221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Player stealth skill rework in pvp and pve- Player becomes translucent and gains Protection and Stability for the duration, but remains visible to enemies within 1500 range. Only stacks in duration. Damage does not break stealth. Reveal skills still remove stealth.
The above changes allow all current stealth and counter stealth mechanics to remain in place, while giving more freedom to add more stealth skills to the game.
Cloaking waters- Remove fountain from SMC and place one at each spawn. Provides 2 minutes of the reworked stealth mechanics.
Supply- When your keep is taken, a supply generator appears at spawn just like in eotm.
The fountain and supply changes will help players who are being spawn camped.
(edited by Swagger.1459)
your are joking right? There are so many ways to get out of your spawn.
cloaking waters needs removed totally. It is being abused completely. If you want to keep it make it only work inside outer/inner smc.
damage should always break stealth or every kitten would play thief constantly and the game would be no fun.
your are joking right? There are so many ways to get out of your spawn.
cloaking waters needs removed totally. It is being abused completely. If you want to keep it make it only work inside outer/inner smc.
damage should always break stealth or every kitten would play thief constantly and the game would be no fun.
I’m entirely serious.
Current stealth mechanics in the game have issues. Cloaking waters is currently an issue. These stealth changes would be a net positive overall.
Buffs from the revamped stealth would help provide better support to engage the enemy at spawn if they choose.
(edited by Swagger.1459)
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