I haven’t come across this much, but for the past few times I’ve played WvW (particularly against HoD), I’ve seen flat out spawn camping in front of the spawn points in borderlands/eternal battlegrounds. After it gets to that point, it’s extremely difficult if not impossible to make a push and try to reclaim any points. I suggest a buff that magnifies in intensity the closer you get to the spawn point of a server, so that spawn camping is no longer profitable and the closest keep or point can be a little easier to defend/take.
I also suggest that it actually help a team’s combat effectiveness. As long as we’re on the subject, why is the buff for being outnumbered magic find? Seriously Anet, you’re encouraging me to give up and go farm skelks for powerful bloods.
Some might debate the balance issues that this might create, but the way I see it, the bonuses for winning WvW are already almost entirely negligible and don’t affect anything in any profound way. I’ve said it before, the fun of WvW is participating in a large combat effort and the reward is actually doing it, as well as the standard event rewards. Everything in WvW should focus around maximizing the amount of player fun and participation.
Nobody wants to play when one server owns the entire map and the effort it takes to take even one point back is almost impossible to muster.
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