[Suggestion] Server specific rewards
Transfering is the major cause of imbalance in WvW and you want to incentive more transfers? This forum never cease to amaze me…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Transfering is the major cause of imbalance in WvW and you want to incentive more transfers? This forum never cease to amaze me…
That’s only if the player is hardcore enough to pay Gems to transfer. But Anet benefits because of the increase in Gem sales.
But as a compromise, the weekly winner of WvW for 4 consecutive weeks could choose another server’s reward. That gives incentive to play hard and win.
Player already transfer with no incentive man. You gain nothing but extra 2 chests with 2 blue and 1 gree for winning and people still pay tons of gems to move around to the next “flavor of the link” server. What you think it would happen if you gave incentives for them to move? More people would hop in the choo choo wagon for the flavor of the link to get their skins.
Terrible idea…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
hmmm…
im from Gate of Madness, if theres a reward track specific to my server then i want the Mask of Madness…. lel
Gate of Madness
Server hopping already a thing. No need to encourage it even more, creating more imbalance then the bandwagoners going to cry about it whilst they are the core of that issue.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
So people bandwagon to unlock the skin/weapon type they want?
I predict “QQ server X is full, I want my Y weapon” threads if this gets the green light.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment