Stop the karma training

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Posted by: Dutchares.6084

Dutchares.6084

I know, Anet wanted to make wvw available for everyone. Skilled or not skilled players.
That why they made the commander so clueless people could follow it around.
Personal skill doesn’t matter in a zerg so you still get rewarded even if you not skilled.

Everyone knows by now being in tier 1 doesn’t mean anything. It only meant you had/have best 24/7 coverage. Tier 1 also means it has a lot of players that like to zerg. To like to hide in the masses. Hiding their lack of skill.

I still think WvW should be available and fun for everyone.. Skilled players and not that skilled/starters. But rewarding the no skilled players/play style the most is just stupid.
A game that isn’t a challenge gets boring real fast, and a lot of players already left and every day new players leave because of wvw becoming boring for them.

Why do people get rewarded the most by taking stuff ??
Everyone follows around the zerg who can take stuff the fastest.
Doesn’t matter if the zerg looses 10 minutes later the same tower or keep.
I think a better system should be reward players for being active in a zone.
No matter if he was scouting the enemy, killing dolyaks, defending or taking towers/keeps.
People should get rewarded for the increase in points your server get in that zone on each point thick.
So if you karma train and take 5 towers but loose also 5 in the same tick you don’t get anything.

And I already posted tons of more good solutions to save this game for wvw players.
So this is probably again another waste of time. But I hope someone of ANET read this and can give me an answer to the following questions:
- What do you think about the karma train/zerg gameplay?
- Are you planning to change WvW to make it a bit more fun/challenging?
- How long do we need to wait for those changes (months or years) ?

Anet already said it doesn’t like the very large zergs a very long time ago, but nothing changed yet.
WXP and Levels didn’t change anything except even more reason to karma train.
The new maps that anet is making will not change anything. It will just change the scenery of the karma train.

btw for all the players that think another anti zerg poster:
Again: I don’t mind zergs or very large battles. I just hate it is the best/ only/ most rewarded tactic and boring. A large fight is fun but most of the time a karma train just runs over everything, even trying to avoid large opponents.(since taking an undefended keep is more/faster karma/reward)

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Posted by: Pleurodesed.7625

Pleurodesed.7625

Yes, zergs are an issue; but they’re being looked at.
I feel a bit lazy to find the source but WvW is going to change as stated on the news.

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Posted by: Lurch.9517

Lurch.9517

Yes, zergs are an issue; but they’re being looked at.
I feel a bit lazy to find the source but WvW is going to change as stated on the news.

QFT at the rate players are walking away from WvW there will indeed be far less zerg balls.

Lurch
Gandara

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Posted by: Ok I Did It.2854

Ok I Did It.2854

How do you propose they fix a zerg, actually better yet define a zerg, on the server im on, a guild that is nearly 100% WvW only, at night run with 40-80 members its 1 big guild party, so you want Anet to punish them for working together as a team ( or zerg as you call it )

Its nearly impossible to remove from the game, you cannot punish normal everyday players because they are running with a group of people,

Why would you run 5 or 10 man groups when the enemy is running at you with 20-30, it makes no sense,

The only time I see if being a problem is when 1 server with lower WvW players it put against a server with higher WvW players, then it becomes stacked,

Point is, if you hurt or punish a player for running around an OPEN FIELD COMBAT MAP with other players, they just wont come back,

Then you will be back here crying to anet because there is no one in WvW.

Its not the zergs that are driving people out of WvW, its the serious lack of the ability of the server to communicate with there players, instead of harassing them because they are new to the format.

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Posted by: Dutchares.6084

Dutchares.6084

How do you propose they fix a zerg, actually better yet define a zerg, on the server im on, a guild that is nearly 100% WvW only, at night run with 40-80 members its 1 big guild party, so you want Anet to punish them for working together as a team ( or zerg as you call it )

Its nearly impossible to remove from the game, you cannot punish normal everyday players because they are running with a group of people,

Why would you run 5 or 10 man groups when the enemy is running at you with 20-30, it makes no sense,

The only time I see if being a problem is when 1 server with lower WvW players it put against a server with higher WvW players, then it becomes stacked,

Point is, if you hurt or punish a player for running around an OPEN FIELD COMBAT MAP with other players, they just wont come back,

Then you will be back here crying to anet because there is no one in WvW.

