[Suggestion] Another WvW gameplay type

[Suggestion] Another WvW gameplay type

in WvW

Posted by: ChibiPoet.2961

ChibiPoet.2961

A while back (Dec 16 – Jan 13) we had the Sneak Attack version of WvW. It seemed possible that other alternate rule sets would come out from time to time, so I wanted to put an idea I had for one. It addresses the “There’s no reason to defend.” mentality.

Hold the Fort!
Points for your world will increase each time an objective is successfully defended (excluding borderland Ruins). On the map, objectives would be marked with an additional information – successful defends. Each successful defend would increase the “tier” (not to be confused with the tier of wall defense) of the objective and it would then earn more points. I’m going to create some numbers just for example’s sake, it would be up to a development team to tweak and play with them for optimal results.

Current Points:
Camp – 5
Tower – 10
Keep – 25
Castle – 35

Tier 0 – You have it, but it hasn’t been attacked and defended yet.
Camp – 0
Tower – 1
Keep – 5
Castle – 10

There are possibly better numbers to use, but the idea is for taking but not defending something to give you very little reward.

Tier 1 – You have gone through one defense cycle.
Camp – 1
Tower – 3
Keep – 10
Castle – 15

I think there should be some increase in points if you’ve defended once, but it shouldn’t be huge.

Tier 2 – You’ve gone through two defense cycles.
Camp – 2
Tower – 5
Keep – 15
Castle – 20

Tier 3 – You’ve gone through three defense cycles.
Camp – 5
Tower – 10
Keep – 25
Castle – 35

This puts the points per tick to what they are in normal WvW.

Tier 4 – Max Tier.
Camp – 10
Tower – 20
Keep – 40
Castle – 50

Puts the points per tick into “epic” heights.


Strategy Notes
Tapping as a strategy to divert the opponent’s attention, or to lock up their WP would be risky now since an objective might only be low Tier and would get an easy boost. However, tapping a max Tier objective would still be a valid use of time since it can’t help your opponent’s score, and will possibly send them in a defensive frenzy so as not to loose their high scoring objective. (Thanks, leboy.)


General Notes
I don’t think myself the master of numbers, so other numbers might work too, the idea I want to put forth is the concept.

I realize this does not address the idea of solo rewards, so if someone is playing in EB or any BL simply for a “karma train” or similar experience, then they will likely still do so.

I think this would do what ArenaNet seemed to want when they did Sneak Attack, it would simply change up the game play of WvW. Also, by putting the Tier markers on map, you change how opponents attack. If Blue is ticking massively, then perhaps Red will decide to put all they have into taking the top tier objective in order to knock out a large chunk of their points per tick. Similarly, if Green is sitting on a comfortable lead, they may decide to devote resources to keeping their high tier objectives in order to keep such a lead, instead of going out and smashing their opponents.

(edited by ChibiPoet.2961)

[Suggestion] Another WvW gameplay type

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Posted by: Missy.6803

Missy.6803

I really like this idea. It would also mean that a group would have to look around on the maps for the higher structures (though most can guess Garri and two north towers are a good possibility on the borderlands). On the flip side, a team may upgrade say their garri and two north towers and just stay there the entire week with their heavy defense group while the rest flip things to keep the higher tick all week.
I don’t see the flip side as a bad thing, just makes that objective more of a target. Two +1’s for this.

~ Scorned Siren ~Tarnished Coast ~
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Posted by: leboy.8790

leboy.8790

A major problem with that would be it would make “tapping” towers/keeps/smc worse then useless but it would help out the enemy team.

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Posted by: Gobble D Goop.4081

Gobble D Goop.4081

This would be interesting.

Habitual Warrior-Ranger
Gates Of Madness
Jewelcrafting to 500!

[Suggestion] Another WvW gameplay type

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Posted by: ChibiPoet.2961

ChibiPoet.2961

Thanks for commenting.

Since I only suggest it as a temporary game type (like Sneak Attack was) then I see the tapping as just another way strategies would change to suit the different rule set. I hadn’t thought of it while making the idea, but I will add it to the notes above – thanks for bringing it up!

[Suggestion] Another WvW gameplay type

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Posted by: Offair.2563

Offair.2563

Nice idea although i think it will benefit the bigger server in the MU since they can defend stuff better thus gaining higher ticks.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.