Suggestion - Siege to Zerg ratio

Suggestion - Siege to Zerg ratio

in WvW

Posted by: SweetPotato.7456

SweetPotato.7456

We receive bullying from big servers on a daily basis, they come, they cata, they take, today its getting ridiculous.

We have a T3 langor tower, fully sieged with tactivators, the tower melted from at least 8 guild catapults and several shield generators. (could have been 10, I couldn’t get the exact numbers but there were way more than what they usually drop)

How can this be a balanced and fair fight when the richest server that can buy an obscene amout of sieges and use it to bully smaller server everyday.

I suggest there to have some kind of Zerg to Siege ratio control, big zerg can only drop x number of siege etc*, just come up with a good solution, arenanet, its ridiculous that you allow players on small servers to get bully until they dont even feel like going to play in WvW anymore. I stood in a fully sieged up tower and are unable to do anything. I jumped into the mob to deploy a siege disabler, PRACTICALLY STANDING INSIDE the sheild bubble next to the catapult , deploy it, and didn’t work, because they have shiled. HOW CAN THEY SHIELD IT WHEN I AM STANDING INSIDE THE SHIELD? Unless if I am standing on top of the wall to deply the disabler, then I have no complain, but I am there, next to the catapult, how do you explain the shiled …. its my only defence to slow down the attack until help arrive, you just take away all enjoyment from me who have been playing guild wars for more than10 years. At the end the enemy were all laughing too, because I stupidly jumped into a mob to deploy a siege disabler and failed, thinking it would work, all because you don’t balance your game.

This is the next suggestion, if someone jumps into the shield bubble and are standing next to the siege to drop the disabler, no matter what type of shield they have, it should be activated if they dont die first.

Guild Wars 2 Forever

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Strider Pj.2193

Strider Pj.2193

We receive bullying from big servers on a daily basis, they come, they cata, they take, today its getting ridiculous.

We have a T3 langor tower, fully sieged with tactivators, the tower melted from at least 8 guild catapults and several shield generators. (could have been 10, I couldn’t get the exact numbers but there were way more than what they usually drop)

How can this be a balanced and fair fight when the richest server that can buy an obscene amout of sieges and use it to bully smaller server everyday.

I suggest there to have some kind of Zerg to Siege ratio control, big zerg can only drop x number of siege etc*, just come up with a good solution, arenanet, its ridiculous that you allow players on small servers to get bully until they dont even feel like going to play in WvW anymore. I stood in a fully sieged up tower and are unable to do anything. I jumped into the mob to deploy a siege disabler, PRACTICALLY STANDING INSIDE the sheild bubble next to the catapult , deploy it, and didn’t work, because they have shiled. HOW CAN THEY SHIELD IT WHEN I AM STANDING INSIDE THE SHIELD? Unless if I am standing on top of the wall to deply the disabler, then I have no complain, but I am there, next to the catapult, how do you explain the shiled …. its my only defence to slow down the attack until help arrive, you just take away all enjoyment from me who have been playing guild wars for more than10 years. At the end the enemy were all laughing too, because I stupidly jumped into a mob to deploy a siege disabler and failed, thinking it would work, all because you don’t balance your game.

This is the next suggestion, if someone jumps into the shield bubble and are standing next to the siege to drop the disabler, no matter what type of shield they have, it should be activated if they dont die first.

But a small Zerg can drop more siege? Find the ideal balance between supply and siege… 10 people can have 5 catas.. and actually a sixth. All guilds. Would that have changed the outcome?

Should only 2 catas be the cap?

Or two golems?
Where is the line?

There are siege caps, which are rarely met by attacking forces. So you had no shield gens? And no one to assist?

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

Once you realize that WvW is a casual game mode and not a competitive game mode you understand why the imbalances have never been balanced.

Suggestion - Siege to Zerg ratio

in WvW

Posted by: ugrakarma.9416

ugrakarma.9416

WvW inst a Street Fighter to have a “fair fight”. Zerging is a strategy to counter oversieged buildings, lmao.

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Sviel.7493

Sviel.7493

In the interest of healthy discussion, we’ll probably need a more dispassionate post. I can understand why you’re upset and I agree these are real problems, but they’re too easily overlooked since they’re buried in your subjective response.

To summarize:
-Offensive siege is too plentiful.
-Shield interactions are unintuitive.
-Defensive options are limited.

On the first point, I think spending ~500 supply to take a tower is a fine choice to have available. That’s not cheap at all. Still, there should be defensive options available. Since the shield generators had a combined 100% uptime, there were no options to stall for help.

The root problem, then, is the shield generators. They reduce defensive options to nil if supply is available. The problem could be solved by giving them a minimum distance so that they couldn’t shield themselves as well as the catas—that way, you could at least disable the shield and an ally could disable the catas. It would also help if catas didn’t have native shields as that makes a battery of 8 literally untouchable.

