[Suggestion] Pillaging Mastery
so this does sound very interesting but if you can steal enemy siege I would probably add that siege should be deconstruct-able so that you are not required to just leave it sitting there for some random roamer to come take it later. maybe get some supply back but not the full amount
I think this has potential to upset too many tactics to attack or defend towers/keeps. Sure it would introduce new ones, too. This idea tickles my imagination.
Yes, running for supplies is annoying, especially in the desert borderlands. Depleting enemy supplies is an essential part of WvW.
The values you are proposing here are really low. Especially for low tier servers which are most likely need the extra supplies. The low values hint you already expect this to cause problems.
- Rank 1: Supply from defeated enemies
- There is a risk defenders start to avoid breakout tactics to kill attackers near or within a keep. Whats the fun in more hiding behind walls?
- Rank 2: Supply from hitting enemies
- Instead of fighting with full supplies you’d be adviced spend the supplies first. Again another reason to avoid fighting.
- Rank 3: Resuppling from enemy objectives
- Long cooldown or not, no. Instead of assigning roamers to kill dolyaks entering keep, you’d have your blob sit on outer keep supply depot and spam F when dolyak is near gate.
- This only works for attacking keeps obviously.
- Rank 4: Supply from destroying enemy siege
- Players would be adviced not to prebuild any siege on keep outer walls. Nor any locations at inner attackable by meteor showers.
- Only works for keeps.
- On the other hand I feel prebuilt siege is too passive today. I would advocate for reactive defensive siege only.
- Rank 5: Autoloot
- This is a nice quality of life improvement.
- This is also out of place. It has nothing to do with supplies. I’d prefer the QoL issues to be solved as baseline for all a players regardless of rank.
This won’t hurt [Much]
Ring of Fire
[…]
- This is also out of place. It has nothing to do with supplies. I’d prefer the QoL issues to be solved as baseline for all a players regardless of rank.
The theme or the rank isn’t “taking supplies” but ‘pillaging’. That is, raiding enemy locations, taking over them, and taking their stuff. That’s why it includes gathering after captures and loot, not just supplies.