Stealing siege weapons

Stealing siege weapons

in WvW

Posted by: NathanH.1465

NathanH.1465

No matter what your color is in WvWvW, all siege weapons look (and work) in the exact same way. Is this you flam ram? Or did the enemy place this? You can’t remember placing it so the enemy must have placed it here. It looks like it works exactly the same as your own siege, but somehow it’s not yours so using it would be wrong. Better destroy it fast…

So… how logic does that sound when your at war in one your borderlands? Your enemy may have left some pretty good siege behind, but you can’t use it…

So I was thinking that (by using some world abilities) we could ‘unlock’ the ability to use enemy siege. World abilities could (for example) look like this:

  • 10 points (total): When using your own teams siege weapons you now have a new skill called ‘destroy this’. If you use this skill the siege you are using will autodestroy after 30 seconds.
  • 20 points (total): when you see an enemy siege you have 40% chance of being able use it yourself. If you fail you can’t try to use any enemy siege again for 3 minutes and you get 5 stacks of bleeding. Once you used the siege (with success) the siege now belongs to your team instead.
  • 30 points (total): when you see an enemy siege you have 60% chance of being able use it yourself.
  • 50 points (total): when you see an enemy siege you have 80% chance of being able use it yourself.
  • 75 points (total): place a trap on you siege. If the enemy (tries to) use the siege it has 50% chance of giving 20 stacks of bleeding, and if the enemy decides to just play it safe and destroy this siege it will explode causing massive damage and 5 stacks of bleeding to everyone who was too close.
  • 150 points (total): (commander only ability): If you are tagged up as a commander AND have at least 50% health when you capture the building each siege weapon inside that building has 40% of automatically being ‘converted’ to your team.
  • 225 point (total): (commander only ability): If you are tagged up as a commander AND have at least 30% health when you capture the building each siege weapon has 55% of automatically being ‘converted’ to your team.

This would mean there would need to be more strategy and make everyone think twice about what siege weapons (and how many of them) you’ll be placing around the map/towers/etc… because there might be a chance that the enemy might break down your shiny new gate with the siege weapons you put there yourself (or at least if they are lucky enough). Or maybe they won’t risk it as the siege weapon could possible be trapped.)

What does everyone think about this?

Edit: I’ve never been good at balancing so the % of the abilities are more of an example then anything else.

(edited by NathanH.1465)

Stealing siege weapons

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Posted by: Zach.3264

Zach.3264

The first bullet point isn’t the best of ideas unless you’re the person who placed it. I don’t fancy having a single person running around our fully upgraded keep and self-destructing all our superior siege.

Stealing siege weapons

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Posted by: coderjoe.7538

coderjoe.7538

At 20 points you’re suggesting a 60% chance of failure. Lets assume small groups running those 20 points.

That means a 5 man group has only a 7.8% chance of failing to take a single siege at a door.

A 10 man group has less than a 1% chance of failure. At these rates there’s really very little incentive to grab more than 20 points.

Personally I’m not sure I like the idea. If this existed I wouldn’t want to see the success rate at higher than 1%, 2%, 3% for the three tiers.

Stealing siege weapons

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Posted by: NathanH.1465

NathanH.1465

The first bullet point isn’t the best of ideas unless you’re the person who placed it. I don’t fancy having a single person running around our fully upgraded keep and self-destructing all our superior siege.

Didn’t think of that, how about only the person who places the siege (and those in the same party) can destroy it again?

At 20 points you’re suggesting a 60% chance of failure. Lets assume small groups running those 20 points.

That means a 5 man group has only a 7.8% chance of failing to take a single siege at a door.

A 10 man group has less than a 1% chance of failure. At these rates there’s really very little incentive to grab more than 20 points.

Personally I’m not sure I like the idea. If this existed I wouldn’t want to see the success rate at higher than 1%, 2%, 3% for the three tiers.

Understandable, on one hand you don’t want to the rates to be too high but at the same time the chance has to be somewhat realistic. But those abilities are more of an example as I have never been good at balancing this kind of stuff out.

(edited by NathanH.1465)

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Posted by: Rin.1046

Rin.1046

While the idea of stealing siege is a good one, there are a few issues with some of your ideas.

Point one, as already mentioned, can be used for griefing, so there would need to be preventative measures in place to stop this.

Points Two to Five (essentially the stealing parts) are ok, but I feel a very long (2+ minutes) channel would be a better way of capturing enemy siege. Make it take a long time to convert, to give the enemy time to respond, but don’t make it rely on a rng as we have far too much of that in this game already .

Points Six and Seven I feel will end up getting abused. You will have 100 players tag up just to take advantage of this feature, which could render it overpowered. Personally I would rather have all enemy siege automatically removed inside and outside (within cata firing range), the moment a building is captured, than have it converted automatically.

Another problem with your idea is that there is no supply required. I feel that if you are goiing to introduce a siege stealing mechanic it should cost supply and time. Otherwise stealing would be faster and more cost effective than deploying your own, and that could potentially encourage bad habits.

Again, the idea is good and I would welcome this as another element of the gameplay, but feel it should cost a lot of time and resources to do. Less than deploying your own, but not by too much. Think of it as a chance bonus that can save a little time and supply, but not a means of negating it completely.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Erich.1783

Erich.1783

Perhaps if you were just able to use the same amount of supply on a piece of enemy siege to acquire it as you would need to build one? Basically it would just save some blueprints. Or perhaps, combined with the ability to auto destroy your own siege, it would only cost 1/2 the normal supply to “capture”.

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Posted by: Rangerdeity.5847

Rangerdeity.5847

honestly i feel like we should focus less on the stealing of siege and more the destruction of it for example its really only rams that get left infront of every objective how about if there is not an active door that the ram can deal damage to the ram gets destroyed automatically and all players not in combat can destroy an enemy siege with simply a 5 second channel?

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Posted by: Sreoom.3690

Sreoom.3690

I said before, Commanders should have ability to Mark Siege no longer needed so folks can break them down for Supply….only commanders.

“The Leaf on Wind”
JQ Ranger

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Posted by: Offair.2563

Offair.2563

I said before, Commanders should have ability to Mark Siege no longer needed so folks can break them down for Supply….only commanders.

Anyone with 100g spare can be a commander, fair players and trolls/griefers.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Troll.4237

Troll.4237

Why not make siege weapons more valuable? Make it so they can be stolen and are mobile. However make it so a commander needs to assign a veteran guard to move the siege weaponry and a squad of players must defend the veteran guard and siege weapon to prevent it from being stolen or destroyed. There is also the issue of where would you put siege weaponry when it is not in use though, maybe make it so they can be stored in a keep?