(TL;DR Highlight: “This isn’t your modern mathematical notion of warfare, where maximum gain with zero losses is the perfect ideal. Nope, this is the romantic medieval notion of warfare, where a heroic suicide charge against overwhelming odds is the most glorious, where the more blood shed just makes victory all the sweeter.”)
TL;DR 2:
I’m not talking about spvp glory, I’m proposing that the WvW scoring system be renamed to “Server Glory”, and instead of PPT, your server gains glory via various glorious victories. Primarily, taking over objectives after a massive fight that kills many players.
I think the main problem with WvW is, that ANet wants to create a mostly strategic game, but players want a mostly tactical one.
Good strategy:
- Attack where your enemy least expects it, and is weakest.
ie. PvDoor and night capping is excellent strategy.
- Dont waste resources in a futile battle.
ie. Dont defend keeps against a zerg. Just let them take it and cap something else. Switch to an entirely different map if you have to.
The problem is, this isnt an RTS game. Most of the players are not “playing” the strategic game – maybe only a handful of guild leaders and commanders are, if any. Everyone else is playing the tactical game of personal fighting.
All of the “good strategy” I’ve mentioned above, are not very fun and aren’t what the players want or are involved in. People want to fight others. They want real fights to matter more than PvDoor.
Consider this:
- Servers A and B are engaged in an epic stalemate over a single keep. Hundreds of players are involved and dozens die every second. Entire guilds are organised towards supporting the siege/defense of this keep, with supplies, blueprints, scouting etc.
- After a week of constant struggle, Server A prevails and retains the keep.
- Meanwhile server C has quietly capped every other objective and have all gone to farm champions in Queensdale.
Who deserves to win this match? Currently Server C will win. But in terms of “fun”, I think most would want Server A to win.
How can we achieve this? How can we incentivise fights, and devalue PvDoor? How can we decrease the value of strategy, versus tactics?
I’m sure we all have our ideas. Here’s mine:
- Replace points with “Glory” (not the spvp glory…this is just a name change for points.)
- Server with most glory wins the match.
- Server gains a tiny bit of glory for holding objectives.
- Server gains a bit more glory for kills.
- The amount of glory gained for a successful capture or defend event, is proportional to the number of players killed during the event. The more deaths on either side, the more glory.
- There is a glory bonus during the event if your side has more kills than deaths.
- There is a glory bonus during the event if your server is outnumbered on that map.
- There are no server-wide buffs or benefits from holding strategic objectives. But individual players can receive achievements and personal rewards for various glorious accomplishments. Eg. kill 100 different players without dying. defend an objective against 2:1 odds or greater. etc.
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Why did I call it “Glory” rather than “points”? Because this isn’t your modern mathematical notion of warfare, where maximum gain with zero losses is the perfect ideal.
Nope, this is the romantic medieval notion of warfare, where a heroic suicide charge against overwhelming odds is the most glorious, where the more blood shed in a battle, the more important it is to win, because “Only a coward would give up now!”
So what do you want out of WvW? Strategy? Or GLOOOOOOORY!!!?
:P
(edited by Rieselle.5079)