Suggestion : Ambush & Dissimulation

Suggestion : Ambush & Dissimulation

in WvW

Posted by: Pomdepin.7068

Pomdepin.7068

Hello everyone,

From what I’ve seen from the HoT WvW, new maps will present more environmental details. What I propose is to exploit these details to extend the gameplay and the strategic dimension.

For example, bushes could host a certain number of players (depending on the size of the bush), whose names wouldn’t appear in red above their head, making them harder to see by enemies. This way, small groups could just hide in vegetation to ambush other players, or use it as another way to escape from a fight. They would be still visible, but a lot less, as you often see characters thanks to their red names.

Maps are too low detailed at the moment to have such a possibility, but we can think that HoT will bring more forests, more trees, more boulders, etc to have less fights in big flat lands (but still some). Maybe that would also encourage players to form smaller groups instead of running zergs.

What do you think about it ?

Cheers

(edited by Pomdepin.7068)

Suggestion : Ambush & Dissimulation

in WvW

Posted by: Dhemize.8649

Dhemize.8649

You meant “ambush” right? I think the bush idea can already work and they may have likely something in the center jungle area. This won’t stop people from zerging but it may help a roamer escape from one.

Suggestion : Ambush & Dissimulation

in WvW

Posted by: Pomdepin.7068

Pomdepin.7068

Yes sure, I meant ambush, sorry I was tired. ^^

And yes, I thought about this particularly with the center jungle. Sure it won’t stop people from zerging, and I think we have to keep some zergs, cause some people like them, but we could also think about other means to escape or attack these zergs. For example, a little group could hide in a bush and attack a zerg from behind, or something. Could be fun.

With new environments, there should be other places to hide, like sand falls, lava or rocks.