[Suggestion]Underwater wvw

[Suggestion]Underwater wvw

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Posted by: Kai.6317

Kai.6317

I have been enjoying this game for a little over a month and so far i have loved it,

I am a big fan of the wvw, i m not usually a pvp fan in games but the wvw is friking awesome, and just yesterday i was traveling about in one of this games fantastic underwater areas and asked myself why they didnt put them together,

The underwater combat is brilliant and well done and looks fantastic, i belive it would be a great addition to the wvw arenas.

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Posted by: Pure Heart.1456

Pure Heart.1456

Troll? Just in case you’re not…

The underwater combat is decent, and beautiful under water.
There used to be a lot more under water combat area in WvW, but a lot of people complained so Anet ‘improved’ it.

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Posted by: A Massive Headache.1879

A Massive Headache.1879

they actually removed almost all of the water because it’s not well done. it needs revamping.

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Posted by: Kai.6317

Kai.6317

even the not well done underwater in this game is epic compared to other games, its a shame it was removed

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Posted by: Waffler.1257

Waffler.1257

I agree, if there was more underwater combat then rangers would have a place in WvW.

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Posted by: bob.8632

bob.8632

God no.

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Posted by: Aomine.5012

Aomine.5012

Underwater combat is removed because some classes are inherently stronger than others under-water. For example, ranger, mesmer, and engineer.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Anet got tired of people ganking their invincible warriors underwater so they removed it because they knew people would complain even more if they buffed warriors any more.

I agree with the original post… I love underwater combat and would like to see restored properly. Just because some people can’t get their head around 3D pvp fighting should not mean that we should lose it. Especially as this was one the main selling points of GW2 when it was launched. Also, all classes are quite balanced now underwater… the days of mesmers ganking everyone are long gone.

I would like to see 3 different borderlands… Green (because it is the no.1 ranked server) should be as it is – standard borderland, Blue (because it is mid ranked) should be underwater… the game play is slightly more difficult than the current borderland but not overly difficult once people get used to the dynamics better, Red (because lowest rank) should be in the air… similar to eotm but a different map that is more suited to competitive wvw action – a few easily defended choke points that give red a slight advantage but not too many to make it a joke… more like small plain areas near keeps and supply camps that have edges where people can fall off but are large enough for battles… then multiple choke points leading to the plain areas so that it is difficult to defend every single choke point but not impossible if you are fast enough and have the numbers. It would take a bit of thought to get the right balance.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

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Posted by: Lydon.1890

Lydon.1890

Agreed. I love underwater combat. I don’t understand why people dislike it. I feel it flows so smoothly.

At the very least I’d like to see the addition of one or two underwater points. Imagine a sunken Bay…it’d add a nice level of variety to the borderlands. The old underwater “content” was hardly a comparison, considering it consisted of a lake one had to traverse and the actual capping took place on an island. An entire keep underwater would make things very interesting.

If you don’t like underwater content then simply don’t take part in capping that point and make yourself useful elsewhere :P Simple.

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Posted by: Nadha.6097

Nadha.6097

An entire keep underwater would make things very interesting.

Oh that! With water as deep as in frostgorge under the ships! I would so love it.

I love underwater combat, especially in this game, sometimes I still get some at the lakish thing north of SE BL camp towards hills or in bay.

The underwater areas were sadly removed for what is now the “ruins” to cap after many players wished for it to be removed.

But I don’t think it was disliked because it was “under water” but rather because it was a vast space not really relevant to the BLs.

But I do not see Anet going in the direction to embrace this wonderful aspect of the game, they removed the only Map containing an underwater section from sPvP Hotjoin and Arenas with the last patch.

:(

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Posted by: wads.5730

wads.5730

make a new wvw map that is a mix of skyhammer and eotm, but when you fall off the edge of the world, you land in all water. and you have to do water combat for life until you die.

i think that sounds rly fun

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Posted by: Straegen.2938

Straegen.2938

Until they remove the downed state underwater or figure out some form of an underwater stomp, no thanks. Even if they do make that change, they will need to rebalance the skills since as others have pointed out underwater combat is incredibly lopsided.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Nuzt.7894

Nuzt.7894

God no.

+10000000000000000000000000000000000000000000

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Posted by: ammayhem.5962

ammayhem.5962

Underwater combat is removed because some classes are inherently stronger than others under-water. For example, ranger, mesmer, and engineer.

Then perhaps Anet should balance the skills.

Port Sledge University [PSU]
Sorrow’s Furnace

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Posted by: Nuzt.7894

Nuzt.7894

Underwater combat is removed because some classes are inherently stronger than others under-water. For example, ranger, mesmer, and engineer.

Then perhaps Anet should balance the skills.

HAHAHAHAHAHAHAHAHAHAHAHA, no really you should be a comedian.

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Posted by: ammayhem.5962

ammayhem.5962

Underwater combat is removed because some classes are inherently stronger than others under-water. For example, ranger, mesmer, and engineer.

Then perhaps Anet should balance the skills.

HAHAHAHAHAHAHAHAHAHAHAHA, no really you should be a comedian.

