221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
To prevent chaining of Hard Control skills in WvW….
…Every time a character breaks or recovers from a Daze, Fear, Float, Knockback, Knockdown, Launch, Pull, Sink, Stun or Taunt, that character becomes immune to all ten of those effects from other players for 10 seconds.
You’re very welcome for this super idea!
(edited by Swagger.1459)
This idea would make the game a more enjoyable experience.
Because CC is all-powerful, you can’t even read which ability got you killed in the combat log. How are you supposed to improve as a player?
if it like o.8th of a second i am fine with that idea anything longer it just another huge nerf to zerging.
it should only be on par with stab not better
To prevent chaining of Hard Control skills in WvW….
…Every time a character breaks or recovers from a Daze, Fear, Float, Knockback, Knockdown, Launch, Pull, Sink, Stun or Taunt, that character becomes immune to all ten of those effects from other players for 10 seconds.
You’re very welcome for this super idea!
I agree with this idea. Well, maybe not 10s. I’d say 2 or 3 seconds.
My point on this is : hard CC should be ways to disrupt the fight pace. They should never forbid the fight. So, once one player is disrupted, there should be time to realize and take appropriate measures. Yet that time shouldn’t be too long, so that there’d be a “ability to come back from disruption” player’s skill to develop.
On another hand, some builds have made themselve such a duty to spam CC’s (not even talking about PvE here) that the immunity needs to cover the time to spamm all skills.
This idea would make the game a more enjoyable experience.
Because CC is all-powerful, you can’t even read which ability got you killed in the combat log. How are you supposed to improve as a player?
You’re doing it totally wrong !
Actually, when you’re stunlocked, you’ve got all the time you need to read the combat log ! You can also browse another website, or answer some mails… You just can’t do anything else, so just use it ! ;-)
It would probably be more realistic to give all stun breaks a bare minimum of 1:stability 3 seconds.
but then those poor d/p thieves cant shoot you down with pistol4 and sigil of draining. How else would they win? Ooooh I get it. By going condi.
This idea goes completely contrary to the games brute force, biggest player pile wins, Facebook game mentality. May as well ask for matchup threads or cross realm saychat.
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