Stability in WvW: A proposal

Stability in WvW: A proposal

in WvW

Posted by: Stand The Wall.6987

Stand The Wall.6987

The biggest impact of a radius increase would be in wvw. As such my post is centered around wvw.
A link to the two skills:

http://wiki.guildwars2.com/wiki/Rock_Solid

http://wiki.guildwars2.com/wiki/Mantra_of_Concentration

I think a radius increase to 1200 would be beneficial. Why? Eles and mesmers are the only other class besides guardian that can grant a group stability. Currently guardian is the only one that can do it reliably due to the radius of Stand Your Ground and Indomitable Courage.
The biggest concern would be the uptime to stability that parties would enjoy. Why does this have to be a negative thing? In wvw reliable stability in long drawn out fights is near impossible, so basically the side with the most cc’s wins. This promotes:
1. Spammy gameplay. CC other side to death to win.
2. Shorter fights, other side cant do anything while cc’d.
3. Abuse of a powerful feature of combat. The losing side will grief, and over time will stop playing due to said abuse.
Stability is the only boon that is very hard to come by, which makes sense due to how powerful it is. CC on the other hand is all over the place; earthshaker, static field, wards, and spectral wall to name a few. I think buffing these 2 skills will result in:
1. New wvw players to stay in wvw. Nothing breaks the morale of a pug group like cc’ing them to death.
2. Smarter use of cc. You can no longer spam your skills and have a greater chance to win then the other side. Combat is harder, but a lot more rewarding.
3. Longer drawn out fights, which if you ask any hardcore wvwer is what we live for.

Well I hope I convinced some people. If not, lets duke it out and see where it gets us.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

Stability in WvW: A proposal

in WvW

Posted by: Reverence.6915

Reverence.6915

Smart placement of boon stripping skills already counter this. Just saying.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

Stability in WvW: A proposal

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Smart placement of boon stripping skills already counter this. Just saying.

Sept stability is like one of the last boons to go.


It was 2 vs 20 but its ok we got’em both!

Stability in WvW: A proposal

in WvW

Posted by: Stand The Wall.6987

Stand The Wall.6987

Smart placement of boon stripping skills already counter this. Just saying.

I do not consider this to be a counter to my argument.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

Stability in WvW: A proposal

in WvW

Posted by: Stand The Wall.6987

Stand The Wall.6987

With all of this (potentially) new stability running around, some skills would probably need to be reworked.
Indomitable Courage: 2sec of stability and breaks stun.
Balanced stance: 6sec of stability.
Maybe take a second of stability off of rock solid.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Stability in WvW: A proposal

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

I would question a pug’s ability to coordinate 2s AoE stability well enough against a concentrated group that is training CCs in the first place. They’d have better luck delta splitting and hoping some Necros brought WoC and Focused Ritual, a bunch of them came in with Corrupt Boon, or the enemy’s Stability wore off.

Until they get that coordination down well, there’s no smarter use of CC required. The onus of making that timing improvement is on them, and then you just delay your CC train by 2 seconds before running it on them anyway.

I just don’t see how it would really provide the benefits you’re mentioning. I also roam around as a Necro who gets no Stability whatsoever, and the first thing a new GW2 PvP needs to learn, in my opinion, is how to deal with CC chains. Being handed Stability from someone else playing really well won’t teach them anything, or it will make them feel dependent.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Stability in WvW: A proposal

in WvW

Posted by: Stand The Wall.6987

Stand The Wall.6987

I see your point.
I would rather the players have the tools then not though know what I mean.
Currently pugs dont stand a chance at all whatsoever unless there are 80 of them. I love crushing them, but in less then hardcore wvw servers it makes them leave. No fights.
I think more cross-class coordination would benefit everyone and encourage smarter and more evolved play.
If the radius was increased then you would not need a guardian in your team for stability. It would promote different team compositions and thus possibilities. Would this make the guardian irrelevant? I dont think so. They still have excellent access to protection and condi removal, best in the game in fact. That alone makes em invaluable.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE