Suggestion: New Gamemode

Suggestion: New Gamemode

in WvW

Posted by: funassistant.6589

funassistant.6589

Team Deathmatch, just with towers and siege and keeps and whatever else.

First of the three to lose 300’000 tickets (lives) or the one with the highest score at the end of the week wins.

Mid-week 300k gets will determine overtime, where a random debuff is thrown in for all the competing servers!

Map should be chock full of chokes and open-fields and things and ridges and canyons and mesas and plateaus and grasslands.

Too satisfy the devs’ PvE needs, throw in epically strong bosses in certain locations with a mobile patrol pattern. Server that gets the last hit will get a random buff!

Outnumbered players get regenerating supply and automatic siege blueprints placed on key points! And PvE mobs that players can’t rally off of!

Now, shoot me down and criticize my suggestion!

Main negative thing is: Players will not be able to play this game mode because the servers can’t hold the pressure of the bajillions of stabiliteh numbers flying around.

Team Africa [TA]
European Overlord

Suggestion: New Gamemode

in WvW

Posted by: kash.9213

kash.9213

Ask for a larger spvp mode. WvW is already less of an open pvp game world to live in and more of a larger arena match with most of the map ignored and no room for people who want to take the game in at their own pace be it faster or slower than the crowd.

Kash
NSP

Suggestion: New Gamemode

in WvW

Posted by: Puck.9612

Puck.9612

Team Deathmatch, just with towers and siege and keeps and whatever else.

First of the three to lose 300’000 tickets (lives) or the one with the highest score at the end of the week wins.

Mid-week 300k gets will determine overtime, where a random debuff is thrown in for all the competing servers!

Map should be chock full of chokes and open-fields and things and ridges and canyons and mesas and plateaus and grasslands.

Too satisfy the devs’ PvE needs, throw in epically strong bosses in certain locations with a mobile patrol pattern. Server that gets the last hit will get a random buff!

Outnumbered players get regenerating supply and automatic siege blueprints placed on key points! And PvE mobs that players can’t rally off of!

Now, shoot me down and criticize my suggestion!

Main negative thing is: Players will not be able to play this game mode because the servers can’t hold the pressure of the bajillions of stabiliteh numbers flying around.

Lower the population limit a little to prevent the horrendous skill delay and I would definitely play this.

Jim Hunter when my other account isn’t suspended