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Magnuzone.8395

Magnuzone.8395

Try fighting a german server then. All they do is to hide in their towers and hit everything with AC’s. While their opponents desperatly try to lure them out to have a fun fight.

My God some servers in this game….

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Sviel.7493

Sviel.7493

If all they do is sit in towers and they still have towers, they must be facing some pretty terrible opposition.

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Cracker.7324

Cracker.7324

There is a way to stop this from happening, the trick is deploying supply traps in optimal positions. If they are sending singles into trip the supply trap then you might have to sacrifice yourself as bait so the zerg hits the trap. So instead of just sitting in a tower and praying that your defenses hold up, get out there and and deploy supply traps in front of the zerg before they reach their objective. This option works extremely well. If you are good you can get a zerg with 2 of your traps by yourself. Supply traps are not used enough in the game and then people want to complain about a zerg having 400 to 600 supply, it is your teams fault for letting them get that much in the first place. just my 2 cents

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Sviel.7493

Sviel.7493

^While I love to champion supply traps, I don’t think they’re as practical on EBG. Enemies can roll up to your towers without warning much more easily than on the borderlands. That said, I always appreciate people giving them more advertisement.

Either way, I think the lack of interaction that he’s bemoaning is still an issue. The fight shouldn’t be over until the ring disappears.

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Taobella.6597

Taobella.6597

if your fighting a sever with to much supply just cow them all day they will leave your stuff alone

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Dawdler.8521

Dawdler.8521

To summarize:
-Offensive siege is too plentiful.
-Shield interactions are unintuitive.
-Defensive options are limited.

Defensive options arent limited. Defensive options are already faaaaaaaaaar too strong, to the point where a lousy tower requires a 50 man zerg to dump a dozen catas to get in fast before its completely impossible due to manned defensive siege.

This issue isnt an offensive one. Its a defensive one forcing massive zerging and using overwhelming force over actually besieging objectives or using smaller groups. HoT brought this to extremes.

I’d be perfectly fine with only being able to build like 2 catas max near a tower… if the tower had half the wall hp, could only build 1 shield gen and maybe 2 ACs.

But hey its not like WvW is about taking objectives or players fighting players inside these objectives, right?

Nah, its all about zergs dumping siege and avoiding fights. We clearly need more and bigger zergs. Lets make defenses better so we get it. Tripling tower hp should do the trick, right? Also double AC damage. Thats worked great so far.

#MakeWvWGreatAgain

Suggestion - Siege to Zerg ratio

in WvW

Posted by: ThomasC.1056

ThomasC.1056

To summarize:
-Offensive siege is too plentiful.
-Shield interactions are unintuitive.
-Defensive options are limited.

Defensive options arent limited. Defensive options are already faaaaaaaaaar too strong, to the point where a lousy tower requires a 50 man zerg to dump a dozen catas to get in fast before its completely impossible due to manned defensive siege.

This issue isnt an offensive one. Its a defensive one forcing massive zerging and using overwhelming force over actually besieging objectives or using smaller groups. HoT brought this to extremes.

I’d be perfectly fine with only being able to build like 2 catas max near a tower… if the tower had half the wall hp, could only build 1 shield gen and maybe 2 ACs.

But hey its not like WvW is about taking objectives or players fighting players inside these objectives, right?

Nah, its all about zergs dumping siege and avoiding fights. We clearly need more and bigger zergs. Lets make defenses better so we get it. Tripling tower hp should do the trick, right? Also double AC damage. Thats worked great so far.

#MakeWvWGreatAgain

I understand your point, and I’d tend to agree if WvW was a rational place, but it isn’t. It’s more a “the lazier the better” place.

It has come to a point when a full zerg can pack up on a single red point in the mini map, insta drop a dozen of siege and switch a fortified tower in a matter of seconds. I even saw such a zerg not even bother dropping siege, but opening the gate auto-attacking it.

In that case, it’s indeed a defensive issue : what can you do against that ? Spoiler : answer is nothing. Because of AoE cap, lag, bombing and simple number effect, the zerg will do whatever it wants, unless you put another zerg in front of him, but then, the tower gets irrelevant, so it’s not an appropriate solution.

Yet, allowing a tower to be taken by a small group wouldn’t solve this : the tower would sometimes be attacked by small groups as you say, but if a zerg comes, it’ll just be faster than it actually is. For the lazy player in a zerg, things will just get easier, safer and lazier.

Unfortunately, ANet will never do anything against zerg-play.

(edited by ThomasC.1056)

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Strider Pj.2193

Strider Pj.2193

And… speaking of anti Zerg play: if 10 people had stayed in the t-3 tower, and the rest of their players had spread out among the other tiered towers/keeps, then the offensive Zerg would have struggled to take the tower. 1vzerg is never supposed to win.

But people won’t protect their towers that way, because either they have a Zerg k-training or people don’t want to be left out from fights.

Suggestion - Siege to Zerg ratio

in WvW

Posted by: Fremtid.3528

Fremtid.3528

Cheer up emo kid it’s just a tower.