(edited by Reelix.6319)
[Suggestion] Borderlands Bloodlust Changes
Not sure if you have been around with the introduction of these ruins and the stats increase but it used to be 50/100/150. That was way to much and lots of forum topics complaining about it resulting in Anet reducing it to what it is now. I for one am happy they did that cause it would only favor the steamrolling server in a matchup.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
You know that the current bloodlust is a nerfed version of the original right? Everyone hated it because at such high power it was kitten and only increased unbalance. No one wanted it. That the buff is insignificant is good.
You want a better bloodlust suggestion?
Remove it.
Replace it with another central tower or something.
Hi Offair,
These figures could of course be altered to be a bit weaker (Eg: 35, 65, 100), but as it stands, it is extremely rare to see anything more than Minor, whilst I think I have only ever seen Superior once (When I was in a fun Guild Event to hold every the point in all Borderlands at the same time).
It is also rare to see an opponent at one of these points (Outside of someone simply doing their Daily) – Which is odd if holding them is considered overpowered…
Dawdler: If they’re still strong, why is no-one ever capping them? As it stands, they’re less than insignificant, and held for dailies – And nothing more. Besides – If people complained they were too strong, why nerf them into the ground, and not just make them far harder to cap (Eg: Stand on it for 5 minutes, or hold all 5)?
(edited by Reelix.6319)
This will unbalanace WvW even more and for example players / comms form EB won’t have any chances to get rid of it. Also Bloodlust was implemented due to removing of orbs of power that had amount of buffs u wrote and were deleted to balance WvW, now u basically want to ruin it and make servers like SFR with 24h cover much more op.
Change bloodlust so it only give stomp Points but for that to work you need to change PPT so there is no tick Points = kills give alot of the total server Point.
I don’t have the exact figures anymore, but Bloodlust is a significant part of weekly point totals, at least in the higher tiers.
There’s already a good reason to grab multiples: to deny your opponents the points they’d otherwise pick up in fights.
Also, the stat bonuses are fairly small, but denying Bloodlust has about as much impact as turning off an enemy’s guild buffs. That’s not worth nothing.
It’s not something commanders should be dealing with directly, most times. Bloodlust is an objective scaled for havoc and roamers (two people can claim in it about three minutes, if uncontested).
(edited by ASP.8093)
*These are horrible suggestions and would just further make this game mode imbalanced. * You must realize that even some top servers have just 1-4 players on the entire map, while enemy might have 10-70 players, meaning they can easily capture and hold the bloodlust and the side with smaller numbers has even less chances. The side with less numbers shouldn’t be trampled to death with some extra bonuses.
Besides those people who enjoy the conquest mode and capturing points can always go and play spvp. There is absolutely no reason to turn WvWvW into a poor imitation of spvp.
Please remove the bloodlust entirely and bring the lake back!