Stealthed units should not prevent flag capture

Stealthed units should not prevent flag capture

in WvW

Posted by: BAEK.8561

BAEK.8561

I don’t know why this even exists in the game. There really is no argument against this. With the rendering bug and thieves being able to spam cloak and dagger, one player can effectively shut down a zerg of 30 and even piss them off in the process. It’s ruining the experience in WvW.

Please change it for your players’ sake. It’s just not fun.

{Sanctum of Rall} Since Day -3
Weekend Guardian/Elementalist
No Guild Affiliation

Stealthed units should not prevent flag capture

in WvW

Posted by: Keiel.7489

Keiel.7489

This is true, stealth can’t take or hold points in spvp/tpvp so I don’t know why you can in WvW.

[DONE]

Stealthed units should not prevent flag capture

in WvW

Posted by: transtemporal.2158

transtemporal.2158

I agree with this, but it often its just as easy for a non-stealthed toon to sit inside a building to prevent a cap since zergs aren’t very disciplined at securing the area. Golanta is a classic example of this. I sat in a building for 3 minutes while 20 enemy scoured the area for thieves.

Stealthed units should not prevent flag capture

in WvW

Posted by: SpacemanSpiff.8143

SpacemanSpiff.8143

I’ve heard rumors that thieves have figured out a way to effectively “perma-stealth” in WvW. This + stealth preventing capping => it takes up to 20 people all AOEing just to capture a single supply depot. Pretty sure this is against the intent of the game…

Stealthed units should not prevent flag capture

in WvW

Posted by: BAEK.8561

BAEK.8561

This has been happening all day in WvW today. So frustrating… Things like this makes me want to quit this game.

{Sanctum of Rall} Since Day -3
Weekend Guardian/Elementalist
No Guild Affiliation

Stealthed units should not prevent flag capture

in WvW

Posted by: Plutonium.1308

Plutonium.1308

As a thief i agree totally with this thread. Remove this cheese tactic immediately please anet, it’s giving thieves a worse name than they already have. There should be no way to permastealth, and when stealthed your presence in the circle should not matter.

Observe Adapt Overcome
[FTF]Danke Bitte

Stealthed units should not prevent flag capture

in WvW

Posted by: transtemporal.2158

transtemporal.2158

I’ve heard rumors that thieves have figured out a way to effectively “perma-stealth” in WvW. This + stealth preventing capping => it takes up to 20 people all AOEing just to capture a single supply depot. Pretty sure this is against the intent of the game…

Theres a video on vimeo called “perma-stealth proof of concept”. Its basically laying down a smoke field then using heartseeker through it (D/P set-up). It would take quite a lot of effort to maintain it really and I don’t know if its viable as an actual combat tactic but its definitely a way to delay a cap until your forces get there.