Hello !
I raised the idea in another topic, but I think it’s worth opening a little thread on its own. My idea is : allow a 5-7 minutes participation timer reset when fighting an enemy player. Fighting = dealing or getting damage, direct, condi or siege.
The 10 minutes participation timer reset for the winner would be kept. Considering how the current system works, that’d mean : the loser gets 5-7 minutes, and the winner gets a bonus. Of course, losing wouldn’t give any additionnal participation. It’d just prevent the timer from decaying.
All of this is not a “git gud” or L2P issue. It’s a fight : there necessarily is a losing player. The losing part may not be a total moron deserving shame and punishement. He may just have had bad luck, or was outnumbered, or whatever reason. Losing is already frustrating, and having to run back to what you were doing is punishing enough. In the current context of participation decay “tension” (true or only felt, doesn’t matter), losing a fight implies a significant threat on participation timer. Moreover it’d be a little incentive to engage in a fight, because there’d be less to lose in the process.
Once again, I’m positive the game mode should be pure and played for itself yadda yadda yadda. Yet I’m also positive lots of newcomers stepped into WvW because of the promised rewards. It’d be a really bad idea to drive them out, considering the population issues that have been echoed here for months.
I also wish to underline that the reset should occur on damage, and not on kill. I really want to avoid gangs of trolls that only down lone players in order to make them waste time.
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