Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Well I wasn’t sure if you were trying to include things like people mass blasting smoke fields or not (which could stealth larger groups of players than 5 as well).. which would then include more skills than 2 (hence the question), but yes I’m well aware of veil and mass invis on mes (although Mass invis has that 10 player limit). I was just going to point out/get into toxic shot on the AC and stealth traps (which thieves are awesome for placing) if you were going to get into large numbers of stealthed players.
If it’s an open field fight there are tons of ways to counter a large group of stealthed players…
Ok let me put it this way. Have you fought against SoR/JQ in WvW as of recently? They are quite very good at coordinating their entire pact and getting everyone inside Lords room hidden for lets say good 5minutes before they bombed everyone by surprise. Imagine that 2x the number you have defending the keep. Not saying they are not easy to defeat. But the whole idea of them getting inside lords room from outside inner gate is just pretty pathetic.
TC faced SOR last week… and you couldn’t counter/detect chain veils within 5 mins… and thus stealth is the problem? As you said there are counters. The distance from where the inner gate is to the lords room isn’t that far if you just hit the east gate. So are you complaining about the keep design or am I missing something? (I hope this doesn’t come off condescending as it’s not intended, but it’s late where I am and trying to phrase things might come off as such in text).
(edited by Aberrant.6749)
No the whole point of this topic is that stealth can be abused in many ways to gain an upperhand. Just because Blackgate or any other server don’t have an issue to players that abused stealth abilities doesn’t mean its working as intended. I’m merely speaking in general how absurd it is to chain stealth abilities in situation like these and never suffer anything.
No the whole point of this topic is that stealth can be abused in many ways to gain an upperhand. Just because Blackgate or any other server don’t have an issue to players that abused stealth abilities doesn’t mean its working as intended. I’m merely speaking in general how absurd it is to chain stealth abilities in situation like these and never suffer anything.
IMO it’s fine as long as there is counter play available. My personal logic kinda goes like… can you reasonably stop (whatever). If so then it’s fine.
As far as working as intended/if this is considered abuse you would have to ask the dev’s. I remember reading a post a while ago that they weren’t fans of chain stealthing, but stopping it would require other large changes. I’m not saying that those changes shouldn’t happen or wouldn’t be good for the game… but that sounds to me like it would take too much to fix and it’s not a big enough issue to warrant that (this is how it sounded in my head… and this is coming from memory so it could be way off).
Anyone who can press 1 and use any range does just dandy in a zerg.
Scrub zerg maybe. Run into Agg or similar skill group with that mentality and they will corpse kitten that group.
And I have yet to hear anyone who defends the stealth mechanics actually name a con. There is no con to stealth and its just that simple.
Thats like asking Aegis, Invuln, Retaliation, etc to name a con. Some abilities in the game simply do not have one. What is the con to constant regeneration? In the case of stealth, it puts the thief out of the fight and slows the pressure which is why practically every bunker class is virtually immune to D/P builds. The other counter is AoE and control. I kill thieves by using a knockdown trap… works about 80% of the time.
That is why they had to change it slightly to keep thiefs from perma contesting points.
This has so little to do with a thief. The only reason they are preferred is because they move behind enemy lines better. Any class can contest a keep, they just have to hit the door for a few seconds.
Fact is, when two very good players of thief and another class face off, the thief is not disproportionately the winner. This is the case in every fight club or impromptu duel session I’ve attended as well.
This is fact. Thieves do relatively poorly against hardened skilled players. This is particularly true in fight clubs… thieves rank pretty low in duels.
(edited by Straegen.2938)
In forum you’ll only hear thieves crying. In the real game play you will always see them gloating.
I have been a full time mesmer for almost 3k hours until I tried thief a few weeks back.
Two words.
EASY MODE
I can gear up full berserk and put ALL my trait points into everything that caters stealth.
Result => Constant 3k++ backstab, constant condi cure, 10+ might stack, 50% running speed 60-70% of the time, almost immortal against other melee classes (blind spam), unshakable pursuit with d/p 3, cooldown-less interrupt, on-demand stealth, and the list goes on… and that’s just pvp without food and gear tweak.
Thank You!
I have nothing more to say!
(edited by Burnfall.9573)
The fact that it even has a skill called backstab should say enough.
Enough with the OP stealth, there is no way any other class can take on 3 persons at the same time and be invis after every kill. Or even invis finishers? come on who thought of this stupid class..
IMO it’s fine as long as there is counter play available. My personal logic kinda goes like… can you reasonably stop (whatever). If so then it’s fine.
As far as working as intended/if this is considered abuse you would have to ask the dev’s. I remember reading a post a while ago that they weren’t fans of chain stealthing, but stopping it would require other large changes. I’m not saying that those changes shouldn’t happen or wouldn’t be good for the game… but that sounds to me like it would take too much to fix and it’s not a big enough issue to warrant that (this is how it sounded in my head… and this is coming from memory so it could be way off).
Actually there are several games that have implemented stealth/detect hidden for like 16 yrs now? I’ve not played Ultima Online but I’m pretty sure the general idea came from there. Shadowbane have perfectly mastered both stealthing and anti-stealthing mechanic. DAoC, Age of Conan, and the list could go on. So I don’t know where you got the impression that it will need a huge fix.
IMO it’s fine as long as there is counter play available. My personal logic kinda goes like… can you reasonably stop (whatever). If so then it’s fine.
As far as working as intended/if this is considered abuse you would have to ask the dev’s. I remember reading a post a while ago that they weren’t fans of chain stealthing, but stopping it would require other large changes. I’m not saying that those changes shouldn’t happen or wouldn’t be good for the game… but that sounds to me like it would take too much to fix and it’s not a big enough issue to warrant that (this is how it sounded in my head… and this is coming from memory so it could be way off).
Actually there are several games that have implemented stealth/detect hidden for like 16 yrs now? I’ve not played Ultima Online but I’m pretty sure the general idea came from there. Shadowbane have perfectly mastered both stealthing and anti-stealthing mechanic. DAoC, Age of Conan, and the list could go on. So I don’t know where you got the impression that it will need a huge fix.
GW2 =/= those other games and has it’s own balance issues.
GW2 =/= those other games and has it’s own balance issues.
All I know for sure is this game completely lack its own balance. And its completely giving a huge advantage against non meta.
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