[Suggestion] Pillaging Mastery

[Suggestion] Pillaging Mastery

in WvW

Posted by: MithranArkanere.8957

MithranArkanere.8957

I keep forgetting to press F in WvW to loot, which I’m finding rather annoying.

They could just enable autoloot in WvW, or put a single pip mastery for it for those who own HoT.

But why not making it more of a thing and as the final step of a proper WvW upgrade track?

For example, there could be a new World Upgrade called “Pillaging Mastery”, about raiding enemy camps, and taking their stuff! Because Stuff! More stuff! Stuff, stuffy stuff!

Here’s an example of a track with the kind of abilities ‘pillaging’ would include in WvW. Bear in mind the abilities and number are but examples. What counts is the general idea of ‘pillaging’.

  • Rank 1: 5 points, 5 total.
    • “Defeated players who give full WXP also drop 1 additional Badge of Honor and 1 supply.”
    • This ability rewards seeking new targets rather than ganging on the same ones over an over.
    • 60wxp is the current base max from players, if a player gives less than that they won’t trigger this.
  • Rank 2: 15 points, 20 total.
    • “Your attacks steal 1 supply from enemies carrying more supply than you. (90s cooldown)”
    • The idea of this ability is taking away supply from targets in a limited and conditional way. But I’m not convinced on the exact way this version does it. Maybe something else… like… when you are the defender in the current objective. Or when hitting someone manning siege. Or when you hit them after they hit you… I’m not sure with this one.
    • This has to have a cooldown to prevent people taking too many supply from others in too little time. In this version also so people won’t go around with no supply on purpose to steal supply.
  • Rank 3: 30 points, 50 total.
    • “Use enemy siege depots to steal 1 supply. (480s cooldown). Gathering on recently controlled points is 150% faster.”
    • Sometimes you need just a bit more supply for that one last siege while between the walls of a keep. This saves you a trip to the camp.
    • The long cooldown is there so nobody can go around emptying supply depots without a trebuchet.
    • And sometimes you want to gather the nodes after taking a keep or tower, and the zerg leaves without you. Fear not! With while the location’s lead NPC has Righteous Indignation you’ll gather those nodes in the blink of an eye, giving you more time to catch up!
  • Rank 4: 50 points, 100 total.
    • “Destroying enemy built siege has a chance to give 1-5 supply, and a very rare chance to drop that siege’s blueprints. You can now use built enemy siege and spend 15 supply when its Siege Decay Timer is under 5 minutes to steal it for your team.”
    • This would not work on siege build sites or structure siege, only siege from blueprints that has been already built.
    • Sometimes you learn how to build something by taking it apart…
    • And sometimes someone left someone unattended… and you take it for yourself. I told you you should refresh your siege, people! With this ability unlocked, getting near a completed enemy siege machine (not a supply siege) with a Siege Decay Timer under 5 minutes will show a yellow ‘use’ prompt that says “Steal”. ‘Using’ this siege will spend 15 supply to take over it.
    • This ability gives a choice. You can either break the siege now for a chance at supply and blueprints, or wait and take over it for just 15 supply. Those sneaky enemy catapults next to that wall… do you really want to break them… hm?
    • As stealing requires 15 supply from a single player, it can’t be done without either a +5 supply guild aura or maxed Supply Capacity.
  • Rank 5: 100 points, 200 points total.
    • “Automatically pick up loot from fallen foes (Requires Heart of Thorns expansion).”
    • Finally autoloot. Just ‘a few’ World Ability points away.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

[Suggestion] Pillaging Mastery

in WvW

Posted by: Legendofzelda.1278

Legendofzelda.1278

so this does sound very interesting but if you can steal enemy siege I would probably add that siege should be deconstruct-able so that you are not required to just leave it sitting there for some random roamer to come take it later. maybe get some supply back but not the full amount

[Suggestion] Pillaging Mastery

in WvW

Posted by: Korgov.7645

Korgov.7645

I think this has potential to upset too many tactics to attack or defend towers/keeps. Sure it would introduce new ones, too. This idea tickles my imagination.

Yes, running for supplies is annoying, especially in the desert borderlands. Depleting enemy supplies is an essential part of WvW.

The values you are proposing here are really low. Especially for low tier servers which are most likely need the extra supplies. The low values hint you already expect this to cause problems.

  • Rank 1: Supply from defeated enemies
    • There is a risk defenders start to avoid breakout tactics to kill attackers near or within a keep. Whats the fun in more hiding behind walls?
  • Rank 2: Supply from hitting enemies
    • Instead of fighting with full supplies you’d be adviced spend the supplies first. Again another reason to avoid fighting.
  • Rank 3: Resuppling from enemy objectives
    • Long cooldown or not, no. Instead of assigning roamers to kill dolyaks entering keep, you’d have your blob sit on outer keep supply depot and spam F when dolyak is near gate.
    • This only works for attacking keeps obviously.
  • Rank 4: Supply from destroying enemy siege
    • Players would be adviced not to prebuild any siege on keep outer walls. Nor any locations at inner attackable by meteor showers.
    • Only works for keeps.
    • On the other hand I feel prebuilt siege is too passive today. I would advocate for reactive defensive siege only.
  • Rank 5: Autoloot
    • This is a nice quality of life improvement.
    • This is also out of place. It has nothing to do with supplies. I’d prefer the QoL issues to be solved as baseline for all a players regardless of rank.
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

[Suggestion] Pillaging Mastery

in WvW

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

  • This is also out of place. It has nothing to do with supplies. I’d prefer the QoL issues to be solved as baseline for all a players regardless of rank.

The theme or the rank isn’t “taking supplies” but ‘pillaging’. That is, raiding enemy locations, taking over them, and taking their stuff. That’s why it includes gathering after captures and loot, not just supplies.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!