Stealth vs NPCs - did something change?
That was changed in, I think, the January patch, if not the February patch, in an effort to nerf Stealth, and make it so you can’t skip dungeon content. Now NPCs don’t lose aggro if you go stealth unless you manage to break combat.
Ze Butler – Level 80 Human Engineer, and a lot of alts
[YOHO] – Its a Pirate Life for Me
[YOHO] – Its a Pirate Life for Me
That was changed in, I think, the January patch, if not the February patch, in an effort to nerf Stealth, and make it so you can’t skip dungeon content. Now NPCs don’t lose aggro if you go stealth unless you manage to break combat.
Thanks for that, I only recently returned to the game so missed that one.
The way Stealth impacts NPC aggro was changed 2 patches ago
It was a much needed change due to Skill Point mobs and other PVE bosses instantly resetting(and getting all their health back) on player stealth.
GamersWithJobs [GWJ]
Northern Shiverpeaks
Northern Shiverpeaks