I’ve been playing this game since launch now and totally love the game. Lately though I find myself getting bored with it more and more. As of right now, WvW is more about tagging NPC for loot rather then actually fighting players. Commanders see orange swords on the map and avoid it like the plague. I’ve been thinking on ways to improve this and these are the things I think would be a blast if they were added in/changed up.
1) Keep/Tower Defenses:
Problem: Defending a tower or keep can be almost impossible if they can’t match the numbers the attacker has. Defenders have little advantage to help push the attackers back.
Solution: Attackers can’t cast AoE on the side of the walls (Still can cast on the walkway of the wall). This allows for players to place their siege weapons and not worrying about the AoE spam they will receive. Also Cannons, Oil and Mortars have a major HP boost to withstand attacks better as well as more spawn locations for towers. The ability to repair wall siege as well.
2) Capture Points:
Problem: As soon as that wall or gate goes down, the whole zerg rushes into one location, the lords room. This goes with the first problem of defenders having little advantage over the attackers if they can’t match the numbers.
Solution: Each tower/keep has multiple capture points that all MUST have at least 1 player to capture. Each point will decay if no enemy player is in them OR the area is contested. This will break up the zerg a bit and give the defenders a better chance to hold one point in a location over the attackers that are force to split up.
3) Keep/Tower Upgrades
Problem: Upgrading a location is expensive and mostly meaningless/unrewarding.
Solution: Players can upgrade a base with Badges/Karma/Gold and have reduced prices. There is no reason for upgrades to be costing over 1g when they are guarantee to disappear in a week. That highly discourages players from investing in upgrades. Also many upgrades need a rework to actually have meaning. For Ex. adding to the Hire Outfitter the ability to add traps within the keep itself when they break in or reinforce gates are now immune to player damage.
4) Death/Spawn Point
Problem: This is a two fold problem. First problem is that the winning side suffers ZERO casualties while the losing team has to run miles just to get back.
Solution: Players CAN NOT rez a dead player but CAN revive a down player. Any dead player is brought straight to the map menu and can not leave the menu until the player respawns or leaves WvW. Also Commanders gain an ability to set up a siege camp at any sentry position. Camps take a certain amount of supplies to build. Doing so will allow players to spawn at the siege camp when defeated. Destroying the siege camp will prevent players spawning there (Don’t need to cap the point just destroy the camp to stop spawns).
5) Map Layout
Problem: Maps are so clustered in spots and dead in other areas.
Solution: Eliminate some of the towers in EB while moving the towers away from each other. Eliminate the Merc areas (They are useless anyways) and open them up for other objectives. In the BL cut down on the mountains and cliffs and make more narrow paths for bottlenecks and ambushes. Actually use the North part of the map for more then a camp (I’d say about 25% of the map is rarely used in the borderlands because its just dead space )
6) Reward
Problem: Attacking and Zerging is giving all the rewards while defending and scouting gives nothing.
Solution: Every tick determines how much reward the player gets rather then capturing points. Since they already rank servers from best to worst, a handicap can be giving to the lower rank server (Ex they gain 1.5X more World EXP then normal). This allows everyone to be rewarded for their own style of play rather then forcing them to zerg to earn World EXP.
___________________________________________________________________
Sorry for the long post but I wanted to discuss my ideas with everyone and see what people think. I doubt any of these will go and I’m sure they have some flaws as well but I just wanted to share my ideas with all. Let me know what you guys think and if you like/dislike the ideas and why. Share your own if you have some as well.