I was thinking of ways to make wvw more interesting, and I came up with this idea.
Random skill unlocks
With this system, whenever a player enters or dies and respawns in wvw they are rolled a chance for a special skill. Upon receiving the skill they will be given a chance to accept it or not.
For example, I might log into wvw and get astra projection (for example). Allies and enemies will appear as friendlies and I would go unseen except by my group. I could then infiltrate the enemy zerg and report their activities to my commander. However, if I encounter an enemy astra projector, he would be able to see and kill me. If he succeeds in killing me, the enemy’s commander mini map will show my zergs location for 10 seconds. The same goes for me, if i manage to kill the enemy astra projector. When I die, i lose the skill and given a chance for it or another cool skills.
The skill doesn’t have to be astra projection, but something random and cool for instance:
Mini-map saboteur: enemies within range of a guy with this skill mini map goes
black for a few seconds.
Repair Saboteur: This guy goes to enemy structures and starts a fake repair. It
makes a fake structure (similar to an illusion) where enemies
dump their supplies thinking they are repairing it, when in
actuality the hole is still there.
Kamikaze: Give this skill to a tank and he could run into a zerg and down anyone
within range. The downside would be that he can’t be rezzed and has to
respawn.
I think adding some fun (random) skills would turn wvw on its head