[Suggestion] Rework WvW core mechanisms

[Suggestion] Rework WvW core mechanisms

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Posted by: Dawdler.8521

Dawdler.8521

1. Remove loot completely to discourage anything PvE releated. When did playing part of a game become less important than farming loot. Is this work or play. Do PvE if you want more gear or legendaries.

When WvW became the only game mode that cost you a mteric ton of gold every night and force you to have multiple builds with multiple gear over all classes.

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Posted by: Sagramor.7395

Sagramor.7395

To accomplish your first suggestion you’d need to bring the PvP build system over to WvW. It’s been brought up plenty of times, but I’m pretty sure it’s not going to happen.

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Posted by: Random.4691

Random.4691

Regardless of the need for gear its not a good excuse to turn potentially good competitive game mode into a piece of garbage where loot farming is considered ok. Like i said, it only takes a short time to get gear in PvE and removing it from WvW would promote better WvW.

This game offers some of the easiest ways to get gear and level characters. I can’t believe there are players who aren’t willing to do some PvE to get it.

For gold cost i can’t account anything but repairs and consumables. Everything else could be or have been changed.

Are you new to WvW ? I have literally never seen anyone farming mobs in WvW. As for getting gear easily, I have no desire to go PvE for gear regardless of how easy it is. #1 is a horrendous suggestion.

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Posted by: Sviel.7493

Sviel.7493

So, you want to take rewards out of WvW to discourage people from playing it? Does anyone actually come to WvW to farm loot or AP? Is there a positive reason to narrow the interest base?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

1. Remove loot completely to discourage anything PvE releated. When did playing part of a game become less important than farming loot. Do PvE if you want more gear or legendaries. WvW should be competitive play on a server scale that requires team work. As a former roamer myself i understand why roamers like it and this is not an attempt to make it sound irrelevant.

No thank you. This is one of the worst ideas I have ever heard.

I shouldn’t have to do PvE to get skins I want.

2. Rework WvW traits to be similar to class trait system. Every lvl 80 player gets all trait points.

Another terrible idea. A fresh 80 stepping foot for the first time, into WvW, has not invested any time or skill to earn the ability to carry 5 extra supply. but you want to give it to them instead of earning it. Funny how counter intuitive it is when compared to your first suggestion.

3. Remove the ability to buy siege from a merchant and evenly spread them out to 5 WvW traitlines (so that no player can have all siege available at any one time).
To accommodate the amount of siege you may place near a tower just add a radius (for the tower) and a siege limit inside that area (siege specific e.g 5 catas/tower ).
Players have the ability to place siege anywhere but with an ICD. If you are near a tower or a keep the amount of siege you can place is limited but without ICD.
To discourage trolling, allies have the ability to dismantle siege but with a player limit (5 players required to dismantle a blueprint).

It doesn’t strike me as if you put any thought into some of your suggestion. This idea promotes trolling, it doesn’t prevent it. As well, it punishes honest players more then it will ever punish a troll.

4. Dial down NPC damage and cc. I think NPCs should serve only one purpose, scouting.

I agree with limiting NPC damage, as this is not PvE. But they are not strong at all, so I do not see a need to dial down, but just not adding to it is fine.

5. Rework WvW ranks to be achievements. Every rank (Increase per tier) would reward a new title and only a title (no AP to keep the AP farmers at bay),( no chest to make rank farming unappealing).

Your ideas are counter intuitive to the game mode. Why would you want to intentionally remove anything that draws non WvW players is? That strikes me as an elitist attitude, to try to keep new players out, instead of rewarding players, as a draw, to attract new players.

6. Make all WvW releated achievements realistic and not require years of farming. Have them, daily WvW achievements and match reset (depending on server position) reward players with badges of honor.
Maybe implement a way to reward players with WvW tournament tickets weekly or monthly so that some players may get the skins etc.

How odd. You are coming off like an title hound, yet you mock achievement hounds.

Your ticket idea is problematic as well. If I play off hours, and spend my time with a group of 5, slowly taking keeps, upgrading, and so on, yet my server gets last place. I would get less tickets towards skins, after doing more work then you. Rewards need to be based on what you do or do not do, or what you are apart of. Otherwise you are punished for what others do not do during prime time.

7. A solution to night capping. Decrease the amount of points per tick to make it matter less. Even if one world flips every map they won’t get a 30k lead (to not let down non-nightcappers).
Still for the sake of those who can only play during night time have the lead be sufficient, say 5k. Plus they would have the upperhand of 4 maps with fully upgraded towers and keeps (I hope they increase passive upgrade time significantly).

Night capping is an illusion. It is ill-informed that people try to negatively label players for having a different schedule then you.

it is irrational to blame the players for being on and playing, and punish them. There is no logic to presenting ideas that negate and ruin their game play, because their competing servers, prefer to farm silverwaste during those hours, instead of investing time to keep property in WvW.

A system needs to be in place to funnel those players who are on, so that they play each other. Not some very bad idea to artificially punish them because their competing servers do not have anyone on. That is not the fault of the off peak time players.

I literally have hundreds of players on my friends list. Say we have 10 players, in 2 groups of 5, capping locations in WvW. I can very literally see 20 players from each of my competing servers, in PvE zones. So instead of incentivizing them to be in WvW, like they were during prime time, your solutions are to push the players that are in WvW, out of it, and to just log off or join the others in PvE.

If it pushed people out of the game mode, then it is not a solution, it is a hindrance.

(edited by dancingmonkey.4902)

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Posted by: Swamurabi.7890

Swamurabi.7890

I always thought that since most of the players in WvW are level 80 and human, that the loot from them should be better then the loot in a level 80 PvE map.

I would like a customized autosalvage/auto open/sell options for loot though.

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Posted by: Dawdler.8521

Dawdler.8521

4. Dial down NPC damage and cc. I think NPCs should serve only one purpose, scouting.

I agree with limiting NPC damage, as this is not PvE. But they are not strong at all, so I do not see a need to dial down, but just not adding to it is fine.

Not only do I not see a need to dial it down, I dont even understand the complaint. A single player can take any tier camp. If 20 peeps cap a keep, the lord goes down in about 5 seconds. When people get killed, we laugh at them because its so hilarious.

Either the OP must be using an upscale and have trouble with the daze that sentries does or he’s running in EoTM where half the zerg get killed because an NPC sneezed in their general direction.

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Posted by: Sviel.7493

Sviel.7493

Players can already solo keeps…what is the purpose of weakening NPCs further? Shouldn’t we be pushing it to a team-oriented place rather than solo capping?

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Posted by: Taxidriver.2043

Taxidriver.2043

1. copy daoc relic system
2. copy daoc realm ability system
3. copy aion pvp gear reward system

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Posted by: Random.4691

Random.4691

Well this thread went about as good as I expected it to, seems OP is REALLY out of touch with WvW.

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Posted by: JediYoda.1275

JediYoda.1275

1-5 NO,
6 Coming with H.O.T
7 Coming sometime after H.O.T source twitch con stream

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao