(edited by Cash.2385)
[Suggestion] New WvW Mode
Gw1: fort aspenwood
My personal favourite
Just the WvW
R3200+
What about actually ditching the entire idea of WvW(vW) and rather introduce some factions you can sign up with, like the Luxon and Kurzick’s of Guild Wars (please add Cantha while you’re at it). Just add a few more, or at least a third. Allow for maps to have overflows, and rather pool all efforts together for the factions in the various overflows. With the megaserver system being implemented elsewhere in the game, WvW(vW) is starting to feel like the odd kid out. You’re no longer really tied to a server in the other game modes anyways. I wouldn’t mind fighting for a faction of my choosing, with fellow players in said faction, instead of for a server.
Seafarer’s Rest
What about actually ditching the entire idea of WvW(vW) and rather introduce some factions you can sign up with, like the Luxon and Kurzick’s of Guild Wars (please add Cantha while you’re at it). Just add a few more, or at least a third. Allow for maps to have overflows, and rather pool all efforts together for the factions in the various overflows. With the megaserver system being implemented elsewhere in the game, WvW(vW) is starting to feel like the odd kid out. You’re no longer really tied to a server in the other game modes anyways. I wouldn’t mind fighting for a faction of my choosing, with fellow players in said faction, instead of for a server.
Faction vs Faction is far better concept than Server vs Server.
This game only have 1 spvp mode. And the WvW… well… is impossible to solve the issue of coverage and population. The problem here is this game was designed for PVE.
No arenas, no open world pvp (in some zones at least), no factions, no battegrounds, no dedicated pvp servers.
To solve the issue they need to redesign the entire game, if not, they will die with this issues unsolves.
Gw1: fort aspenwood
My personal favourite
Yes Ft. Aspenwood!
That’s what this sounds like and its a good idea. Heck they should just put Ft. Aspenwood into GW2 straight up slap it in.
Though op, I’d say limit the siege. The original Ft. Aspenwood had two siege turtles that’s all you’d need.
I just watched a few minutes of this video on Fort Aspenwood https://www.youtube.com/watch?v=KFyfcgB4lvU
I never played Guild Wars 1, so I miss out on this mode. It would be awesome to see a revamped creation of this, I would take away things like capturing objectives and repairing material on map. That way the players would stay together. Rounds might go faster. I would also change the map geometry.
Maybe in the future they will have this…. I did a quick drawing, left out siege weapons and and field detail but just keep vs keep small map.
lol, faction vs faction would still fail cause people will stack on 1 faction and the coverage imbalance would still be there.
knowing how kitten gw2 players are.
I was thinking, maybe so players can’t stack is allow all servers to participate in Destroy the Keep, just only allow 200 players on each team, and have it so that only so many from each server can join but all can play together. Would that work? Megaserver?
(edited by Cash.2385)
I was thinking, maybe so players can’t stack is allow all servers to participate in Destroy the Keep, just only allow 200 players on each team, and have it so that only so many from each server can join but all can play together. Would that work? Megaserver?
To remove “stacking” in maps like that it’s pretty easy (even if it has “drawbacks” that can be exploited by small and tightknit servers), you put a cap of players on the map for each side, and you don’t allows matches to start until it’s roughly balanced on each side, with increment of numbers on each side by 5.
(ie : 20 people on both sides at the start, it’s ok game goes on. 26/21 ? the biggest side can’t get new people until the smallest is at least above 26, and so on. It has to be worked out, but when you don’t have too big numbers, it’s feasible. The only reason it doesn’t happens in EotM is because the overflows are created by the side with the more numbers [ie : they create overflows until there is no one left in queues), while the low populated sides are split into far more overflows they can fill, making them outnumbered all day long, just so there is no queue in EotM – your system would need a queue system :p).