A while back (Dec 16 – Jan 13) we had the Sneak Attack version of WvW. It seemed possible that other alternate rule sets would come out from time to time, so I wanted to put an idea I had for one. It addresses the “There’s no reason to defend.” mentality.
Hold the Fort!
Points for your world will increase each time an objective is successfully defended (excluding borderland Ruins). On the map, objectives would be marked with an additional information – successful defends. Each successful defend would increase the “tier” (not to be confused with the tier of wall defense) of the objective and it would then earn more points. I’m going to create some numbers just for example’s sake, it would be up to a development team to tweak and play with them for optimal results.
Current Points:
Camp – 5
Tower – 10
Keep – 25
Castle – 35
Tier 0 – You have it, but it hasn’t been attacked and defended yet.
Camp – 0
Tower – 1
Keep – 5
Castle – 10
There are possibly better numbers to use, but the idea is for taking but not defending something to give you very little reward.
Tier 1 – You have gone through one defense cycle.
Camp – 1
Tower – 3
Keep – 10
Castle – 15
I think there should be some increase in points if you’ve defended once, but it shouldn’t be huge.
Tier 2 – You’ve gone through two defense cycles.
Camp – 2
Tower – 5
Keep – 15
Castle – 20
Tier 3 – You’ve gone through three defense cycles.
Camp – 5
Tower – 10
Keep – 25
Castle – 35
This puts the points per tick to what they are in normal WvW.
Tier 4 – Max Tier.
Camp – 10
Tower – 20
Keep – 40
Castle – 50
Puts the points per tick into “epic” heights.
Strategy Notes
Tapping as a strategy to divert the opponent’s attention, or to lock up their WP would be risky now since an objective might only be low Tier and would get an easy boost. However, tapping a max Tier objective would still be a valid use of time since it can’t help your opponent’s score, and will possibly send them in a defensive frenzy so as not to loose their high scoring objective. (Thanks, leboy.)
General Notes
I don’t think myself the master of numbers, so other numbers might work too, the idea I want to put forth is the concept.
I realize this does not address the idea of solo rewards, so if someone is playing in EB or any BL simply for a “karma train” or similar experience, then they will likely still do so.
I think this would do what ArenaNet seemed to want when they did Sneak Attack, it would simply change up the game play of WvW. Also, by putting the Tier markers on map, you change how opponents attack. If Blue is ticking massively, then perhaps Red will decide to put all they have into taking the top tier objective in order to knock out a large chunk of their points per tick. Similarly, if Green is sitting on a comfortable lead, they may decide to devote resources to keeping their high tier objectives in order to keep such a lead, instead of going out and smashing their opponents.