Stomp mechanism discourages fighting
I don’t think many veteran players care about getting spiked. I also think most veteran players know better than to fight an ele in front of their door. I really don’t believe this is a significant reason why many players do not like to roam.
Now I do get annoyed by Rally but that is an entirely other topic.
“Youre lips are movin and youre complaining about something thats wingeing.”
if I get downed in a solo fight it might as well be the same as being stomped.
With this train of thought I would think dieing has more to do with discouraging fights then stomping. In most cases if you get downed, you’re going to get stomped or die. You can’t really bank on the downed skills or rallying to save your life in small fights.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Step 1: roll warrior
Step 2: Trait for 100% Condi duration
Step 3: immobilize downed ele for 12 seconds.
Step 4: stomp
The whole stomp/downed-state mechanic is just so game-breakingly bad I’ve given up all hope for good PvP in this game.
It makes fighting while outnumbered effectively futile when a group of players, no matter how bad, can just instantly revive each other within a second. Let alone the fact that getting off a stomp often takes much longer than the fight itself.
Glass-Cannon Ele dies in 3 seconds but it takes 10 seconds to stomp them and 1 second for their friends to revive them. That right there is the pinnacle of this idiotic PvE mechanic.
I’m not sure it discourages people fighting in general but it certainly discourages fighting when you’re outmanned. Even if you outplay them by a margin they still just get to revive each other indefinitely.
I agree with the statement about hardcore veteran players. But that’s not who I’m talking about. You need more than veteran players in WvW or else you’re going to see the format decrease in popularity – as you are. Plus its the veteran players complaining about not having enough people to fight.
I’m sure simply dying does discourage some people (repair costs are one reason). But I would bet getting stomped adds a whole nother group that is discouraged to fight. And what we all want is more fighting right?
Thanks for the tip about Warriors, I’ll watch for that.
Honestly, this is sad. It’s a video game. Get over it.
But I would bet getting stomped adds a whole nother group that is discouraged to fight. And what we all want is more fighting right?
People who have an actual FEAR of dying in a video game just because they “got spiked” are 100% terrible players. I have no interest in fighting them since they will pose no challenge.
Stick to the tower hugging.
Hey don’t kill the messenger. I’m just stating reasons for people not fighting. People complain about it, I’m giving a reason.
Nothing to do with fear either. Simply distaste. Give someone an unpleasant experience and they won’t come back for more. Give them a decent experience, they will.
If new, inexperienced, or casual players never try to fight they will never learn. Who knows, some of them might get better and give you a challenge.
Hey don’t kill the messenger. I’m just stating reasons for people not fighting. People complain about it, I’m giving a reason.
Nothing to do with fear either. Simply distaste. Give someone an unpleasant experience and they won’t come back for more. Give them a decent experience, they will.
If new, inexperienced, or casual players never try to fight they will never learn. Who knows, some of them might get better and give you a challenge.
I think your talking about the mentality of players rather than the game mode. WvW doesn’t really have a casual introduction. Experienced PvPers know where they stand being new to a game, the progression of skill. A person new to PvP may not understand that and that imo is a issue with a lot of older long standing games that “dumb down” content to be more enticing to new or casual players.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Why PvP if you are afraid/dislike dying? I’m not particular fond of getting stomped or killed but it’s part of the game. Waypoint and runback ASAP.
Maguuma
#allisvain
Most “good” roamers always fight outnumbered, because they know that is the sole occasion an enemy would willingly stop to fight you.
I’ve just finished a 10v4 and man, it was good. We stomped 7, the last 3 fled but whatever, I had my fair share of fun.
Most roamers know that very few people will stop to fight you if they are not other roamers OR know that have the protection of something nearby – be it a zerg, a buffed camp or a tower. The 1v2 I had inside a buffed camp were sooo fun! That’s the sole reason I run with DaggerStorm as a Thief :P
I hate dying, and when I try to catch up with my guild group as a Staff Ele I always avoid fighting and don’t mind relying to “unfair” advantages to escape. I know that might kitten off other people, but w/e.
If I see one guy running towards his tower after he gets to 40% HP I consider it a win. If he manages to get inside, good for him.
In WvW there is almost no reason not to log the moment you are downed to prevent a stomp. None.
1. You will have to respawn anyways if you’re roaming. If you’re in a zerg, it is likely they will move on, or die right next to you. Unless the WvW cue times are long, you can just re-join.
2. It is a final finger raised in the direction of your opponent.
3. If you log to prevent a stomp in WvW, you prevent the enemy team from getting a point or three thanks to the addition of bloodlust. This is INCENTIVE to log out to prevent a stomp and should be addressed.
For these reasons, WvW has lost its fun for me. Whenever I feel like banging my head against this brick-wall, it usually ends up with a log-fest followed by alt-f4.
^
If you are getting ganged by a definitely larger group without any means to escape, I find behaviours like this quite legit.
In WvW there is almost no reason not to log the moment you are downed to prevent a stomp. None.
1. You will have to respawn anyways if you’re roaming. If you’re in a zerg, it is likely they will move on, or die right next to you. Unless the WvW cue times are long, you can just re-join.
2. It is a final finger raised in the direction of your opponent.
3. If you log to prevent a stomp in WvW, you prevent the enemy team from getting a point or three thanks to the addition of bloodlust. This is INCENTIVE to log out to prevent a stomp and should be addressed.For these reasons, WvW has lost its fun for me. Whenever I feel like banging my head against this brick-wall, it usually ends up with a log-fest followed by alt-f4.
Man! Seriously? – log out to avoid losing a fight?
That’s exactly like kicking over the table in a game of chess.
If anyone does that, I consider it a win, hands-down. Especially since the poor sucker will have to queue again to get back in.
As for points … words fail me. Points are a joke.
In WvW there is almost no reason not to log the moment you are downed to prevent a stomp. None.
Bwahahaha. My guildies and I get a good chuckle out of people who do this because we know we angered them enough for them to AltF4 out of their entire game. We prefer you do this because we don’t need to spend time spiking you and we still get credit and a loot bag from you. Saves a lot of time.
It just makes you look like a terrible player who is very upset about dying in a game.
Stomping encourages me to kill and then use the cow on people, lol. Wish I had the cow finisher though.
I use bunnies. Its far more humiliating. :p
Its a game, this is the mechanics of the game. Every game I have ever played in the past 30 years has had X new mechanic and Y people complaining about how its not like the last game they played and they have to change their playstyle to suit the dynamic.
Me personally, I don’t even see the finisher. By then I am way to busy counting the enemies, giving that count to my team, then deciding if my team will get a chance to rez me or if I should be WPing and running.
Necro and Engi, im popping stability and stomping, because I don’t want to lose those downs.
In logging out you have done a disservice to your side, your team, your community.
Why? Because you decided that your personal sensitivity to cow buttocks was > Than all the valuable intelligence you can give while downed.
WvW is a team game. Your team is your side. As a solo roamer, you can do many valuable things for your side, none larger than intelligence. Clean accurate counts and directional data does wonders.
Get killed soloing a camp? By who? How Many? Can someone make it in time to save the camp? No? Where did they move to next?
Cow to the face? Really? I didn’t notice.
WP before you give that info? Log out because your too sensitive to neener neener? Honestly your side is better off with someone else on that borderland than you. Why not log into SPVP?
My 3c.
Oh one more thing. A New, Inexperienced Etc player shouldn’t be running around solo. If you are on a server where nobody is willing to let you run with them, find another server. If your on a server where you don’t feel like your on a team, find another server. Or…SPvP…its why that exists.
Gates of Madness Community
DUI Co-Founder
(edited by Easterbunny.6170)