Sugg- Hard Control Immunity Timer

Sugg- Hard Control Immunity Timer

in WvW

Posted by: Swagger.1459

Swagger.1459

To prevent chaining of Hard Control skills in WvW….

…Every time a character breaks or recovers from a Daze, Fear, Float, Knockback, Knockdown, Launch, Pull, Sink, Stun or Taunt, that character becomes immune to all ten of those effects from other players for 10 seconds.

You’re very welcome for this super idea!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Sugg- Hard Control Immunity Timer

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Posted by: Svarty.8019

Svarty.8019

This idea would make the game a more enjoyable experience.

Because CC is all-powerful, you can’t even read which ability got you killed in the combat log. How are you supposed to improve as a player?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Taobella.6597

Taobella.6597

if it like o.8th of a second i am fine with that idea anything longer it just another huge nerf to zerging.

it should only be on par with stab not better

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Posted by: ThomasC.1056

ThomasC.1056

To prevent chaining of Hard Control skills in WvW….

…Every time a character breaks or recovers from a Daze, Fear, Float, Knockback, Knockdown, Launch, Pull, Sink, Stun or Taunt, that character becomes immune to all ten of those effects from other players for 10 seconds.

You’re very welcome for this super idea!

I agree with this idea. Well, maybe not 10s. I’d say 2 or 3 seconds.

My point on this is : hard CC should be ways to disrupt the fight pace. They should never forbid the fight. So, once one player is disrupted, there should be time to realize and take appropriate measures. Yet that time shouldn’t be too long, so that there’d be a “ability to come back from disruption” player’s skill to develop.

On another hand, some builds have made themselve such a duty to spam CC’s (not even talking about PvE here) that the immunity needs to cover the time to spamm all skills.

This idea would make the game a more enjoyable experience.

Because CC is all-powerful, you can’t even read which ability got you killed in the combat log. How are you supposed to improve as a player?

You’re doing it totally wrong !
Actually, when you’re stunlocked, you’ve got all the time you need to read the combat log ! You can also browse another website, or answer some mails… You just can’t do anything else, so just use it ! ;-)

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Posted by: Justine.6351

Justine.6351

It would probably be more realistic to give all stun breaks a bare minimum of 1:stability 3 seconds.

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Posted by: Aury.1367

Aury.1367

but then those poor d/p thieves cant shoot you down with pistol4 and sigil of draining. How else would they win? Ooooh I get it. By going condi.

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Posted by: LetoII.3782

LetoII.3782

This idea goes completely contrary to the games brute force, biggest player pile wins, Facebook game mentality. May as well ask for matchup threads or cross realm saychat.