Suggestion - SMC related

Suggestion - SMC related

in WvW

Posted by: SweetPotato.7456

SweetPotato.7456

SMC is a very important location for Eternal Battleground.

For big servers it means they can come online and harrassed any other server they like. practically 24/7/365 since they have players moving in there from all time zone. These servers can hold SMC for a week without any other server being able to even get close to it.

I would like to see these changes made to it.
1) Sieges build in smc, must not be able to reach any outer towers. IE: put SMC in a valley, lowering the terrain to enable outer towers using siege against SMC but not the other way around.
2) SMC without people taking care of it will go down in tier after X amount of time.
3) Supply route from opponents dolyak can only reach SMC if they have the whole line cleared. IE camp to tower to smc. If in between camp and smc is an enemy tower, the supply cannot and will not reach smc, it will stop at enemy tower nad the tower will get double ration.

Thank You

Guild Wars 2 Forever

(edited by SweetPotato.7456)

Suggestion - SMC related

in WvW

Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

While I agree that seiging from SM could be…altered, however I think that seiging towers is ok from SMC but possibly not be able to seige (treb) Keeps.

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Suggestion - SMC related

in WvW

Posted by: Baldrick.8967

Baldrick.8967

SMC is a very important location for Eternal Battleground.

For big servers it means they can come online and harrassed any other server they like. practically 24/7/365 since they have players moving in there from all time zone. These servers can hold SMC for a week without any other server being able to even get close to it.

I would like to see these changes made to it.
1) Sieges build in smc, must not be able to reach any outer towers. IE: put SMC in a valley, lowering the terrain to enable outer towers using siege against SMC but not the other way around.
2) SMC without people taking care of it will go down in tier after X amount of time.
3) Supply route from opponents dolyak can only reach SMC if they have the whole line cleared. IE camp to tower to smc. If in between camp and smc is an enemy tower, the supply cannot and will not reach smc, it will stop at enemy tower nad the tower will get double ration.

Thank You

If you think 1) is a bad thing, then you are completely missing the strategic value of holding SMC, not to mention one of the main differences between EB and DBL- which is that holding one object can affect another.

Besides, you can raid against SMC with a small group, break the outer wall repeatedly and wipe their siege with a well placed AC or ballista. It can be done with teams of 3-4. The idea is you place a catapult against the wall, and bang away until they come and kill it. Then start on a different wall. Rinse, repeat- they will either run out of supplies to repair or concentrate so much on defending all the walls that your other teams can cap half their side of the map- or take down a t3 bay or hills on their home border.

2) is just your side being lazy, see above.

3) Why? So flipping an enemy camp will now help the enemy? How does that make any sense? Terrible suggestion.

Try flipping camps, killing dollies, etc. There is nothing quite so satisfying as having the whole enemy zerg come just to deal with your 3-4 man team, and then running to a different target and annoying them some more!

The only reason any server can hold SMC for any length of time is if the servers they are playing against don’t have any tactics and just need a tag to follow blindly as thinking for themselves is too much effort.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

Suggestion - SMC related

in WvW

Posted by: Digikid.7230

Digikid.7230

I think red keep shouldnt be able to be trebbed from SMC and vice versa, I’m fine with SMC trebbing and being trebbed from the outer towers though.

Some guy on a bunch of servers, mostly Mag
Former top 50 spvp engi main.

Suggestion - SMC related

in WvW

Posted by: Dontral.7490

Dontral.7490

SMC siege being able to hit a keep is a bad thing, period. Having a way point in SMC and being able to hit surrounding towers is the advantage of holding SMC.

The dominant server can hold SMC giving it the ablity to constantly damage and contest what is considered the underdog server in the match, the Red keep.

Being on a heavily outnumbered server now for months and having been forced to have not only the Red keep but that blasted Desert BL as our home for months, I have seen the tactics servers use against us many times.

A server holds Stonemist until it’s way pointed, they build siege and have someone plink away at the Red Keep doing damage but also contesting the way point making it even harder for the outnumbered server to get around the map. Or they keep going until the outer is down and then zerg inside and hit the inner.

A server sits a zerg on the hill facing Red Keep, builds siege and waits while both the inner and outer walls are being damaged. Why they have a highly defendable hill right next to the ‘underdog’ keep where they can also build ballistas to hit defensive siege is just really poorly thought out. I have seen servers sit 40 people on that hill while we where trying to defend with maybe 10 tops.

Fix: Make the corner wall facing SMC invulnerable and remove vista hill or at least lower it’s elevation making it impossible to hit the inner walls while making defensive siege more effective.

Now the DBL is another head scratcher. They give the underdog server a borderland that the majority of people don’t like which also has very large easily attackable keeps. There are so many places these keeps can be attacked from where defensive siege cant hit or is just poorly placed, like the fire keep mortars (seriously, didn’t anyone test these things?).

