[Suggestion] Outnumbering Debuff/Buff changes

[Suggestion] Outnumbering Debuff/Buff changes

in WvW

Posted by: misterman.1530

misterman.1530

Servers get a buff if they are outnumbered in a BL – this should be modified. As well, how about a debuff to the outnumbering server?

For instance, the buff currently is:

+33% Experience
+20% Magic find
+25% World Experience

Change this to also include :
+5% Power
+5% Vitality
+5% Toughness
-10% Supplies required to repair and build.
+5% damage with Siege
(the percentages could be different, not really trying to be exact here)

The debuff would simply be:

+10% increase in supplies required (or, again, some other percentage)
-5% damage with siege
Cannot use Siege disablers

Perhaps also add a -5% to each of Power, Toughness, and Vitality. Not sure.

There could also be a variable % depending on by how much one server outnumbers another. So, if server 1 has 100 people and server 2 has 50 on a BL, then there could be, instead of a static % for the buffs and debuffs, a variable one, up to a maximum number. So, a +0.1% increase per the number outnumbering server 2 – so 5%. Server 1 would get a similar -5% decrease on their stats.

Playing with these numbers could seriously help balance WvWvW. Especially for servers facing insurmountable odds.

It would also mean large zergs would have to be aware, rather than run around without much worry.

(edited by misterman.1530)

[Suggestion] Outnumbering Debuff/Buff changes

in WvW

Posted by: Caedmon.6798

Caedmon.6798

I’d agree adding a buff that would make sense,outmanned players dont need xp,mf or wxp,mke these stats somewhat useful atleast….here’s my thread from almost 2 year back now..dying from old age.

https://forum-en.gw2archive.eu/forum/archive/suggestions/Outmanned-buff-Take-less-dmg/first#post1875542

[Suggestion] Outnumbering Debuff/Buff changes

in WvW

Posted by: misterman.1530

misterman.1530

Yeah, I saw that thread. Can’t “necro-post”. I should have linked it though. These would be very easy suggestions to implement. Really no major rework of code, imo. Instead we get “remove white swords”. Amazing.

I also think there should be debuff. It would really help balance things a bit. Especially the “No Siege disablers” one.

[Suggestion] Outnumbering Debuff/Buff changes

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

The only problem I have with your debuff is that currently there is no way, other than spying, for a server to know that it outmans the other side(s). Your debuffs will let outmanning sides know.

The outmanning side shouldn’t know that they outman the other servers.

[Suggestion] Outnumbering Debuff/Buff changes

in WvW

Posted by: misterman.1530

misterman.1530

You may have a point. But it still appears to be the best way to balance WvW. People are constantly whining about population imbalances, about siege disablers, and just about everything else.

Perhaps this idea isn’t as clear cut as it could be, but it would help. I am surprised at the absolute silence, especially from the whiners.

Maybe I should have made a suggestion about WvW-specific skins that could be bought from the gem store…that probably would have gotten more of a response. smh