Its not the zergs that are driving people out of WvW, its the serious lack of the ability of the server to communicate with there players, instead of harassing them because they are new to the format.

Read the last part of my post,
I don’t mind zergs! I don’t mind large fights!

I just hate karma training and they way players get rewarded for it.
If for example : reward get divided over all the people. So how smaller your group is how more reward you get people will break up into smaller teams.
Of course if they getting killed by a larger/better group, they will make their group larger. But at the moment is all running in a large as possible group, karma training, even if there are almost no enemies on the map. Making it boring for the zergers (no challenge) but also for the outnumbered players since they enemy is one massive unstoppable train that takes everything (and mostly go to next map)

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Posted by: Korsbaek.9803

Korsbaek.9803

i think they should change how it works so that defending gives more if you make it then capping new stuff, plus the gates and walls should have more life.
ofc something that would make rewards being shared for all doing something on the map would be good but they need to make it so that people akitteng dont get anything for being afk

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: Sitkaz.5463

Sitkaz.5463

Hmm, did Anet say they didn’t like zergs? I’m really interested to read that if anyone knows where.

I’m wary of things like “So if you karma train and take 5 towers but loose also 5 in the same tick you don’t get anything” because sometimes it’s all we can do to keep flipping towers as a bigger server tears around our map trying to paint it green. It would be nice if we could defend, but defending with six against sixty is very difficult when your supply has been cut off.

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Posted by: Cactus.2710

Cactus.2710

Yes, zergs are an issue; but they’re being looked at.
I feel a bit lazy to find the source but WvW is going to change as stated on the news.

You’re way more gullible than lazy if you think that WvW is going to materially change. Compared to almost everything else in GW2, WvW has fewer resources and less attention from ANet, so where is all that “change” going to come from?

But let’s pretend you are right. How long will it be before you expect we will see some evidence of significant change? I’m serious … please specify a time frame so the rest of us can get an outside opinion on what “soon” means.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Zikory.6871

Zikory.6871

So if you karma train and take 5 towers but loose also 5 in the same tick you don’t get anything”

I don’t like this idea, main reason is it punishes some tactics. Often I will hit a keep for the whole reason to reset the upgrades so it doesn’t get to T3. If I don’t have the people to defend all my objectives on a map, I’ll take it to reset and let them have it back so I don’t get stuck over extending. I find this quite common on EB for towers that can hit SM. I’ll hit and take a tower just to kill a treb and drain any supply, the PPT of the tower is secondary.

As for Karma training, I have mixed feelings. (Maybe I haven’t seen a real karma train in a while and T1’s NA is quite stacked and normally won’t allow for it) but small training a bit seems good for the servers, it keep the fair weathers out there. Servers will always have the WvW players and guilds that come out day in day out but even T1 need the pugs (or militia) and the small amount of farming can keep them playing for you.

As for rewards, Completely agree! There needs to be more rewards for scouting and all the other non zerging jobs that are just as important in WvW. Problem is they have to be careful and make it so you can’t afk or bot it. It’s just at this point if the “kill” the karma train, WvW will lose a lot of people, some people just can handle major change.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Zikory.6871

Zikory.6871

Yes, zergs are an issue; but they’re being looked at.
I feel a bit lazy to find the source but WvW is going to change as stated on the news.

I’m not going find the post but Its been said that zergs will be part of WvW. There is nothing anet can do about it with out punishing players, which they will not do because they will lose player base. In WvW Safety in Numbers will always be the meta, you can be the best GW2 PvPer in the game but you will not 1v20 and win.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Nightshade.2570

Nightshade.2570

I can understand the Zerg frustration as I am on one of the lower tier servers. However, with that said I don’t think that skill/no skill translates equally to work hard/laziness.

Sure in a zerg there are those that stand around and do nothing, skilled and unskilled actually. Then there are those who are new and are working very very hard to learn and be helpful.

I speak from experience on this.

While I respect those that have played a long time now and are experienced and have put in countless hours. I know that in any game, New blood is a vital component to its health and stability.

I dont know how you could possibly weed out those that work hard from those aren’t reward wise. Not in any fair manner.