Fix: DBL, if they keep it, should be random. Stop sticking the outmanned server with the worst borderland every friggin week.

Now if the servers where somewhat balanced these changes should be in effect anyway with the inclusion of making SMC uncontestable from the Red keep. But the fact that we have some really unbalanced matches makes these small but important advantages even more glaring.

While I agree that coordinated small groups can be effective in combating these issues it doesn’t change the fact that these issues shouldn’t be there in the first place.

(edited by Dontral.7490)

Suggestion - SMC related

in WvW

Posted by: Jacion.6302

Jacion.6302

I donno, even when we are red and grossly outmatched / in wrong tier , generally it is fairly simple order to Swiss cheese smc

Suggestion - SMC related

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

I donno, even when we are red and grossly outmatched / in wrong tier , generally it is fairly simple order to Swiss cheese smc

It usually depends upon how Green, who usually owns SMC, wants to play. If they want to PPT they can either build counter siege on the hill and destroy the trebs hitting SMC or they can open up the wall(s) of red keep and take your keep.

Or if they want to PPK they’ll leave a squad in SMC and wait for you to try and take down one of the inner gates, call for help and throw all siege and map queue at you.

WvW really sucks when the SMC owner gets it to T3 and sieges it up and when you try to defend one of your towers they run back to siege range.

Suggestion - SMC related

in WvW

Posted by: Threather.9354

Threather.9354

The state of SMC for the game is horrible atm, the claim buff and cannons cover most of the eb. They buffed the siege hp by 100% against other siege so basically countertrebbing/ballistaing the acs takes too long to succeed etc.

I can understand that being able to build siege to defend is essential, but outer cannons, mortars and claim buff should be removed. Only saving grace is that you cant put presence of the keep in SMC and make the defenders basically invincible.

Getting in with blob and shield gens is simple, but inside lord its super hard with the lord taking 15 minutes to kill enemies around and defenders being stronger due to claim buff + respawn. If they would remove the claim buff, or at least nerf it to half, and reduce the SM lord hp, attackers would be on much more even ground. Main issue is that WvW guardians do only about 1k DPS to lord, and other classes also less than in PvE cuz marauder + dura not zerk + scholar, so the lord should have like 30% less health when in with a blob

Diamond Rank Copyrights [CR]
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(edited by Threather.9354)

Suggestion - SMC related

in WvW

Posted by: Xenesis.6389

Xenesis.6389

SMC is a very important location for Eternal Battleground.

For big servers it means they can come online and harrassed any other server they like. practically 24/7/365 since they have players moving in there from all time zone. These servers can hold SMC for a week without any other server being able to even get close to it.

I would like to see these changes made to it.
1) Sieges build in smc, must not be able to reach any outer towers. IE: put SMC in a valley, lowering the terrain to enable outer towers using siege against SMC but not the other way around.
2) SMC without people taking care of it will go down in tier after X amount of time.
3) Supply route from opponents dolyak can only reach SMC if they have the whole line cleared. IE camp to tower to smc. If in between camp and smc is an enemy tower, the supply cannot and will not reach smc, it will stop at enemy tower nad the tower will get double ration.

Thank You

If you think 1) is a bad thing, then you are completely missing the strategic value of holding SMC, not to mention one of the main differences between EB and DBL- which is that holding one object can affect another.

Besides, you can raid against SMC with a small group, break the outer wall repeatedly and wipe their siege with a well placed AC or ballista. It can be done with teams of 3-4. The idea is you place a catapult against the wall, and bang away until they come and kill it. Then start on a different wall. Rinse, repeat- they will either run out of supplies to repair or concentrate so much on defending all the walls that your other teams can cap half their side of the map- or take down a t3 bay or hills on their home border.

2) is just your side being lazy, see above.

3) Why? So flipping an enemy camp will now help the enemy? How does that make any sense? Terrible suggestion.

Try flipping camps, killing dollies, etc. There is nothing quite so satisfying as having the whole enemy zerg come just to deal with your 3-4 man team, and then running to a different target and annoying them some more!

The only reason any server can hold SMC for any length of time is if the servers they are playing against don’t have any tactics and just need a tag to follow blindly as thinking for themselves is too much effort.

+1 What he said.

SMC’s value is
a. Giving the most points for any structure.
b. Being able to hit every outer tower, at the cost of basically having no outer wall protection since those same towers can also hit back, there should be a wall down practically all the time.

It’s up to the other two teams to put pressure on SMC, even if it means for one team to play distraction and let the other one cap, just so they can break the upgrades and siege inside. Sometimes wvw requires some strategy and tactics rather than just running around hitting 1.

Another derailing post. ^^
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