[Suggestion]Buildables! (inspired by PS2)

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

The ideas:

  • Silos/Caches: Players can remove and store supply in these buildables, which can be built nearly anywhere on the battlefield, and can be used to help build and repair nearby fortifications as emergency supply areas.

Example: A tower is nearly under siege and a team reacts quickly to get inside to prepare defenses, a silo is built and players add their supply to the cache to prevent usage of the tower supply for repair situations, or counter-siege, this supply can remain here after a defense and continuously added to (to a cap) by players running to nearby camps for resupply.

  • Walls: straight forward, a buildable wall which you can rotate and place to your team’s strategic advantage.
  • Victory Point buildable: This buildable can be used to gain PPT over time. It is destroyable and vulnerable, and requires continuous supply to continue running.

Players must bring 1 of 10 available “power cores” to their VP structures and feed it supply to keep it running. Enemy teams can destroy and steal the power cores and bring it to their own.

Multiple VP structures can be built be each team, but only 10 cores will be available throughout the map. (example: each team could start with 2, and have 4 available in Stonemist/Oasis/Ruins for teams to capture.)

The closer the structure is to an enemy spawn, the more PPT it will generate! Risk/Reward.

  • Bunkers: a 2 layer fortification buildable with a semi-enclosed area on ground level, and an open area on top.
  • Deconstruction Tool: available in towers/keeps to deconstruct buildables YOU have created.
  • Repair Golem: A vulnerable automated repair golem that will repair nearby damaged siege, walls or doors it can reach, slowly over time.
  • Shield Emitter: A buildable that creates a small aerial AoE shield above itself that can stop mortar, catapult and trebuchet rounds (if they strike the shield directly)
  • Guard Tower: A large, climbable spire that can be built as a makeshift Sentry/Sentry Turret that will automatically detect and display nearby enemies as long as 1 or more players are standing at the top.

-My super old post about some other WvW upgrades: https://forum-en.gw2archive.eu/forum/game/wuv/New-Structures-and-New-Buildables/first#post4136031

-Planetside 2 Buildables update showcase: https://www.youtube.com/watch?v=Ng2CAQrVMX8


Help it gain traction on Reddit: https://www.reddit.com/r/Guildwars2/comments/4h207p/suggestionwvw_buildables_planetside_2_inspired/

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: CrimeMaker.8612

CrimeMaker.8612

Why couldn’t anet give you something like this with the guild upgrades??? Beside the bs upgrade system they did and all the tactics kitten…

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

Why couldn’t anet give you something like this with the guild upgrades??? Beside the bs upgrade system they did and all the tactics kitten…

The guild upgrades system could have been better if it wasn’t so gated behind a bunch of meaningless guild grind.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: LoneWolfSpectre.6412

LoneWolfSpectre.6412

i like these ideas. BUMPBUMP

BG – [XVX] Moses the Bear

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

noone else any suggestions though it seems…

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Aeolus.3615

Aeolus.3615

For this to work decently Anet would had to change the game, at least that is how i see it.
To many things to change for a better game experience…….
GW2 is a skill spam based game on a themepark dependable only on heavy gimmicks (oped in the past to atrack players to use them).
The idea that the OP mention is a themepark with sandbox elements/feature, i dont think Anet shares the idea or want anything that isnt easy gimmick on their game.

The GH topic had plenty of ideas with sandbox elements that would fit nicelly on this themepark, yet Anet addekittene guild system for gimmick grind and use.

I wish Anet had developers with your vision Zietlogik.6208….

WvW should be more strategical and less spam fest.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Silberfederling.9302

Silberfederling.9302

I like the idea, but how could one stop griefing.. You see griefing with siege and supply is allready a rather controverse topic. my fear would be what happens if players place big structures to prevent los of defencive siege, to block gates or portals, drain supplies or simply do not know what to do. Who is allowed to place then? How is this determined? Who deciedes whats griefing? Who takes care of griefing and removes possible griefers.

I do not want to disencourage you. I really like the idea, but as i see it right now in planet side it is not really well implemented, yet the damage is lower because the maps are a lot bigger and the movement (flying, jetpacks, different spawn locations like squad and sunderer) is different.

I am curious what ideas our community comes up with.

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Svarty.8019

Svarty.8019

Some interesting ideas but really only things that make strong servers stronger yet.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

I like the idea, but how could one stop griefing.. You see griefing with siege and supply is allready a rather controverse topic. my fear would be what happens if players place big structures to prevent los of defencive siege, to block gates or portals, drain supplies or simply do not know what to do. Who is allowed to place then? How is this determined? Who deciedes whats griefing? Who takes care of griefing and removes possible griefers.

I do not want to disencourage you. I really like the idea, but as i see it right now in planet side it is not really well implemented, yet the damage is lower because the maps are a lot bigger and the movement (flying, jetpacks, different spawn locations like squad and sunderer) is different.

I am curious what ideas our community comes up with.

it would have to come down to 2 things, deploy zones (areas that restrict buildable placements) and people with access to the Deconstruction tool to remove unwanted items., maybe commanders could have access to the tool and remove anything from players within their squad as well.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Guild players that owned the structure could had access to the deconstruction option.
Also guild that own structure could make some sorta event spawn for non guild players help in their defense, help build siege, with some circle marks or deploy zone.
Offcourse that non guild players doing that would be rewarded.

Give that power to commanders it would be to much. would start a griefing wars, players would get the commander tag that just to de spawn stuff.

1st April joke, when gw2 receives a “balance” update.

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Jayne.9251

Jayne.9251

1. Siege in open field is usually frowned upon. And if it’s buildable, someone will use/abuse it in open field. (I’m looking at you Maguuma!).

2. We just got rid of a lot of gimmicks. Players seem to hate anything remotely gimmicky/pve in WvW. You want to add some now?

L’enfer, c’est les autres

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Aeolus.3615

Aeolus.3615

@Jayne.9251I think, it should change a bit how buildables are managed on WvW, does not ment add more gimmick at leas it is how i interpreted the topic.

Also i would love to see engi asurans fixing golems with supply… they dont know even how to fix their creatons XD, wonder if Anet will add racial features like that :P w/o being overwhelming broken like the banners were.

It is the simple things that sometimes make gamer better, although OP had good intentions, that is why feedback exists.

p.s @OP the initial stuff is to much.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)