I almost added an “inb4 mass laughter” catch to that post, but didn’t. lol

Port Sledge University [PSU]
Sorrow’s Furnace

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Posted by: Chaba.5410

Chaba.5410

If they bring back underwater combat in WvW, they need to bring back underwater Rocket Boots. http://www.youtube.com/watch?v=v5kRFs7T9qE

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: katniss.6735

katniss.6735

The next garrison upgrade from ranks should add torpedoes that shoot at people in the ruins.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

Until they remove the downed state underwater or figure out some form of an underwater stomp, no thanks. Even if they do make that change, they will need to rebalance the skills since as others have pointed out underwater combat is incredibly lopsided.

underwater combat skills are more balanced than on land skills. They were rebalanced ages ago… before a mesmer was undefeatable underwater but has not been like that for some time now.

The problem is not skill balance… the problem is people do not know how to fight underwater.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

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Posted by: Alysia.4635

Alysia.4635

It would be fun to add a tower or keep under water.
They could add a sea around BLs, and a couple of towers and guard points… yeah and bring back NPC living in water with funny name and speech

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Posted by: Caedmon.6798

Caedmon.6798

Until they remove the downed state underwater or figure out some form of an underwater stomp, no thanks. Even if they do make that change, they will need to rebalance the skills since as others have pointed out underwater combat is incredibly lopsided.

underwater combat skills are more balanced than on land skills. They were rebalanced ages ago… before a mesmer was undefeatable underwater but has not been like that for some time now.

The problem is not skill balance… the problem is people do not know how to fight underwater.

Underwater fights Are unbalanced,I think you never fought a bunker underwater yet.Why do you think Raid on the capricorn got removed ? Its not because people dont know How to fight,its just an unbalanced mess,Plus i dont even find it fun to fight underwater …at all.Like most others i know they rather avoid it.

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Posted by: Terrahero.9358

Terrahero.9358

The only thing more unbalanced then PvP is underwater PvP.

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Posted by: Bombsaway.7198

Bombsaway.7198

It is just not balanced. It is fun certainly but totally unbalanced and that is why it is not going to happen.

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I disagree… I have a suspicion that those who think it is not balanced are warriors…

so used to being near indestructible on land that they start to cry when they get beat in underwater battles… just like warriors in spvp cry about op mesmers.

As a mesmer I used to win literally every single underwater encounter I engaged in – never once lost underwater… the only class that could give me any sort of problem were rangers and that was because their pets could heal faster than I could cause damage when they were in downstate.

NOW… I have fairly even fights with necros, eles, guardians, engineers, and rangers. It really is touch and go on who will win. The balance is much better than on land.

Even warriors could win underwater if they bothered to learn how to fight but the majority are that used to just running through enemies as near invincible as you can get in the game, that they know very little about positioning, skill use, dodging, escaping, in/out attacking… movement in general.

On land I have a 30-40% chance of skill failure… underwater most of the time my skills work… sometimes I will have skill failure but it is not as often as on land.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

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Posted by: Caedmon.6798

Caedmon.6798

I disagree… I have a suspicion that those who think it is not balanced are warriors…

so used to being near indestructible on land that they start to cry when they get beat in underwater battles… just like warriors in spvp cry about op mesmers.

As a mesmer I used to win literally every single underwater encounter I engaged in – never once lost underwater… the only class that could give me any sort of problem were rangers and that was because their pets could heal faster than I could cause damage when they were in downstate.

NOW… I have fairly even fights with necros, eles, guardians, engineers, and rangers. It really is touch and go on who will win. The balance is much better than on land.

Even warriors could win underwater if they bothered to learn how to fight but the majority are that used to just running through enemies as near invincible as you can get in the game, that they know very little about positioning, skill use, dodging, escaping, in/out attacking… movement in general.

On land I have a 30-40% chance of skill failure… underwater most of the time my skills work… sometimes I will have skill failure but it is not as often as on land.

How do you even manage to turn a WvW underwater Thread into a QQ about warriors ? I know people from Multiple classes that dislike underwater combat,your comment is completely irrelevant on that part.

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Posted by: Jeknar.6184

Jeknar.6184

I don’t know wtf yall are talking about when you say warrior are easy to bear underwater… Tsunami Slash (Spear 5) is, by far, the strongest skill in the game. Think as it as a Hundred Blades THAT FOLLOW THE TARGET. Just because some noobs didn’t buy a exotic underwater weapon (I know that at least 80% of the players didn’t) doesn’t mean the class is underpowered. I can easily hit 15-20k in a non-bunker stupid enough to not dodge a few hits.

But back on topic. The real problem about underwater combat is the downed state. You cannot finish players underwater, which mean that a group can just power ress each other without having to worry about interrupting a stomp.

Also how would someone defend a underwater tower/keep if you cannot place siege underwater? Head-on combat isn’t a option when you have less people then the enemy…. That would end up giving every underwater node to the biggest zerg for free.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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(edited by Jeknar.6184)

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Posted by: Murashin.8295

Murashin.8295

Less Mordremoth s**t. More DEEP SEA DRAGON stuffs.
http://wiki.guildwars2.com/wiki/Deep_sea_dragon

Worship Our Lord the Deep Sea Dragon, one of the six Elders.
ALL HAIL THE DEEP SEA DRAGON.