Hello!
I think that we agree that there is still room left for improvement in WvW. I don’t want to touch touchy subjects like PPT, nightcapping, GvGs or balance. I would like to add some of my ideas (and some stolen from other people) for the small things, that would (at least I think) make WvW a bit better.
I have posted some of my ideas before, so if you are a veteran, you may have seen some of them, I reworked them mostly and added a lot on top of them. It’s a long read, so please take your time before bashing it. I hope you enjoy, and add your own toughts, comments! Let’s begin:
New masteries part 1:
1. Supply carrier mastery – 5 levels at max, every level for 20 ability points, all levels do the same thing:
- You can place 1 supply in keeps, towers, SM for every 2 supply you have (So at max level you can carry 5 supplies to a tower/keep for 10 supplies)
2. Salvage mastery – 5 levels – every level for around 15 points
lv1 – You now have a chance of gaining 1 supply on stomp kills (only works if you were the one who finished it)
lv2 – You can no dismantle siege you (and only you) placed – you get a fixed amount of 5 supplies back
lv3 – You can now take 1 supply from enemy supply stacks (supply huts) with a 1 min cooldown
lv4 – You can now convert enemy rams and arrow carts to your side after 20 secs of uninterrupdetd channeling
lv5 – You can now convert any enemy siege
3. Golem mastery revamped
I think the bonus health/toughness and the bonus power/prec was not the things golems needed. They were overpowered already. So instead of adding stats to it, add more utility and puposefullness. So:
Instead of bonus power/prec: The Siege Golems spin attack (Whirling Assault) now detects enemies on your minimap within 2000 range (not stealthed ones) and displays them as red dots
Instead of bonus toughness/vitality: The Siege Golems pull attack (Pull) now repairs walls and gates whitout using supplies. 1 Pull equals 1 supply spent. (Variant: The Pull skill now repairs walls and gates – repairs double the amount you would repair with your repair mastery for the same amount of supply).
4. Defence mastery – 6 levels
lv1 – (5 points) you build Burning oil, Mortars, and Cannons faster
lv2 – (10 points) while moving inside a keep/tower you run 10% faster
lv3 – (15 points) gain 3 stacks of might, when a friendly NPC dies near you
lv4 – (15 points) while near a lord you gain the commander’s presence buff
lv5 – (25 points) 10% cooldown reduction on all siege that are inside a friendly keep/tower
lv6 – (50 point) You can now help the workers upgrade the tower/keep but you can only use 10 supps at the time with a 5 min cooldown

cheers ..more brainless computers to kill