix will come since the Borderlands are getting swapped out in a few weeks :/

WvW Revenge Catch-up Mechanic & Contingent 1U1D!
Tidal Legion [TL] – Sea of Sorrows

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Posted by: Boysenberry.1869

Boysenberry.1869

I never understood why people are so upset with this. Spawn siege isn’t going to prevent the capture of the northern towers/Garrison unless the attacking army is too small to be able to take them in the first place. And if you do take an opponent’s Garrison and spawn towers on their own borderlands, you’ve already won. If they then have to use spawn siege to try to take back their towers/Garrison, that means they don’t have the numbers to go down there and actually take it anyways.

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Posted by: medusashadow.3567

medusashadow.3567

This funny comeing for commander on SOS when sos does it all the time like ever time you walk pass SOS garrison they have atleast four them ready to go for any one that touches there towers.

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Posted by: Kaatora.3186

Kaatora.3186

Attacking is only half the game. Defending is the other. Spawn trebuchets take away half the game.

I never understood why people are so upset with this.

Spawn trebuchets takes all the risk of attacking or defending a structure away from the home server. The server that took the home server’s garrison or north towers took all the risk of assaulting the towers in plain view of the home spawn for multiple minutes, while the home server using spawn trebuchets can just sit there and take the walls down of the structures and waltz right in with no risk at all.

Spawn trebuchets also remove the possibility for enemies of the home server to actually defend the northern structures they fought to take even half as well as the home server could defend them. That is alot of lost gameplay potential. For myself, I would love to defend some of the north structures against the home server, and make them work even half as much as we did to take it. But no, spawn trebuchets take that away.

Spawn siege isn’t going to prevent the capture of the northern towers/Garrison unless the attacking army is too small to be able to take them in the first place.

Then your server must not cheat "properly." Pretty much the only way to not get hit by spawn trebuchets while assaulting the north towers is placing catapults close to the cliff of spawn, but that is a pretty suicidal spot and would still leave the attacker’s siege vulnerable to other spawn siege. Even the protected tunnel of the northeast tower is not protected, as I saw a spawn treb take out all the siege within it just today, even ones hugging the wall in the tunnel closest to spawn. For the northwest tower, the only cover from spawn trebuchets is completely behind it and hugging the structure, which has your back to a cliff. I am not even sure that spot is fully protected from spawn trebuchets either.

And if you do take an opponent’s Garrison and spawn towers on their own borderlands, you’ve already won.

WvW is a long game. The match does not end with the taking of a garrison. The match lasts the whole week. If a server is not willing to, or just simply cannot, fight for those points, then they should not get those points.

If they then have to use spawn siege to try to take back their towers/Garrison, that means they don’t have the numbers to go down there and actually take it anyways.

That is not always the case. As an example, every week right after the weekly reset, one server mine faces has a queue for their home map just as we do for theirs, yet they have multiple spawn trebuchets constantly bombarding us and the structures we take, or attempt to take, on the north end of the map. And that is not just reserved for right after reset, that server will do that all week, even when their structures are fully upgraded. It is already difficult enough to try to take an upgraded structure when it it so close to the enemy’s spawn. But to try to do so with a spawn trebuchets bombarding everything is an exercise in futility.

In short, being able to attack a structure without any risk from spawn for as long as it takes for the enemy to get bored and leave so the home server can just waltz in and take it without any risk should not be a thing. Ever.

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Posted by: Tobias Steele.2071

Tobias Steele.2071

This funny comeing for commander on SOS when sos does it all the time like ever time you walk pass SOS garrison they have atleast four them ready to go for any one that touches there towers.

The top six NA servers all do this.

Doesn’t make it right but tbh it really only comes into play if you’ve virtually pushed them back to home map spawn anyway and as it’s the same for all servers it doesn’t provide a appreciable advantage to anyone.

Funny enough at one point I believe Arenanet did actually fix the spawn treb locations but for whatever reason opened them up again.

Entropy, Class lead Necromancer.
Tarnished Coast.

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Posted by: Jayne.9251

Jayne.9251

Saw this tonight. Reminded me of this thread

Attachments:

L’enfer, c’est les autres

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Posted by: Kaatora.3186

Kaatora.3186

The top six NA servers all do this.

I can count the number of times in the last 3 months I have seen Blackgate have siege in spawn on a single hand. And almost all instances were entirely in the week where they were in tier 2, and it was probably only because some on that server were seeing spawn trebs for the first time and thought it was a "neat trick" or whatever.

Doesn’t make it right but tbh it really only comes into play if you’ve virtually pushed them back to home map spawn anyway and as it’s the same for all servers it doesn’t provide a appreciable advantage to anyone.

For any server that uses spawn siege, that is 45 points per tick that the server does not really have to work for. No sane commander is going to babysit a structure for an eternity with its walls down to make sure the other server is not going to get those points, unless all the other maps have a queue and they already have everything else on the map.

People complain about the huge Glicko "walls" between some of the tiers, well those free 45 points per tick are propping some of the weaker servers up. It is how some servers can lose so fantastically when they get moved up to a higher tier for a week, and still gain a ton of rating. They still may have gained some rating even without those free points because of such a huge rating difference, but no where near as much. Same goes for the reverse when a server is moved down for a week, they lose a ton of rating because there are a potential 90 points per tick they have nearly zero chance of having for more than a tick or two even if they wanted.

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Posted by: Tobias Steele.2071

Tobias Steele.2071

The top six NA servers all do this.

I can count the number of times in the last 3 months I have seen Blackgate have siege in spawn on a single hand. And almost all instances were entirely in the week where they were in tier 2, and it was probably only because some on that server were seeing spawn trebs for the first time and thought it was a “neat trick” or whatever.

Doesn’t make it right but tbh it really only comes into play if you’ve virtually pushed them back to home map spawn anyway and as it’s the same for all servers it doesn’t provide a appreciable advantage to anyone.

For any server that uses spawn siege, that is 45 points per tick that the server does not really have to work for. No sane commander is going to babysit a structure for an eternity with its walls down to make sure the other server is not going to get those points, unless all the other maps have a queue and they already have everything else on the map.

People complain about the huge Glicko “walls” between some of the tiers, well those free 45 points per tick are propping some of the weaker servers up. It is how some servers can lose so fantastically when they get moved up to a higher tier for a week, and still gain a ton of rating. They still may have gained some rating even without those free points because of such a huge rating difference, but no where near as much. Same goes for the reverse when a server is moved down for a week, they lose a ton of rating because there are a potential 90 points per tick they have nearly zero chance of having for more than a tick or two even if they wanted.

BG hardly does it anymore and credit for that, but it was a real problem when Bishy was around. I would think that was within the last three months.

Entropy, Class lead Necromancer.
Tarnished Coast.