Split the Pricing for WvW/PvE Tags

Split the Pricing for WvW/PvE Tags

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

Pve: 300g, same as they are implementing

WvW: Rank X + 3000 Badges of Honor

Means people who play WvW, get the tag their way, people who play PvE, get the tag their way…

But this will inevitably fall on deaf ears anyways, but I will replug my old Commander ideas:


Since the old one was locked due to a necromancer bringing it back….I figure since it is still actually relevant and also valid, I shall repost for the purpose of discussion.

Commander UI: A map/UI window that allows commanders to view all sub-commander’s locations and their nearby allies and enemies via map dots (same radius as normal player range) as well as placed siege of all types (icons for siege will be displayed on the map)

The commander UI will allow the commander to view any supply currently located in any server owned towers/keeps/camp/etc. on the UI screen. (Ex. Location Name – Supply:125)

Custom waypoint markers and path markers will be given to the commander and will be displayed on the map and mini-map of any sub-commanders, with an option to be displayed to all, or specific sub-commanders.

Some markers may include:
Arrows for directional guidance
“No Symbol” for halting movement to certain zones or areas, or localize movement
Stars/Diamonds/Circles/Squares for team stacking/movement
Unique siege icons to pinpoint locations for siege placement such as ballistae/trebuchets/catapults.
Custom icons for hotspot identification or reinforcement routes.
Shield icons for defense locations

Commanders will be able to also directly use the Draw feature on the Ui map and will be shown to all active/or specified sub-commanders.

A side-bar on the window will also display the number of sub-commanders/other commander locations on the other maps for WvW uses (ability to see how many sub-commanders are located in each borderlands + EB listed in the window)

Sub-commanders (current commander system): Current commanders will be now labeled as sub-commanders, with the ability to access and alter their commander icon to various shapes and colors to help keep themselves locatable among other sub-commanders (one may have a pink star, another may have a green circle)

The color chosen will also determine their chat name color when using a new commander chat (similar to Team chat) allowing players to identify specific commanders orders directly in chat. They will also have the ability to place custom waypoint markers that can be directly linked into chat for pinpoint team movement.

Commander: This will now be a position limited to 1 per map and have direct contact with all sub-commanders, view all members within sub-commanders squads as well as their supply counts, and access to a new custom UI (see above). The position will require a new pre-requisite to become a commander.

With the influx of gold into the economy, the numbers of commanders have risen considerably, as well as the confusion associated with new commanders in both WvW and PvE environments. Limiting the “high tier” commander to 1 per map, and having a new pre-requisite (maybe even a small test given by an NPC, that simply shows they are capable of commanding) would help alleviate the overall messiness of the current system.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Split the Pricing for WvW/PvE Tags

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Posted by: Jski.6180

Jski.6180

Rank realty means nothing though other then time spent and that is not a way to see if the person knows what they are doing. 300 gold should cut down on the number of ppl who have them and that maybe for the best

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Split the Pricing for WvW/PvE Tags

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Posted by: Zietlogik.6208

Zietlogik.6208

Rank realty means nothing though other then time spent and that is not a way to see if the person knows what they are doing. 300 gold should cut down on the number of ppl who have them and that maybe for the best

Other than EotM Shudders the Badge requirement combined with the rank requirement should be enough for people to have at least played a good chunk of tiem in WvW.

The 300g entry is absolutely nothing for a PvE player, and they may have never stepped foot in WvW other than map completion. That is why it would make sense for a PvE player to get a PvE tag doing PvE things, and a WvW player to get a tag for use in WvW, doing WvW based things.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Split the Pricing for WvW/PvE Tags

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Posted by: Jski.6180

Jski.6180

Rank realty means nothing though other then time spent and that is not a way to see if the person knows what they are doing. 300 gold should cut down on the number of ppl who have them and that maybe for the best

Other than EotM Shudders the Badge requirement combined with the rank requirement should be enough for people to have at least played a good chunk of tiem in WvW.

The 300g entry is absolutely nothing for a PvE player, and they may have never stepped foot in WvW other than map completion. That is why it would make sense for a PvE player to get a PvE tag doing PvE things, and a WvW player to get a tag for use in WvW, doing WvW based things.

Making wvw rank account bound has made every one into vets of wvw its odder to see ppl of lower rank in wvw then ppl of high rank. The “gold” cost being so high keep ideally your zone in wvw from having spam commanders. I am not sure how else you should do this there AP locks but even that can be a bad ideal of what the player can or cant do. There no way to keep players whom are bad at wvw from getting a commanders tag most ppl just ctrl target who there driver is but the ideal is to keep the number of tags on a map to a manageable level.

How about look at it this way if its a high gold cost its hard for one person to get it but its a lot easier for a group of ppl to get a tag for ppl. So a guild who wvw a lot can work together to get a tag for there leaders who “drive” during wvw.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Split the Pricing for WvW/PvE Tags

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Why would they do this? It’s pretty clear the whole point of the pricing structure and release of these tags is as a money grab.

Split the Pricing for WvW/PvE Tags

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Posted by: Avatar Yirachi.7162

Avatar Yirachi.7162

That subcommander commander thing is meh. But it would be useful to give commanders their own chat. Including ALL commanders commanding on ALL WvW map (scratch EoTM). Might be especially usefull on silver and bronze league where zergs are being rotated around to defend waypoints (usually means that the EB blob comes to home border to defend garri). This way you don’t have to send some poor bugger to the other map and scream it out there.

Apollo Glade [VII]
Ymilia – Elementalist
Shade of Underworld – Thief

Split the Pricing for WvW/PvE Tags

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

id like to point out that i command and spend my badges on siege. this is why i never have more than 100 badges on me. please leave badges out of the tag price.

Split the Pricing for WvW/PvE Tags

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Posted by: Fauntleroy.4762

Fauntleroy.4762

Keep prices as are. Any guild can pull funds to give the main commanders of thier server/guild the tag. We held a fundraiser a bit ago on my server and raised over 2k gold in like 2 days which is enough to get enough colored tags to have a few in each time zone at least.

Split the Pricing for WvW/PvE Tags

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Posted by: Jamais vu.5284

Jamais vu.5284

Had the same basic idea, OP. My take on it:

But split them and give WvW a cheap, blue, first commander tag (in the 50g range) so that aspiring commanders don’t have as much of a hard time, since WvW is horrible for earning gold, and then make every further color unlock cost exponentially more. For all I care, make unlocking everything cost equal to PvE, i.e. 1500g. But atleast the first three colors are vital. During primetime it’s often the case that three public commanders temporarily or sometimes permanently lead on one map (this is just assuming you are also introducing guild commander tags … if not, this would make cheap colored tags for WvW even more imperative).